Difference between revisions of "Training Dummy"
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− | {{{{#ifeq:{{PAGENAME}}|Training Dummy|Hero_Defense|{{#ifeq:{{PAGENAME}}|Test Calc|:Test_Calc_Math|:Test_Table/Data}}}} | + | {{{{#ifeq:{{PAGENAME}}|Training Dummy|Hero_Defense|{{#ifeq:{{PAGENAME}}|Test Calc|:Test_Calc_Math|{{#ifeq:{{PAGENAME}}|Squire|:Squire/List|:Test_Table/Data}}}}}} |
|Hero=Squire | |Hero=Squire | ||
|Page={{{1}}} | |Page={{{1}}} |
Revision as of 19:35, 18 May 2015
Training Dummy | ||||||||||||||
File:Dummy.jpg | ||||||||||||||
When struck by friend or foe, the dummy spins, dealing Physical Damage to nearby enemies. Spins faster with each hit. Draws extra attention from enemies. | ||||||||||||||
Defense Statistics | ||||||||||||||
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A Sustain Tower that attacks all enemies in short range.
Can do a variance of damage, with the Attack Damage described as the average damage, and the possible variations of damage going anywhere between half the maximum damage.
Attribute | Tier One | Tier Two | Tier Three | Tier Four | Tier Five |
---|---|---|---|---|---|
Attack Damage Defense Power (x) |
1.0x | 1.75x | 2.5x | 3.25x | 4.0x |
Max Health Defense Health (x) |
16x | 20x | 24x | 28x | 32x |
Attack Range Special |
3.5 | 3.5 | 3.5 | 3.5 | 3.5 |