Survival
Overview
Survival is a gamemode in Dungeon Defenders 2 where players survive endless waves of enemies that get increasingly difficult the further you go.
Contents
Survival Drops
The main material to farm in the gamemode is Godly Orbs.
Godly Orbs is a material that allows players to advance legendary gear such as Armor, Weapons, Relics, and Rings to the godly tier.
Additionally, Godly Orbs can be used at the Blacksmith to reroll the tertiary stat on Godly equipement. They are only acquired by selling Godly equipment, which will drop between 1-3 Godly Orbs.
Survival Chest - Survival Chests have only a 20% drop chance every five waves. These chests contain Legendary Weapons, Armor, and Relics, while Pristine chests have a chance to drop Godly equipment. Exquisite Chests guarantee the drop of at least one Godly item. Additionally, Survival Chests include Survival Shards, Gold, and Materials, with the possibility of receiving Defender Packs and one of two new Rings; Ice and Life
Survival Bags - Every 5 waves, players are awarded Survival Bags. These bags may contain Legendary Weapons, Armor, and Relics, as well as additional rewards like Gold, Motes, Hammers, and Chaos 1 - 10 Shards. The bags are classified into four tiers : Plain, Shiny, Pristine, and Exquisite based on the completed Chaos level.
Shards
Survival Shards - Survival Shards are a new and separate tier of shards only obtainable from the survival gamemode or from the Explorer.
Mechanics
Mutators
- In Survival starting at wave 276, enemies will gain damage resistance. Enemies will gain 5% damage resistance every 2 checkpoints and caps at 95% when at wave 456.
- 50px In Survival starting at wave 286, enemies gain increased movement speed. Enemies will gain 10% speed every 4 checkpoints and caps at 100% when at wave 466.
Progression
- Survival Introduced a new mechanic for progression where players can join any wave above their own current checkpoint and still progress it.
- e.g. If a player with a wave 71 checkpoint joins someone on wave 276 and gets to wave 281 their wave 71 checkpoint will increase to wave 76.
- Checkpoints are separate for every map.
Tier | Starting Checkpoint |
---|---|
Chaos 1 | Wave 6 |
Chaos 2 | Wave 11 |
Chaos 3 | Wave 16 |
Chaos 4 | Wave 21 |
Chaos 5 | Wave 26 |
Chaos 6 | Wave 31 |
Chaos 7 | Wave 41 |
Chaos 8 | Wave 51 |
Chaos 9 | Wave 61 |
Chaos 10 | Wave 71 |
Maps
Map Name | Godly Drop Multiplier |
---|---|
The Gates of Dragonfall | 0.5 |
Dragonfall Bazaar | 0.8 |
Greystone Plaza | 1 |
Little-Horn Valley | 1.2 |
The Throne Room | 1 |
Assault on Throne Room | 1.12 |
The Ramparts | 0.9 |
Ramparts Siege | 0.9 |
Dragonfall Sewers | 1.05 |
Siphon Site D | 1.1 |
The Dead Road | 1.1 |
Temple of the Necrotic | 1 |
Forest Biome | 0.85 |
Forest Crossroads | 0.85 |
Liferoot Forest | 0.85 |
Forgotten Ruins | 0.95 |
Nimbus Reach | 1.1 |
Plunderer's Paradise | 1.2 |
The Jacked Sparrow | 0.9 |
Unholy Catacombs | 1.12 |
Crumbled Bulwark | 1.05 |
Buried Bastille | 1.05 |
Molten Citadel | 1 |
Embermount Volcano | 1.1 |
Drakenfrost Resort | 1.1 |
Drakenfrost Keep | 1.15 |
Wild Westival | 1 |
The Wildest West | 1.2 |
Tornado Canyon | 1 |
Tornado Highlands | 1 |
Crystal Mine | 1.05 |
Lava Caverns | 1.05 |
Region | Drop Type |
---|---|
Dragonfall Town | Helmets & Relics |
Dragonfall Castle | Chests & Weapons |
The Liferoot | Gloves & Boots |
Ancient Ruins | Chests & Relics |
Rotting Ravine | Helmets & Boots |
Lost Dungeons | Gloves & Weapons |
The High Seas | Gloves & Relics |
Drakenfrost | Helmets & Chests |
The Wild West | Boots & Weapons |
Tornado Valley | Helmets & Weapons |