In Dungeon Defenders II, players must defend their Main Cores and Sub Objectives from various creatures. These creatures are the minions of the Old Ones, an overarching evil presence in the world of Etheria.
Contents
List of Enemies
Basic Enemies
|
- Enemy Type : Gobu, Melee.
- Variants : Griblok, Timmy.
- Light melee attacker.
|
100px
|
- Enemy Type : Gobu, Ranged.
- Variants : Quibly.
- Light ranged attacker.
|
|
- Enemy Type : Warboar, Melee.
- Variants : Tuskar.
- Medium melee attacker.
|
|
- Enemy Type : Ranged.
- Medium ranged attacker.
|
|
- Enemy Type : Orc, Melee.
- Heavy melee attacker that also deals knockback.
|
|
- Enemy Type : Ranged.
- Heavy ranged attacker. Spits a volley of fireballs.
|
|
- Enemy Type : Melee, Miniboss.
- Variants : Mini-ogre, Timothy, Jimothy, Gregory.
- Deals slam attacks for a small area damage and throws snot balls that slows heroes on hit
|
|
- Enemy Type : Ranged.
- Variants : Yellow Crystal Wyvern.
- Flying ranged attacker.
|
|
- Enemy Type : Ranged.
- Flying ranged attacker. Fires lightning projectiles that bounces between nearby targets.
|
|
- Enemy Type : Ranged, Support.
- Variants : Malthius.
- Summons skeletons from dead enemies while also healing nearby allies.
|
|
- Enemy Type : Skeleton, Melee.
- Summoned by Dark Mages from dead enemies. Light melee attacker.
|
|
- Enemy Type : Skeleton, Melee.
- Variants : Slekeleon, Plagueing Hulk.
- Summoned by Dark Mages from dead enemies. Moderate melee attacker.
|
100px
|
- Enemy Type : Support.
- Variants : Golden Witherbeast.
- Damage resistant enemy that burrows underground to emit an aura that increases damage taken by defenses while also healing allies.
|
|
- Enemy Type : Support.
- Suicidal enemy when near a target or on low health. Once lighting its fuse, it charges to its target at high speed and exploding on contact, dealing a high amount of damage.
|
100px
|
- Enemy Type : Support.
- Suicidal flying enemy that dive-bombs at high speed and exploding on contact when near a target or on low health.
|
Chaos Enemies
|
- Enemy Type : Gobu, Melee, Chaos.
- Variants : Shield Goblin Gorbstock.
- Chaos I enemy. Uses a frontal shield that blocks all projectiles.
|
|
- Enemy Type : Orc, Melee, Chaos.
- Variants : Thorc the Terrible.
- Chaos II enemy. Attacks sends out EMP spheres that disables Trap, Aura and Node-type defenses.
|
|
- Enemy Type : Support, Chaos.
- Variants : Geode Prime.
- Chaos III enemy. Encompassing bubble shield that deflects all projectiles in random directions.
|
|
- Enemy Type : Orc, Melee, Chaos.
- Variants : Gnash the Flame Lance.
- Chaos IV enemy. Very speedy and potently resistant to slowing effects. Fierce heavy melee attacker.
|
|
- Enemy Type : Melee, Chaos.
- Variants : Skarnash the Terrible.
- Chaos V enemy. Teleports and latches to heroes from spawn, disabling their targets while at the same time attacking to deal damage.
|
|
- Enemy Type : Ranged, Chaos.
- Variants : Sniper Warbleed.
- Chaos VI enemy. Javelins produces curse spots on the ground that debuffs defenses. Has more coverage for throwing distance than regular Javelin Throwers.
|
|
- Enemy Type : Support, Chaos.
- Variants : Zapper.
- Chaos VII enemy. Dive-bombs towards targets when aggroed, exploding in an EMP burst that disables Tower-type defenses while also dealing high damage.
|
Campaign Bosses
Minibosses
Chaos Enemies
Chaos I
Chaos II
Chaos III
Chaos IV
Chaos V
*[[Dark Assassins]]
Chaos VI
Chaos VII
Incursion Enemies
Griblok's Horde
Kobold Bling King
Wyvern Enhusiast
Forest Poachers
Return of Maldonis
Spectral Assault
Bastille Master
Molten Citadel
Altar of the Athame
Dawn of the Blood Moon
Revenge of the Yetis
Dark Awakening