Template:Shards/Hunter
From Dungeon Defenders 2 Wiki
Revision as of 16:41, 22 July 2024 by Mia Nava (talk | contribs) (Updated shard table with new format. (will add icons tonight, protobot doesn't have them))
List of Hunter-specific Item Shards:
Name | Effect (Gilded value in brackets) | Item | ||
---|---|---|---|---|
GearSlot | Shard Pack | |||
48px | Ambush | Increase Hero Critical Strike Damage by 8-32% (40%) while Cloaked is active. | ||
48px | Blood Ritual | Reduces the blood cost of your abilities by 2-30% (36%). After using an ability, take damage equal to 10% of your maximum Health. | ||
48px | Bloody Strikes | 2-22% (26%) chance on hit to Bleed target, dealing 10-35% (40%) of your Hero Damage stat as magical damage every second for 5 seconds. Bleeding enemies take 5-15% (17%) more damage. (Note: This effect disables Drakenlord's shield) | ||
48px | Effigy Overdrive | Increases the damage of Blood Effigy by 3-21% (30%) but reduces the lifespan by 10-6 (4) seconds. | ||
48px | Enhanced Effigy | Increases the damage of Blood Effigy by 4-40% (52%). | ||
48px | Exploding Effigy | When Blood Effigy expires it explodes dealing 500-900% (1100%) of your ability power and stunning for 3 seconds. | ||
48px | Exsanguination | Gain 1-6 (7) blood upon defeating an enemy. | ||
48px | Extended Cloak | Increase Cloaked duration by 0.5-2.5 (3.5) seconds. | ||
48px | Hunter's Instinct | Gain an 4-20% (24%) chance to Dodge an incoming attack, taking 0 damage. | ||
48px | Lasting Siphon | Increases the duration of Blood Siphon by 1-5 (6) seconds. | ||
48px | Poison Siphon | Blood Siphon is replaced with Poison Siphon dealing 20-500% (596%) of your ability power as magical Poison Damage over 5 seconds. | ||
48px | Sharpened Stake | Increases the damage of Wooden Stake by 4-40% (52%). | ||
48px | Stunning Surprise | At the end of Cloaked, stun all nearby enemies for 1-3 (4) seconds. | ||
48px | Surging Siphon | Increases the damage of Blood Siphon by 4-40% (52%). | ||
48px | Tri-Stake | The Hunter now throws 2 additional Wooden Stakes but reduces the damage of Wooden stakes by 70-50% (45%). | ||
48px | Wound | Wooden Stake causes the target to bleed, dealing 20-40% (45%) of your Ability Power stat as magical damage. Wounded enemies take 5~13% (15%) more damage. | ||
EMP Gargoyles | Gargoyles have an 8-15% (17%) chance on hit to stun the target for 0.2-3 (3.8) seconds. | |||
Ghastly Blades | Enemies attacked by Spectral Knights move at 90-60% (48%) speed while taking 10-20% (24%) extra magical damage for 1-3.5 (4.5) seconds. | |||
Napalm Gargoyles | When Gargoyles explode there is a 4-20% (24%) chance to ignite their target's armor, causing them to take 20% extra damage for 5 seconds. | |||
Natural Frequency | Enemies explode when killed dealing 30-110% (130%) of the tower's base damage. | |||
Overpowering Screech | Increases the Defense Power of the Sonic Bat by 2-20.4% (25%), but removes it's stun debuff. | |||
Rebounding Strike | Attacks against the Werewolf Commander have an 4-16% (20%) chance to do no damage and it deals 120-480% (600%) Physical Tower Damage to the attacker. | |||
Spectral Amplification | Increases the Defense Range of the Spectral Knight by 3-22% (27%) and increases the AoE of its attacks by 3~46% (60%). | |||
Werewolf General | Increases the Defense Power of nearby defenses to 102-110% (112%) Does not buff the Werewolf Commander, but the Werewolf Commander gains 6-30% (36%) Defense Health. |