Items
Contents
Equipment Types
Default stats are determined by item type, e.g. Weapons will always have Damage. These are different than primary or other stats.
Weapons
Weapons are hero-specific gear.
Primary Stat: Hero Power (Damage)
Armor
Armor has four different types, each having their own equipment slot.
Primary Stat: Hero Physical/Magical Resist
Relics
Relics come in three different forms, but only one can be used at a time. Each Relic has its own Primary Stat. The 3 forms of a relic are Totems(Defense Health), Medallions(Defense Power), and Rings(Ability Power) Primary Stat: Various (Depending on Relic Type)
Levels
Each item has a few numbers which demonstrate what level it is at. These values, along with prefix quality, determines the value of its stats and its sell value.
Rarity
Each item has a rarity which is denoted by color and in the name of the item.
There are 6 Tiers of rarity:
Worn - Grey items Sturdy - White items Powerful - Green items Epic - Blue items Mythical - Magenta/Purple/Pink items Legendary - Orange items
Item Power
The raw potential result of the specific item (IP). Higher Level and Rarity items will have higher Item Power Levels.
Required Level
Determines the effective Level of the item. When used in rooms with a max level lower than the required level, the item is down leveled to that room, reducing its stats.
Upgrade Level
An Item is dropped at upgrade level 1 with a potential cap of upgrade levels determined by the power level and rarity of the item. Items may be upgraded in the Tavern and gain an upgrade point for each level upgraded.
Prefixes
An Item's Prefix defines its stats, based on its type and quality, split into two key words.
Passives
An Item's Trait offers one or two special stats, mentioned at the end of the item.