Difference between revisions of "Sub Objectives"
From Dungeon Defenders 2 Wiki
(Created page with "==Overview== left Sub Objectives or Sub Cores are defense points on maps that, if destroyed, open up a new spawn point for Enemies in the ne...") |
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==Sub Objective Mechanics== | ==Sub Objective Mechanics== | ||
*Sub Objectives can be identified by the spinning Grey shield above them. | *Sub Objectives can be identified by the spinning Grey shield above them. | ||
− | *Sub Objectives are marked on the map with a Grey Shield Icon.[[File:Grey Shield Icon.png]] | + | *Sub Objectives are marked on the mini-map with a Grey Shield Icon.[[File:Grey Shield Icon.png]] |
*Sub Objectives have a Health Pool. This gets fully healed at the start of each build phase. If the Health Pool is reduced to 0, the Sub Objective is destroyed. | *Sub Objectives have a Health Pool. This gets fully healed at the start of each build phase. If the Health Pool is reduced to 0, the Sub Objective is destroyed. | ||
*The Wave after a Sub Objective is destroyed will spawn [[Enemies]] from an additional spawn point. | *The Wave after a Sub Objective is destroyed will spawn [[Enemies]] from an additional spawn point. |
Revision as of 12:19, 18 April 2015
Overview
Sub Objectives or Sub Cores are defense points on maps that, if destroyed, open up a new spawn point for Enemies in the next wave.
Sub Objective Mechanics
- Sub Objectives can be identified by the spinning Grey shield above them.
- Sub Objectives are marked on the mini-map with a Grey Shield Icon.
- Sub Objectives have a Health Pool. This gets fully healed at the start of each build phase. If the Health Pool is reduced to 0, the Sub Objective is destroyed.
- The Wave after a Sub Objective is destroyed will spawn Enemies from an additional spawn point.
- Billboards for these additional spawn points do not appear until the connected Sub Objective is destroyed.
- Sub Objectives and the extra spawn points they open are fixed for each map and wont change.
- Sub Objectives have the highest target priority for the Aggression of nearby Enemies