Difference between revisions of "Training Dummy"

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|Icon=Squire_training_dummy.png
 
|Icon=Squire_training_dummy.png
 
|Attack=Attack Damage
 
|Attack=Attack Damage
|A1=1.0<noinclude>x</noinclude>
+
|A1=1.25<noinclude>x</noinclude>
|A2=1.75<noinclude>x</noinclude>
+
|A2=1.56<noinclude>x</noinclude>
|A3=2.5<noinclude>x</noinclude>
+
|A3=1.88<noinclude>x</noinclude>
|A4=3.25<noinclude>x</noinclude>
+
|A4=2.19<noinclude>x</noinclude>
|A5=4.0<noinclude>x</noinclude>
+
|A5=2.5<noinclude>x</noinclude>
 
|Health=Max Health
 
|Health=Max Health
|H1=16<noinclude>x</noinclude>
+
|H1=73<noinclude>x</noinclude>
|H2=20<noinclude>x</noinclude>
+
|H2=91.25<noinclude>x</noinclude>
|H3=24<noinclude>x</noinclude>
+
|H3=109.5<noinclude>x</noinclude>
|H4=28<noinclude>x</noinclude>
+
|H4=127.74<noinclude>x</noinclude>
|H5=32<noinclude>x</noinclude>
+
|H5=176<noinclude>x</noinclude>
 
|Range=Attack Range
 
|Range=Attack Range
 
|R1=3.5
 
|R1=3.5
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|Element=Physical
 
|Element=Physical
 
|Status=None
 
|Status=None
|Level=14
+
|Level=1
 
|Mana=20
 
|Mana=20
 
}}
 
}}

Revision as of 08:48, 26 December 2016

Training Dummy
Squire training dummy.png
When struck by friend or foe, the dummy spins, dealing Physical Damage to nearby enemies. Spins faster with each hit. Draws extra attention from enemies.
Defense Statistics
Hero: Squire
Defense Type: Tower
Level Required: 1
Mana Cost: 20
Base Attack Rate: 1.00s
Damage Type: Physical
Status Effect: None

A Sustain Tower that attacks all enemies in short range.
Can do a variance of damage, with the Attack Damage described as the average damage, and the possible variations of damage going anywhere between half the maximum damage.

Attribute Tier One Tier Two Tier Three Tier Four Tier Five
Attack Damage
Defense Power (x)
1.25x 1.56x 1.88x 2.19x 2.5x
Max Health
Defense Health (x)
73x 91.25x 109.5x 127.74x 176x
Attack Range
Special
3.5 3.5 3.5 3.5 3.5