Difference between revisions of "Kobolt"

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==Description==
 
==Description==
Kobolts are EMP variants of Kobold Fliers. They closely resemble Fliers, but are charged with electricity, like [[Cyborks]]. Kobalts target [[Defences]] if they are close by, and divebomb into them to deal massive damage, like the Kobold Fliers. If the Defences survive the attack, they will be stunned for 20-30 seconds, similarly to Cybork attacks.
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Kobolts are EMP variants of Kobold Fliers, added in the Spring Forward Update along with the [[Hex Thrower]]. They closely resemble Fliers, but are charged with electricity, like [[Cyborks]]. Similar to the Kobold Fliers, they divebomb into defences to deal massive damage when they take enough damage, or if a particular defence or [[Heroes|Hero]] draws their aggro. Kobalts will target [[Towers]] if they are close by, ignoring barricades, auras and traps. If the Defences survive the attack, they will be stunned for 20-30 seconds, similarly to Cybork attacks. Notably, they spawn on ground lanes instead of air lanes, but can still fly over defences.
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===Boss Variant===
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The mini-boss variant for the Kobolt is the Zapper. The Zapper behaves similarly to the Kobolt, with the exception of the massive EMP radius, potentially map-wide.
  
 
==Strategy==
 
==Strategy==
Since Kobolts tend to stay on lane, and target [[Defences]], it is recommended that barricades are used to tank the damage, or if you can kill them quickly with Defences and [[Heroes|Hero]] burst damage. Try to space other defending towers from your barricades so that the EMPs will not disable them.
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Since Kobolts tend to stay on lane, and target [[Defences]], it is recommended that barricades are used to tank the damage, or if you can kill them quickly with Defences and [[Heroes|Hero]] burst damage. Try to space other defending towers from your barricades so that the EMPs will not disable them.<br />
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The Zapper mini-boss will target towers over other defences, so it is recommended to use auras and traps to quickly kill it before it can aggro and detonate onto other towers. Removing other nearby towers may help to keep the Zapper on track.

Revision as of 10:19, 14 July 2017

Not to be confused with Kobolds (Regular) or Kobolds (Flying)

Kobolts are Chaos enemies that make their first appearance in Chaos 7.

Description

Kobolts are EMP variants of Kobold Fliers, added in the Spring Forward Update along with the Hex Thrower. They closely resemble Fliers, but are charged with electricity, like Cyborks. Similar to the Kobold Fliers, they divebomb into defences to deal massive damage when they take enough damage, or if a particular defence or Hero draws their aggro. Kobalts will target Towers if they are close by, ignoring barricades, auras and traps. If the Defences survive the attack, they will be stunned for 20-30 seconds, similarly to Cybork attacks. Notably, they spawn on ground lanes instead of air lanes, but can still fly over defences.

Boss Variant

The mini-boss variant for the Kobolt is the Zapper. The Zapper behaves similarly to the Kobolt, with the exception of the massive EMP radius, potentially map-wide.

Strategy

Since Kobolts tend to stay on lane, and target Defences, it is recommended that barricades are used to tank the damage, or if you can kill them quickly with Defences and Hero burst damage. Try to space other defending towers from your barricades so that the EMPs will not disable them.

The Zapper mini-boss will target towers over other defences, so it is recommended to use auras and traps to quickly kill it before it can aggro and detonate onto other towers. Removing other nearby towers may help to keep the Zapper on track.