Hunter
From Dungeon Defenders 2 Wiki
Revision as of 12:14, 4 January 2024 by Paloverde zfogshooterz (talk | contribs) (Removed Header format for "Passive Ability")
|
|
Information
Wooden Stake: Shoots a sharpened wooden stake that pierces through all enemies it hits. | ||
Cloaked: The Hunter cloaks himself in shadow, becoming more difficult to target. While cloaked, all attacks are critical hits. | ||
Blood Effigy: The Hunter creates an intangible copy of himself that fires his bow at nearby enemies, prioritizing the Hunter's target. | ||
Blood Siphon: Fires a bloody orb that steals life from nearby enemies. The orb moves quickly with no foes nearby. |
Passive Ability
Blood Leech: Each enemy killed by the Hunter drops a blood orb, restoring his Blood ability resource. |
Spectral Knight: This animated coffin summons Spectral Knights from the grave to attack in a wide arc. | ||
Sonic Bat: Attacks enemies with piercing sonic waves, stunning them for a short duration. | ||
Gargoyle Statue: Build a Gargoyle Statue that spawns four Gargoyles that fly to and explode on contact with enemies damaging and poisoning all enemies hit. | ||
Werewolf Commander: Swipes at nearby enemies with massive claws. Each swipe also creates a small, piercing ranged attack. |
List of Hunter-specific Item Shards:
Name | Effect (Gilded value in brackets) | Item | ||
---|---|---|---|---|
GearSlot | Shard Pack | |||
Ambush | Increase Hero Critical Strike Damage by 8-32% (40%) while Cloaked is active. | |||
Blood Ritual | Reduces the blood cost of your abilities by 2-30% (36%). After using an ability, take damage equal to 10% of your maximum Health. | |||
Bloody Strikes | 2-22% (26%) chance on hit to Bleed target, dealing 10-35% (40%) of your Hero Damage stat as magical damage every second for 5 seconds. Bleeding enemies take 5-15% (17%) more damage. (Note: This effect disables Drakenlord's shield) | |||
Effigy Overdrive | Increases the damage of Blood Effigy by 3-21% (30%) but reduces the lifespan by 10-6 (4) seconds. | |||
Enhanced Effigy | Increases the damage of Blood Effigy by 4-40% (52%). | |||
Exploding Effigy | When Blood Effigy expires it explodes dealing 500-900% (1100%) of your ability power and stunning for 3 seconds. | |||
Exsanguination | Gain 1-6 (7) blood upon defeating an enemy. | |||
Extended Cloak | Increase Cloaked duration by 0.5-2.5 (3.5) seconds. | |||
Hunter's Instinct | Gain an 4-20% (24%) chance to Dodge an incoming attack, taking 0 damage. | |||
Lasting Siphon | Increases the duration of Blood Siphon by 1-5 (6) seconds. | |||
Poison Siphon | Blood Siphon is replaced with Poison Siphon dealing 20-500% (596%) of your ability power as magical Poison Damage over 5 seconds. | |||
Sharpened Stake | Increases the damage of Wooden Stake by 4-40% (52%). | |||
Stunning Surprise | At the end of Cloaked, stun all nearby enemies for 1-3 (4) seconds. | |||
Surging Siphon | Increases the damage of Blood Siphon by 4-40% (52%). | |||
Tri-Stake | The Hunter now throws 2 additional Wooden Stakes but reduces the damage of Wooden stakes by 70-50% (45%). | |||
Wound | Wooden Stake causes the target to bleed, dealing 20-40% (45%) of your Ability Power stat as magical damage. Wounded enemies take 5~13% (15%) more damage. | |||
EMP Gargoyles | Gargoyles have an 8-15% (17%) chance on hit to stun the target for 0.2-3 (3.8) seconds. | |||
Ghastly Blades | Enemies attacked by Spectral Knights move at 90-60% (48%) speed while taking 10-20% (24%) extra magical damage for 1-3.5 (4.5) seconds. | |||
Napalm Gargoyles | When Gargoyles explode there is a 4-20% (24%) chance to ignite their target's armor, causing them to take 20% extra damage for 5 seconds. | |||
Natural Frequency | Enemies explode when killed dealing 30-110% (130%) of the tower's base damage. | |||
Overpowering Screech | Increases the Defense Power of the Sonic Bat by 2-20.4% (25%), but removes it's stun debuff. | |||
Rebounding Strike | Attacks against the Werewolf Commander have an 4-16% (20%) chance to do no damage and it deals 120-480% (600%) Physical Tower Damage to the attacker. | |||
Spectral Amplification | Increases the Defense Range of the Spectral Knight by 3-22% (27%) and increases the AoE of its attacks by 3~46% (60%). | |||
Werewolf General | Increases the Defense Power of nearby defenses to 102-110% (112%) Does not buff the Werewolf Commander, but the Werewolf Commander gains 6-30% (36%) Defense Health. |
List of Hunter-specific Item Mods:
Name | Effect | Item | ||||||
---|---|---|---|---|---|---|---|---|
Weapon | Helmet | Chest | Boots | Gloves | Relic | |||
Lucky Strikes | +6,085~8,260 Hero Damage and Ability Power each time you Critical Strike. Resets on non-Crits. ( Max Stacks 15 ) | |||||||
Empowering Claws | Each Werewolf Commander melee attack generates a stack that increases the damage of its ranged attacks by 39%~50%. Stacks up to 6 times. Stacks are lost after 10 seconds of no melee hits. |