Difference between revisions of "Training Dummy"
From Dungeon Defenders 2 Wiki
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|H4=127.74<noinclude>x</noinclude> | |H4=127.74<noinclude>x</noinclude> | ||
|H5=176<noinclude>x</noinclude> | |H5=176<noinclude>x</noinclude> | ||
+ | |Crit=Crit Damage | ||
+ | |C1=0.35<noinclude>x</noinclude> | ||
+ | |C2=0.7<noinclude>x</noinclude> | ||
+ | |C3=1.05<noinclude>x</noinclude> | ||
+ | |C4=1.4<noinclude>x</noinclude> | ||
+ | |C5=1.75<noinclude>x</noinclude> | ||
|Range=Attack Range | |Range=Attack Range | ||
|R1=3.5 | |R1=3.5 |
Revision as of 09:49, 26 December 2016
Training Dummy | ||||||||||||||
When struck by friend or foe, the dummy spins, dealing Physical Damage to nearby enemies. Spins faster with each hit. Draws extra attention from enemies. | ||||||||||||||
Defense Statistics | ||||||||||||||
|
A Sustain Tower that attacks all enemies in short range.
Can do a variance of damage, with the Attack Damage described as the average damage, and the possible variations of damage going anywhere between half the maximum damage.
Attribute | Tier One | Tier Two | Tier Three | Tier Four | Tier Five |
---|---|---|---|---|---|
Attack Damage Defense Power (x) |
1.25x | 1.56x | 1.88x | 2.19x | 2.5x |
Crit Damage Defense Crit Damage (x) |
0.35x | 0.7x | 1.05x | 1.4x | 1.75x |
Max Health Defense Health (x) |
73x | 91.25x | 109.5x | 127.74x | 176x |
Attack Range Special |
3.5 | 3.5 | 3.5 | 3.5 | 3.5 |