Difference between revisions of "Skeleton"
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{{Enemy Infobox | {{Enemy Infobox | ||
|image = | |image = | ||
+ | <tabber> | ||
+ | Goblin Skeleton= | ||
+ | [[File:Goblin_Skeleton.png|300px]] | ||
+ | |-| | ||
+ | Orc Skeleton= | ||
+ | [[File:Orc_Skeleton_-_White.png|300px]] | ||
+ | |-| | ||
+ | Orc Skeleton Armored= | ||
+ | [[File:Orc_Skeleton_-_White_Armored.png|300px]] | ||
+ | |-| | ||
+ | Orc Skeleton Dark= | ||
+ | [[File:Orc_Skeleton_-_Black.png|300px]] | ||
+ | |-| | ||
+ | </tabber> | ||
|damage_type = ?? | |damage_type = ?? | ||
|damage = ?? | |damage = ?? |
Revision as of 12:09, 13 October 2022
Skeleton
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[[|300px]] | |
Information | |
Enemy Types | ? |
Lane Type | ? |
Appearances | ? |
Schedule Icon |
Description
The Skeleton is normally a summoned enemy from the fallen by the Dark Mage or Frost Mage but can also have its own lane that it can spawn from. They are all melee enemies that can come in two forms:
- Small Goblin sized skeletons that are on the lower side of health and damage
- Large Orc sized skeletons that have a moderate amount of health and damage
When summoned from fallen enemies by the Mages they are brought back in the same place they fell. This makes them particularly dangerous because they have less distance to walk than enemies that walk out from spawn.
Strategy
There is no specific way to deal with them outside of just dealing damage as normal. Fire damage does 50% more damage per hit which can make certain defenses really good at dealing with skeletons, like Monk's Flame Aura, Lavamancer's Fissures, or Huntress' Blaze Balloons. You can also attune your damage with the Fire Chip or Fire Servo to get that damage bonus.