Difference between revisions of "Squire"
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Kai Heilos (talk | contribs) |
Kai Heilos (talk | contribs) |
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{{:Test_Slam}} | {{:Test_Slam}} | ||
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− | |-|Defenses= | + | |-|Defenses= |
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+ | {{:Cannonball_Tower}} | ||
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+ | {{:Spike_Blockade}} | ||
+ | |- | ||
+ | {{:Ballista}} | ||
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+ | {{:Training Dummy}} | ||
+ | |} | ||
|-|Specs=g | |-|Specs=g | ||
|-|Passives=work | |-|Passives=work | ||
</tabber> | </tabber> |
Revision as of 19:36, 18 May 2015
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Overview
The Squire is a sturdy melee hero. Primary Attack deals Physical Damage. Secondary Attack raises his shield and greatly reduces incoming frontal damage.
Information
Cannonball Tower: Fires a massive cannonball that deals Crushing Physical Damage to one enemy. | |
Spike Blockade: Blocks enemies. Attacks, dealing Physical Damage, when stuck by melee enemies. Draws extra attention from enemies. | |
Ballista: Fires a piercing projectile that deals Physical Damage in a line. Deals more damage to each enemy hit after the first. Can attack Flying enemies | |
Training Dummy: When struck by friend or foe, the dummy spins, dealing Physical Damage to nearby enemies. Spins faster with each hit. Draws extra attention from enemies. |
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work