Difference between revisions of "Template:Passives/Monk"
From Dungeon Defenders 2 Wiki
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! style="width:3%;" | Weapon | ! style="width:3%;" | Weapon | ||
+ | ! style="width:3%;" | Helmet | ||
! style="width:3%;" | Chest | ! style="width:3%;" | Chest | ||
! style="width:3%;" | Boots | ! style="width:3%;" | Boots | ||
! style="width:3%;" | Gloves | ! style="width:3%;" | Gloves | ||
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! style="width:3%;" | Relic | ! style="width:3%;" | Relic | ||
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− | | | + | | Chi Stomp Height || Chi Stomp deals greater Damage the higher it's activated. Approx. +% at double jump height. || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} |
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− | | | + | | STOMP STUN || Chi Stomp stuns enemies for X seconds. || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} |
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− | | | + | | Boost Aura Damage || Boost Aura deals x to enemies around it. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} |
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Revision as of 07:31, 22 June 2018
List of Monk-specific Item Passives:
Special Passives that can only roll on specific weapons:
Name | Weapon | Localisation | Effect |
---|---|---|---|
Purge Evil | Infernal Combuster | Malthius Incursion | Enemies defeated inside Serenity Aura explode dealing 200%-400% of defense power as damage to nearby enemies. Enemies killed by Purge Evil also explode. |
Smiting Fists | Harbinger's Punch | Dragonfall Sewers Defense | X% chance Lightning Strikes Aura deals Y% Defense Power as damage, then Z% Defense Power as damage to nearby targets. |
Mighty Smash | Harbinger's Punch | The Ramparts Defense | Pole Smash spawns a fist dealing X% Ability Power as damage. After a short delay, another fist emerges dealing X% Ability Power as damage. |
Haunting | Wailing Glaive | Random map | Melee attacks add Ghost Stacks. Ghost Stacks increase Hero Damage by 0.5%. At 10 stacks, fires Ghosts dealing X% physical Hero Damage for 3 seconds. Ghosts spawn once per 5 seconds. |
Walking Tempest Storm Rider |
Glaive Of The Storms | Power Surge Incursion | Walking Tempest - 40% increased movement speed. Basic attack deal ~36% Hero Damage as Magical Storm Damage. Storm Rider - Glide on a Storm Cloud for ~28s drenching enemies under you. Every 2s the Storm Cloud strikes targets for ~1,380% of Ability Power as Magical Storm Damage. While gliding, your primary attack is ranged lighting bolts that deal ~338% Ability Power as Magical Storm Damage. |
Thunderball | Sky Dragon's Fury | The Wyvern Den | X% chance on hit secondary attacks will spawn a lighting area, dealing Y% of your Hero Damage stat as storm damage for Z seconds. |