Difference between revisions of "Spike Blockade"
From Dungeon Defenders 2 Wiki
Kai Heilos (talk | contribs) |
(Adding the right scalars) |
||
(8 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
− | {{{{#ifeq:{{PAGENAME}}|Spike Blockade|Hero_Defense|{{#ifeq:{{PAGENAME}}|Calculator/Defenses|:Test_Calc_Math|{{#ifeq:{{PAGENAME}}|Squire|: | + | {{{{#ifeq:{{PAGENAME}}|Spike Blockade|Hero_Defense|{{#ifeq:{{PAGENAME}}|Calculator/Defenses|:Test_Calc_Math|{{#ifeq:{{PAGENAME}}|Squire|:Hero/List|:Test_Table/Data}}}}}} |
|Hero=Squire | |Hero=Squire | ||
|Page={{{1}}} | |Page={{{1}}} | ||
− | |Type= | + | |Type=Blockade |
|Name=Spike Blockade | |Name=Spike Blockade | ||
|Description=Blocks enemies. Attacks, dealing Physical Damage, when stuck by melee enemies. Draws extra attention from enemies. | |Description=Blocks enemies. Attacks, dealing Physical Damage, when stuck by melee enemies. Draws extra attention from enemies. | ||
− | |Overview=A | + | |Overview=A Blockade Tower that attacks enemies in Melee range.<br /> |
− | + | |Icon=Squire_SpikedBlockade.png | |
− | |||
− | |Icon= | ||
|Attack=Attack Damage | |Attack=Attack Damage | ||
− | |A1=0. | + | |A1=0.180<noinclude>x</noinclude> |
− | |A2=0. | + | |A2=0.216<noinclude>x</noinclude> |
− | |A3=0. | + | |A3=0.252<noinclude>x</noinclude> |
− | |A4=0. | + | |A4=0.288<noinclude>x</noinclude> |
− | |A5=0. | + | |A5=0.324<noinclude>x</noinclude> |
|Health=Max Health | |Health=Max Health | ||
− | |H1= | + | |H1=15.0<noinclude>x</noinclude> |
− | |H2= | + | |H2=19.5<noinclude>x</noinclude> |
− | |H3= | + | |H3=24.0<noinclude>x</noinclude> |
− | |H4= | + | |H4=28.5<noinclude>x</noinclude> |
− | |H5= | + | |H5=33.0<noinclude>x</noinclude> |
− | |ISpeed=1.50<noinclude> | + | |ISpeed=1.50<noinclude>s</noinclude> |
|Element=Physical | |Element=Physical | ||
|Status=None | |Status=None | ||
− | |Level= | + | |Level=1 |
|Mana=30 | |Mana=30 | ||
}} | }} |
Latest revision as of 03:33, 10 August 2024
Spike Blockade | ||||||||||||||
Blocks enemies. Attacks, dealing Physical Damage, when stuck by melee enemies. Draws extra attention from enemies. | ||||||||||||||
Defense Statistics | ||||||||||||||
|
A Blockade Tower that attacks enemies in Melee range.
Attribute | Tier One | Tier Two | Tier Three | Tier Four | Tier Five |
---|---|---|---|---|---|
Attack Damage Defense Power (x) |
0.180x | 0.216x | 0.252x | 0.288x | 0.324x |
Max Health Defense Health (x) |
15.0x | 19.5x | 24.0x | 28.5x | 33.0x |