Difference between revisions of "Template:Passives"
From Dungeon Defenders 2 Wiki
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*% Chance to double the gold you collect. | *% Chance to double the gold you collect. | ||
*% Increase in all projectile tower range. | *% Increase in all projectile tower range. | ||
− | *X Increase in [[Defense]] interaction radius. | + | *X Increase in [[Defense]] interaction radius. (Gloves) |
− | *% Increase in build rate during combat phase. | + | *% Increase in build rate during combat phase. (Gloves) |
− | *% Increase in repair/upgrade rate during combat phase. | + | *% Increase in repair/upgrade rate during combat phase. (Gloves) |
− | *X Increase in movement speed. | + | *X Increase in movement speed. (Boots) |
*% Chance on hit to increase movement speed by 100%. | *% Chance on hit to increase movement speed by 100%. | ||
*35% Chance do deal x magical earth damage when landing after jumping | *35% Chance do deal x magical earth damage when landing after jumping | ||
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*X Extra magical armor. | *X Extra magical armor. | ||
*X Mana restored every 5 seconds. | *X Mana restored every 5 seconds. | ||
− | *% Reduction in ability mana cost. | + | *% Reduction in ability mana cost. (Helms, Rings) |
− | *X Hero health restored every second. | + | *X Hero health restored every second. (Weapons, Chest) |
− | *Restores X health with every attack. | + | *Restores X health with every attack. (Weapons, Chest) |
*30% Chance on hit to drench target for Xs. (all waterdamage weapons) | *30% Chance on hit to drench target for Xs. (all waterdamage weapons) | ||
*% Increase in critical hit damage. | *% Increase in critical hit damage. | ||
*30% chance on hit to cause a fire explosion that does X damage to enemies around you | *30% chance on hit to cause a fire explosion that does X damage to enemies around you |
Revision as of 11:10, 14 May 2015
List of General Hero Item Passives:
- % More experience from enemies killed by heroes.
- % More experience from enemies killed by defenses.
- % More gold from enemies killed by heroes.
- % More gold from enemies killed by defenses.
- % Chance to double the gold you collect.
- % Increase in all projectile tower range.
- X Increase in Defense interaction radius. (Gloves)
- % Increase in build rate during combat phase. (Gloves)
- % Increase in repair/upgrade rate during combat phase. (Gloves)
- X Increase in movement speed. (Boots)
- % Chance on hit to increase movement speed by 100%.
- 35% Chance do deal x magical earth damage when landing after jumping
- % Chance to stun an enemy for 1 secend when landing on it.
- X Extra physical resist.
- X Extra magical armor.
- X Mana restored every 5 seconds.
- % Reduction in ability mana cost. (Helms, Rings)
- X Hero health restored every second. (Weapons, Chest)
- Restores X health with every attack. (Weapons, Chest)
- 30% Chance on hit to drench target for Xs. (all waterdamage weapons)
- % Increase in critical hit damage.
- 30% chance on hit to cause a fire explosion that does X damage to enemies around you