Difference between revisions of "Template:Shards/Hunter"

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(Updated shard table with new format. (will add icons tonight, protobot doesn't have them))
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''List of [[Hunter]]-specific [[:Category:Items|Item]] [[Shards]]'':
 
''List of [[Hunter]]-specific [[:Category:Items|Item]] [[Shards]]'':
 
{| class="wikitable sortable" style="width:80%; text-align:center;"
 
{| class="wikitable sortable" style="width:80%; text-align:center;"
! rowspan="2" style="width:12%; text-align:center;" | Name  
+
! rowspan="2" colspan="2" style="width:12%; text-align:center;" | Name  
! rowspan="2" style="width:50%; text-align:center;" | Effect  
+
! rowspan="2" style="width:50%; text-align:center;" | Effect (Gilded value in brackets)
! colspan="7" style="width:18%; text-align:center;" | Item
+
! colspan="2" style="width:12%; text-align:center;" | Item
 
|-
 
|-
! style="width:3%;" | Weapon
+
! style="width:3%;" | GearSlot || Shard Pack
! style="width:3%;" | Helmet
 
! style="width:3%;" | Chest
 
! style="width:3%;" | Boots
 
! style="width:3%;" | Gloves
 
! style="width:3%;" | Relic
 
 
|-
 
|-
| Ambush || Increase Hero Critical Strike Damage by '''8~32%''' while [[Cloaked]] is active. (32% -> 40%) || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}}
+
|{{Hero Shard|[[File:TBD.png|48px]]}}||{{Hero Shard|Ambush}} || Increase Hero Critical Strike Damage by '''8-32% (40%)''' while [[Cloaked]] is active. || {{IcoChest}} || {{ShardPack09}}
 
|-
 
|-
| Blood Ritual || Reduces the blood cost of your abilities by '''2~30%'''. After using an ability, take damage equal to 10% of your maximum Health. (30% -> 36%) || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}}
+
|{{Hero Shard|[[File:TBD.png|48px]]}}||{{Hero Shard|Blood Ritual}} || Reduces the blood cost of your abilities by '''2-30% (36%)'''. After using an ability, take damage equal to 10% of your maximum Health. || {{IcoHelmet}} || {{ShardPack08}}
 
|-
 
|-
| Bloody Strikes || '''2~22%''' chance on hit to Bleed target, dealing '''10~35%''' of your Hero Damage stat as magical damage every second for 5 seconds. Bleeding enemies take '''5~15%''' more damage. (22% -> 26%, 35% -> 40%, 15% -> 17%) || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}
+
|{{Hero Shard|[[File:TBD.png|48px]]}}||{{Hero Shard|Bloody Strikes}} || '''2-22% (26%)''' chance on hit to '''''Bleed''''' target, dealing '''10-35% (40%)''' of your Hero Damage stat as magical damage every second for 5 seconds. Bleeding enemies take '''5-15% (17%)''' more damage. (Note: This effect disables [[Drakenlord]]'s shield) || {{IcoWeapon}} || {{ShardPack01}}
 
|-
 
|-
| Effigy Overdrive || Increases the damage of [[Blood Effigy]] by '''3~21%''' but reduces the lifespan by '''10~6''' seconds. (21% -> 30%, 6 Seconds -> 4 Seconds) || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}
+
|{{Hero Shard|[[File:TBD.png|48px]]}}||{{Hero Shard|Effigy Overdrive}} || Increases the damage of [[Blood Effigy]] by '''3-21% (30%)''' but reduces the lifespan by '''10-6 (4)''' seconds. || {{IcoGloves}} || {{ShardPack04}}
 
|-
 
|-
| Enhanced Effigy || Increases the damage of [[Blood Effigy]] by '''4~40%'''. (40% -> 52%) || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}}
+
|{{Hero Shard|[[File:TBD.png|48px]]}}||{{Hero Shard|Enhanced Effigy}} || Increases the damage of [[Blood Effigy]] by '''4-40% (52%)'''. || {{IcoHelmet}} || {{ShardPack07}}
 
|-
 
|-
| Exploding Effigy || When [[Blood Effigy]] expires it explodes dealing '''500~900%''' of your ability power and stunning for 3 seconds. (900% -> 1,100%) || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}}
+
|{{Hero Shard|[[File:TBD.png|48px]]}}||{{Hero Shard|Exploding Effigy}} || When [[Blood Effigy]] expires it explodes dealing '''500-900% (1100%)''' of your ability power and [[Status Effects|stunning]] for 3 seconds. || {{IcoHelmet}} || {{ShardPack01}}
 
|-
 
|-
| Exsanguination || Gain '''1~6''' blood upon defeating an enemy. (6 -> 7) || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}}
+
|{{Hero Shard|[[File:TBD.png|48px]]}}||{{Hero Shard|Exsanguination}} || Gain '''1-6 (7)''' blood upon defeating an enemy. || {{IcoHelmet}} || {{ShardPack03}}
 
|-
 
|-
| Extended Cloak || Increase [[Cloaked]] duration by '''0.5~2.5''' seconds. (2.5 Seconds -> 3.5 Seconds) || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}}
+
|{{Hero Shard|[[File:TBD.png|48px]]}}||{{Hero Shard|Extended Cloak}} || Increase [[Cloaked]] duration by '''0.5-2.5 (3.5)''' seconds. || {{IcoBoots}} || {{ShardPack03}}
 
|-
 
|-
| Hunter's Instinct || Gain an '''4~20%''' chance to Dodge an incoming attack, taking 0 damage. (20% -> 24%) || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}}
+
|{{Hero Shard|[[File:TBD.png|48px]]}}||{{Hero Shard|Hunter's Instinct}} || Gain an '''4-20% (24%)''' chance to Dodge an incoming attack, taking 0 damage. || {{IcoChest}} || {{ShardPack05}}
 
|-
 
|-
| Lasting Siphon || Increases the duration of [[Blood Siphon]] by '''1~5''' seconds. (5 Seconds -> 6 Seconds) || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}
+
|{{Hero Shard|[[File:TBD.png|48px]]}}||{{Hero Shard|Lasting Siphon}} || Increases the duration of [[Blood Siphon]] by '''1-5 (6)''' seconds. || {{IcoGloves}} || {{ShardPack06}}
 
|-
 
|-
| Poison Siphon || [[Blood Siphon]] is replaced with Poison Siphon dealing '''20~500%''' of your ability power as magical Poison Damage over 5 seconds. (500% -> 596%) || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}}
+
|{{Hero Shard|[[File:TBD.png|48px]]}}||{{Hero Shard|Poison Siphon}} || [[Blood Siphon]] is replaced with '''''Poison Siphon''''' dealing '''20-500% (596%)''' of your ability power as magical [[Elements|Poison]] Damage over 5 seconds. || {{IcoHelmet}} || {{ShardPack10}}
 
|-
 
|-
| Sharpened Stake || Increases the damage of [[Wooden Stake]] by '''4~40%'''. (40% -> 52%) || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}
+
|{{Hero Shard|[[File:TBD.png|48px]]}}||{{Hero Shard|Sharpened Stake}} || Increases the damage of [[Wooden Stake]] by '''4-40% (52%)'''. || {{IcoGloves}} || {{ShardPack07}}
 
|-
 
|-
| Stunning Surprise || At the end of cloaked, stun all nearby enemies for '''1~3''' seconds. (3 Seconds -> 4 Seconds) || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}}
+
|{{Hero Shard|[[File:TBD.png|48px]]}}||{{Hero Shard|Stunning Surprise}} || At the end of [[Cloaked]], [[Status Effects|stun]] all nearby enemies for '''1-3 (4)''' seconds. || {{IcoChest}} || {{ShardPack02}}
 
|-
 
|-
| Surging Siphon || Increases the damage of [[Blood Siphon]] by '''4~40%'''. (40% -> 52%) || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}
+
|{{Hero Shard|[[File:TBD.png|48px]]}}||{{Hero Shard|Surging Siphon}} || Increases the damage of [[Blood Siphon]] by '''4-40% (52%)'''. || {{IcoGloves}} || {{ShardPack06}}
 
|-
 
|-
| Tri-Stake || The Hunter now throws 2 additional [[Wooden Stake|Wooden Stakes]] but reduces the damage of [[Wooden Stake|Wooden Stakes]] by 70~50%. (50% -> 45%) || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}
+
|{{Hero Shard|[[File:TBD.png|48px]]}}||{{Hero Shard|Tri-Stake}} || The [[Hunter]] now throws 2 additional [[Wooden Stake]]s but reduces the damage of Wooden stakes by '''70-50% (45%)'''. || {{IcoWeapon}} || {{ShardPack00}}
 
|-
 
|-
| Wound || [[Wooden Stake]] causes the target to bleed, dealing '''20~40%''' of your Ability Power stat as magical damage. Wound enemies take '''5~13%''' more damage. (40% -> 45%, 13% -> 15%) || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}
+
|{{Hero Shard|[[File:TBD.png|48px]]}}||{{Hero Shard|Wound}} || [[Wooden Stake]] causes the target to bleed, dealing '''20-40% (45%)''' of your Ability Power stat as magical damage. Wounded enemies take '''5~13% (15%)''' more damage. || {{IcoGloves}} || {{ShardPack10}}
 
|-
 
|-
| EMP Gargoyles || [[Gargoyle Statue|Gargoyles]] have an 8~15% chance on hit to stun the target for '''0.2~3''' seconds. (15% -> 17%, 3 Seconds -> 3.8 Seconds) || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}
+
 
 +
|{{Defense Shard|[[File:Defense_Shard_Icon_6.png|48px]]}}||{{Defense Shard|EMP Gargoyles}} || [[Gargoyle Statue|Gargoyles]] have an '''8-15% (17%)''' chance on hit to [[Elements|stun]] the target for '''0.2-3 (3.8)''' seconds. || {{IcoRelic}} || {{ShardPack10}}
 
|-
 
|-
| Ghastly Blades || Enemies attacked by [[Spectral Knight|Spectral Knights]] move at '''90~60%''' speed while taking '''10~20%''' extra magical damage for '''1~3.5''' seconds. (60% -> 48%, 20% -> 24%, 3.5 Seconds -> 4.5 Seconds) || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}
+
|{{Defense Shard|[[File:Defense_Shard_Icon_7.png|48px]]}}||{{Defense Shard|Ghastly Blades}} || Enemies attacked by [[Spectral Knight]]s move at '''90-60% (48%)''' speed while taking '''10-20% (24%)''' extra magical damage for '''1-3.5 (4.5)''' seconds. || {{IcoRelic}} || {{ShardPack08}}
 
|-
 
|-
| Napalm Gargoyles || When [[Gargoyle Statue|Gargoyles]] explode there is a '''4-20%''' chance to ignite their target's armor, causing them to take 20% extra damage for 5 seconds. (20% -> 24%) || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}
+
|{{Defense Shard|[[File:Defense_Shard_Icon_7.png|48px]]}}||{{Defense Shard|Napalm Gargoyles}} || When [[Gargoyle Statue|Gargoyles]] explode there is a '''4-20% (24%)''' chance to [[Elements|ignite]] their target's armor, causing them to take 20% extra damage for 5 seconds. || {{IcoRelic}} || {{ShardPack10}}
 
|-
 
|-
| Natural Frequency || Enemies explode when killed dealing '''30~110%''' of the tower's base damage. (110% -> 130%) || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}
+
|{{Defense Shard|[[File:Defense_Shard_Icon_1.png|48px]]}}||{{Defense Shard|Natural Frequency}} || Enemies explode when killed dealing '''30-110% (130%)''' of the tower's base damage. || {{IcoRelic}} || {{ShardPack04}}
 
|-
 
|-
| Overpowering Screech || Increases the Defense Power of the [[Sonic Bat|Sonic bat]] tower by '''5~41%''' but removes the stun. (41% -> 50%) || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}
+
|{{Defense Shard|[[File:Defense_Shard_Icon_1.png|48px]]}}||{{Defense Shard|Overpowering Screech}} || Increases the Defense Power of the [[Sonic Bat]] by '''2-20.4% (25%)''', but removes it's stun debuff. || {{IcoRelic}} || {{ShardPack03}}
 
|-
 
|-
| Rebounding Strike || Attacks against the [[Werewolf Commander]] have an '''4~16%''' chance to do no damage and it deals '''120~480%''' Physical Tower Damage to the attacker. (16% -> 20%, 480% -> 600%) || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}
+
|{{Defense Shard|[[File:Defense_Shard_Icon_4.png|48px]]}}||{{Defense Shard|Rebounding Strike}} || Attacks against the [[Werewolf Commander]] have an '''4-16% (20%)''' chance to do no damage and it deals '''120-480% (600%)''' Physical Tower Damage to the attacker. || {{IcoRelic}} || {{ShardPack09}}
 
|-
 
|-
| Spectral Amplification || Increases the Defense Range of the [[Spectral Knight]] by '''3~22%''' and increases the AoE of its attacks by '''3~46%'''. (22% -> 27%, 46% -> 60%) || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}
+
|{{Defense Shard|[[File:Defense_Shard_Icon_4.png|48px]]}}||{{Defense Shard|Spectral Amplification}} || Increases the Defense Range of the [[Spectral Knight]] by '''3-22% (27%)''' and increases the AoE of its attacks by '''3~46% (60%)'''. || {{IcoRelic}} || {{ShardPack02}}
 
|-
 
|-
| Werewolf General || Increases the Defense Power of nearby defenses to '''102~110%''' Does not buff the [[Werewolf Commander]], but the [[Werewolf Commander]] gains '''6~30%''' Defense Health. (110% -> 112%, 30% -> 36%) || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}
+
|{{Defense Shard|[[File:Defense_Shard_Icon_3.png|48px]]}}||{{Defense Shard|Werewolf General}} || Increases the Defense Power of nearby defenses to '''102-110% (112%)''' Does not buff the [[Werewolf Commander]], but the [[Werewolf Commander]] gains '''6-30% (36%)''' Defense Health. || {{IcoRelic}} || {{ShardPack06}}
 
|-
 
|-
 +
 
|}
 
|}

Revision as of 17:41, 22 July 2024

List of Hunter-specific Item Shards:

Name Effect (Gilded value in brackets) Item
GearSlot Shard Pack
48px Ambush Increase Hero Critical Strike Damage by 8-32% (40%) while Cloaked is active. Chest Icon.png Chaos 9 Shard Pack Icon.png
48px Blood Ritual Reduces the blood cost of your abilities by 2-30% (36%). After using an ability, take damage equal to 10% of your maximum Health. Helmet Icon.png Chaos 8 Shard Pack Icon.png
48px Bloody Strikes 2-22% (26%) chance on hit to Bleed target, dealing 10-35% (40%) of your Hero Damage stat as magical damage every second for 5 seconds. Bleeding enemies take 5-15% (17%) more damage. (Note: This effect disables Drakenlord's shield) Weapon Icon.png Chaos 1 Shard Pack Icon.png
48px Effigy Overdrive Increases the damage of Blood Effigy by 3-21% (30%) but reduces the lifespan by 10-6 (4) seconds. Gloves Icon.png Chaos 4 Shard Pack Icon.png
48px Enhanced Effigy Increases the damage of Blood Effigy by 4-40% (52%). Helmet Icon.png Chaos 7 Shard Pack Icon.png
48px Exploding Effigy When Blood Effigy expires it explodes dealing 500-900% (1100%) of your ability power and stunning for 3 seconds. Helmet Icon.png Chaos 1 Shard Pack Icon.png
48px Exsanguination Gain 1-6 (7) blood upon defeating an enemy. Helmet Icon.png Chaos 3 Shard Pack Icon.png
48px Extended Cloak Increase Cloaked duration by 0.5-2.5 (3.5) seconds. Boots Icon.png Chaos 3 Shard Pack Icon.png
48px Hunter's Instinct Gain an 4-20% (24%) chance to Dodge an incoming attack, taking 0 damage. Chest Icon.png Chaos 5 Shard Pack Icon.png
48px Lasting Siphon Increases the duration of Blood Siphon by 1-5 (6) seconds. Gloves Icon.png Chaos 6 Shard Pack Icon.png
48px Poison Siphon Blood Siphon is replaced with Poison Siphon dealing 20-500% (596%) of your ability power as magical Poison Damage over 5 seconds. Helmet Icon.png Chaos 10 Shard Pack Icon.png
48px Sharpened Stake Increases the damage of Wooden Stake by 4-40% (52%). Gloves Icon.png Chaos 7 Shard Pack Icon.png
48px Stunning Surprise At the end of Cloaked, stun all nearby enemies for 1-3 (4) seconds. Chest Icon.png Chaos 2 Shard Pack Icon.png
48px Surging Siphon Increases the damage of Blood Siphon by 4-40% (52%). Gloves Icon.png Chaos 6 Shard Pack Icon.png
48px Tri-Stake The Hunter now throws 2 additional Wooden Stakes but reduces the damage of Wooden stakes by 70-50% (45%). Weapon Icon.png Campaign Standard Shard Pack Icon.png
48px Wound Wooden Stake causes the target to bleed, dealing 20-40% (45%) of your Ability Power stat as magical damage. Wounded enemies take 5~13% (15%) more damage. Gloves Icon.png Chaos 10 Shard Pack Icon.png
Defense Shard Icon 6.png EMP Gargoyles Gargoyles have an 8-15% (17%) chance on hit to stun the target for 0.2-3 (3.8) seconds. Medallion and Totem Outline.png Chaos 10 Shard Pack Icon.png
Defense Shard Icon 7.png Ghastly Blades Enemies attacked by Spectral Knights move at 90-60% (48%) speed while taking 10-20% (24%) extra magical damage for 1-3.5 (4.5) seconds. Medallion and Totem Outline.png Chaos 8 Shard Pack Icon.png
Defense Shard Icon 7.png Napalm Gargoyles When Gargoyles explode there is a 4-20% (24%) chance to ignite their target's armor, causing them to take 20% extra damage for 5 seconds. Medallion and Totem Outline.png Chaos 10 Shard Pack Icon.png
Defense Shard Icon 1.png Natural Frequency Enemies explode when killed dealing 30-110% (130%) of the tower's base damage. Medallion and Totem Outline.png Chaos 4 Shard Pack Icon.png
Defense Shard Icon 1.png Overpowering Screech Increases the Defense Power of the Sonic Bat by 2-20.4% (25%), but removes it's stun debuff. Medallion and Totem Outline.png Chaos 3 Shard Pack Icon.png
Defense Shard Icon 4.png Rebounding Strike Attacks against the Werewolf Commander have an 4-16% (20%) chance to do no damage and it deals 120-480% (600%) Physical Tower Damage to the attacker. Medallion and Totem Outline.png Chaos 9 Shard Pack Icon.png
Defense Shard Icon 4.png Spectral Amplification Increases the Defense Range of the Spectral Knight by 3-22% (27%) and increases the AoE of its attacks by 3~46% (60%). Medallion and Totem Outline.png Chaos 2 Shard Pack Icon.png
Defense Shard Icon 3.png Werewolf General Increases the Defense Power of nearby defenses to 102-110% (112%) Does not buff the Werewolf Commander, but the Werewolf Commander gains 6-30% (36%) Defense Health. Medallion and Totem Outline.png Chaos 6 Shard Pack Icon.png