Template:Shards/Squire
From Dungeon Defenders 2 Wiki
Revision as of 14:34, 20 June 2024 by Mia Nava (talk | contribs) (Added Hero/defense shard template colors - Added Gilded values to most shards - Added element combo page links - bolded variable values for consistency.)
List of Squire-specific Item Shards:
Name | Effect (Gilded value in brackets) | Item | ||||||
---|---|---|---|---|---|---|---|---|
Weapon | Shield | Helmet | Chest | Boots | Gloves | Relic | ||
Beam Intensification | Increases the damage of Sword Beam by 3-39% (52%). | |||||||
Betsy's Beam | Primary attacks fire a piercing sonic projectile that deals 105-150% (162%) Hero Damage as magical damage. | |||||||
Block Power | Increases the blocking power of the Shield by 5-25% (29%). | |||||||
Blood Rage | Increases the damage bonus of Provoke by 4-40% (52%), and damage resistance by 3-15% (19%). | |||||||
Death's Grasp | When you defeat an enemy, you generate a charge, up to a max of 5. When you block with your shield, all charges are then consumed each unleashing a fireball that deals 10-210% (250%) of your Ability Power as magical fire damage. | |||||||
Empowered Beam | After the Sword Beam collides with 5 targets, it spawns an additional Sword Beam that travels in the same direction as the first dealing 125-425% (485%) of your Ability Power stat as damage to each target hit. After colliding with 5 targets it returns to the Squire dealing 125-425% (485%) of your Ability Power stat as damage in an area around Squire. | |||||||
Enduring Provocation | Provoke lasts an additional 0.5-7.5 (9.5) seconds. | |||||||
Enduring Slam | Seismic Slam stun duration increased by 0.5-5 (6.2) seconds. | |||||||
Fight Me Not | Defenses will deal 5-25% (29%) more damage to enemies targeting the Squire. | |||||||
Harbinger's Powered Block | Blocking reduces the cooldown of Seismic Slam by 0-5 (7) seconds. Happens a max of 3 times a second. | |||||||
Harbinger's Slam | During Provoke, Seismic Slam damage increased by 130-410% (466%) of your Ability Power stat. | |||||||
Heavy Armor | Increases armor by 4-45% (65%), but reduces speed by 700-500 (400). | |||||||
Howling Feast | Your Primary attacks generate 1 Feast stack, while at 10 stacks, increase your Hero Damage by 2-30% (38%). One stack wears off every 3 seconds. | |||||||
Swift Provocation | Provoke movement speed buff increased by 10-154 (202). | |||||||
Unholy Fire | Blocking unleashes flames that deal 50-450% (530%) of your Armor as damage to enemies in a cone in front of the hero at a rate of twice per second. | |||||||
Empowered Bolts | Enemies hit by the Ballista receive an additional 5-20% (26%) damage from all sources for 1-6 (8) seconds. | |||||||
Heavy Cannonball | Cannonball Tower has a 2-45% (54%) chance to spawn a rolling cannonball that pierces up to 2-10 targets, dealing 1-28% (34%) Defense Damage as physical damage. | |||||||
Oily Harpoon | Ballista oils targets on hit for 2.16-6.12 (7)seconds. Fire damage Ignites the enemy for 1-15% (18%) of Defense Damage for 3 seconds. | |||||||
Onsen Bath (Xbox Only) | 20% chance for Cannonball Tower to fire a steamy blast dealing 20-500% (580%) Defense Power as water damage and drenching enemies for 3s. | |||||||
Puncturing Bolts | Ballista can now pierce an additional 1-4 (6) targets. | |||||||
Power Bolts | Ballista has a 4-40% chance on hit to deal 15-60% (72%) extra magical damage. | |||||||
Splody Harpoon | Ballista projectiles have a 10-45% (52%) chance to detonate on each target hit dealing 1-41% (49%) of the Defense Damage as extra damage in small area. | |||||||
Stun Fire | Cannonball Tower has a 11-25% (29%) chance on hit to stun target for 1.6-3 seconds. | |||||||
Vengeance | 4-40% (48%) of the damage taken by the Spike Blockade is returned in its next attack. |