Difference between revisions of "Cybork"
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|schedule icon = [[File:Cybork_Icon.png|60px]] | |schedule icon = [[File:Cybork_Icon.png|60px]] | ||
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− | == | + | The '''Cybork''' is a featured [[Expeditions | Chaos]] enemy. These orcs are mainly known for utilizing rare weapons and armor that serves to disable a variety of trap, aura and node-type defenses. |
+ | |||
+ | == Behavior == | ||
[[File:Cybork_Animations.gif|270px|left|frame|'''Cybork Attack Animations.''' ''(Note: Explosive Trap contains 100% Tenacity/Automation)'']] | [[File:Cybork_Animations.gif|270px|left|frame|'''Cybork Attack Animations.''' ''(Note: Explosive Trap contains 100% Tenacity/Automation)'']] | ||
− | The | + | The Cyborks' behaviors are near identical to regular [[Orcs]] - having as much health, speed and dealing a moderate amount of damage. |
+ | The unique aspect of a Cybork is that it carries a large hammer it uses to slam into the ground, sending out an EMP shockwave in the shape of a large orb that stuns [[Defenses#Auras|Auras]], [[Defenses#Traps|Traps]], and [[Defenses#Nodes|Nodes]] for 12 seconds. | ||
<!-- The stun duration is actually 12.15 seconds but 12 seconds is used for the sake of simplicity --> | <!-- The stun duration is actually 12.15 seconds but 12 seconds is used for the sake of simplicity --> | ||
+ | |||
+ | * Any nearby traps, auras or nodes can attract Cyborks to walk toward those defenses and stun them. Any Cybork attacks (like on a hero or any tower/blockades) also sends out EMP shockwaves. | ||
+ | * The EMP shockwaves are ranged projectiles fired in a Cybork's frontal direction. The shockwaves travels quite a good distance so it's best to be wary of the placement of any nearby traps, auras or nodes if your hero is engaging any Cyborks in close combat. EMP Shockwaves can be reflected by [[Reflect Beam]] (before getting stunned). | ||
== Strategy == | == Strategy == | ||
Newer players should use [[Defenses#Towers|Towers]] and [[Defenses#Blockades|Blockades]] and avoid using [[Defenses#Auras|Auras]], [[Defenses#Traps|Traps]], and [[Defenses#Nodes|Nodes]] if Cyborks are present. Advanced players may choose to use a 100% Tenacity Servo or Automation (a [[Shards#Hyper_Shards | Hyper Shard]]) to prevent their defenses from being disabled. Advanced players commonly put a 100% Tenacity Servo or Automation on a [[Reflect Beam]] to reflect the EMP shockwave projectile back, preventing their defenses from being disabled. | Newer players should use [[Defenses#Towers|Towers]] and [[Defenses#Blockades|Blockades]] and avoid using [[Defenses#Auras|Auras]], [[Defenses#Traps|Traps]], and [[Defenses#Nodes|Nodes]] if Cyborks are present. Advanced players may choose to use a 100% Tenacity Servo or Automation (a [[Shards#Hyper_Shards | Hyper Shard]]) to prevent their defenses from being disabled. Advanced players commonly put a 100% Tenacity Servo or Automation on a [[Reflect Beam]] to reflect the EMP shockwave projectile back, preventing their defenses from being disabled. | ||
− | == Boss Variant == | + | === M.O.D.S. related with Cyborks === |
+ | |||
+ | Cyborks takes increased damage from defenses equipped with [[Mods|M.O.D.S.]] such as Anti-Orc Servo, Anti-Chaos Servo and Anti-Melee Servo or weapons equipped with Orc Chip, Chaos Chip and Melee Chip. | ||
+ | |||
+ | Furthermore, there are also M.O.D.S. such as Orc-Boom/Chaos-Boom/Melee-Boom Servos and Orcsplosion/Chaosplosion/Meleesplosion Chips that have Cyborks detonate on death, damaging other enemies. However, while they might be a little useful early game, they are completely useless in late-game. | ||
+ | |||
+ | == Appearances == | ||
+ | Cyborks first appears in [[Expeditions#Chaos_II | Chaos 2]] for Expeditions, Incursions and Mastery. They will also appear in [[Expeditions#Chaos_V | Chaos 5]]. | ||
+ | |||
+ | In '''Onslaught,''' Cyborks starts appearing from floor 5 onwards as part of schedules with "Cy" prefixes. Other schedules include: | ||
+ | * Sparks and Shields | ||
+ | * Mob Gallery | ||
+ | |||
+ | == Boss Variant - Thorc the Terrible == | ||
Thorc The Terrible is a larger Cybork who deals more damage and has more health than regular Cyborks. He also disables defenses for 18 seconds rather than 12. He has a chance of appearing on wave 5 in [[Expeditions#Chaos_I | Chaos 1]] and can also appear on Omega Waves (wave 6) in [[The Lost Temple]] in [[Onslaught]]. | Thorc The Terrible is a larger Cybork who deals more damage and has more health than regular Cyborks. He also disables defenses for 18 seconds rather than 12. He has a chance of appearing on wave 5 in [[Expeditions#Chaos_I | Chaos 1]] and can also appear on Omega Waves (wave 6) in [[The Lost Temple]] in [[Onslaught]]. | ||
<!-- The stun duration is actually 18.15 seconds but 18 seconds is used for the sake of simplicity --> | <!-- The stun duration is actually 18.15 seconds but 18 seconds is used for the sake of simplicity --> | ||
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== Schedule Icon == | == Schedule Icon == | ||
[[File:Cybork.jpg|300px|right]] | [[File:Cybork.jpg|300px|right]] | ||
− | |||
Thorc The Terrible | Thorc The Terrible | ||
[[File:Thorc lane icon.png]] | [[File:Thorc lane icon.png]] | ||
[[Category:Enemies]] | [[Category:Enemies]] |
Revision as of 15:21, 8 February 2023
Cybork
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[[|300px]] | |
Information | |
Enemy Types | ? |
Lane Type | ? |
Appearances | Expeditions, Onslaught, Incursions and Mastery |
Schedule Icon |
The Cybork is a featured Chaos enemy. These orcs are mainly known for utilizing rare weapons and armor that serves to disable a variety of trap, aura and node-type defenses.
Contents
Behavior
The Cyborks' behaviors are near identical to regular Orcs - having as much health, speed and dealing a moderate amount of damage. The unique aspect of a Cybork is that it carries a large hammer it uses to slam into the ground, sending out an EMP shockwave in the shape of a large orb that stuns Auras, Traps, and Nodes for 12 seconds.
- Any nearby traps, auras or nodes can attract Cyborks to walk toward those defenses and stun them. Any Cybork attacks (like on a hero or any tower/blockades) also sends out EMP shockwaves.
- The EMP shockwaves are ranged projectiles fired in a Cybork's frontal direction. The shockwaves travels quite a good distance so it's best to be wary of the placement of any nearby traps, auras or nodes if your hero is engaging any Cyborks in close combat. EMP Shockwaves can be reflected by Reflect Beam (before getting stunned).
Strategy
Newer players should use Towers and Blockades and avoid using Auras, Traps, and Nodes if Cyborks are present. Advanced players may choose to use a 100% Tenacity Servo or Automation (a Hyper Shard) to prevent their defenses from being disabled. Advanced players commonly put a 100% Tenacity Servo or Automation on a Reflect Beam to reflect the EMP shockwave projectile back, preventing their defenses from being disabled.
Cyborks takes increased damage from defenses equipped with M.O.D.S. such as Anti-Orc Servo, Anti-Chaos Servo and Anti-Melee Servo or weapons equipped with Orc Chip, Chaos Chip and Melee Chip.
Furthermore, there are also M.O.D.S. such as Orc-Boom/Chaos-Boom/Melee-Boom Servos and Orcsplosion/Chaosplosion/Meleesplosion Chips that have Cyborks detonate on death, damaging other enemies. However, while they might be a little useful early game, they are completely useless in late-game.
Appearances
Cyborks first appears in Chaos 2 for Expeditions, Incursions and Mastery. They will also appear in Chaos 5.
In Onslaught, Cyborks starts appearing from floor 5 onwards as part of schedules with "Cy" prefixes. Other schedules include:
- Sparks and Shields
- Mob Gallery
Boss Variant - Thorc the Terrible
Thorc The Terrible is a larger Cybork who deals more damage and has more health than regular Cyborks. He also disables defenses for 18 seconds rather than 12. He has a chance of appearing on wave 5 in Chaos 1 and can also appear on Omega Waves (wave 6) in The Lost Temple in Onslaught.