Difference between revisions of "Training Dummy"
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|Health=Max Health | |Health=Max Health | ||
|H1=73<noinclude>x</noinclude> | |H1=73<noinclude>x</noinclude> | ||
− | |H2= | + | |H2=94.9<noinclude>x</noinclude> |
− | |H3= | + | |H3=116.8<noinclude>x</noinclude> |
− | |H4= | + | |H4=138.7<noinclude>x</noinclude> |
− | |H5= | + | |H5=160.6<noinclude>x</noinclude> |
|Crit=Crit Damage | |Crit=Crit Damage | ||
|C1=0.35<noinclude>x</noinclude> | |C1=0.35<noinclude>x</noinclude> |
Revision as of 11:09, 26 December 2016
Training Dummy | ||||||||||||||
When struck by friend or foe, the dummy spins, dealing Physical Damage to nearby enemies. Spins faster with each hit. Draws extra attention from enemies. | ||||||||||||||
Defense Statistics | ||||||||||||||
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A Sustain Tower that attacks all enemies in short range.
Can do a variance of damage, with the Attack Damage described as the average damage, and the possible variations of damage going anywhere between half the maximum damage.
Attribute | Tier One | Tier Two | Tier Three | Tier Four | Tier Five |
---|---|---|---|---|---|
Attack Damage Defense Power (x) |
1.25x | 1.56x | 1.88x | 2.19x | 2.5x |
Crit Damage Defense Crit Damage (x) |
0.35x | 0.7x | 1.05x | 1.4x | 1.75x |
Max Health Defense Health (x) |
73x | 94.9x | 116.8x | 138.7x | 160.6x |
Attack Range Special |
3.5 | 3.5 | 3.5 | 3.5 | 3.5 |