Difference between revisions of "Apprentice"
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− | + | {{ {{PAGENAME}} }} | |
+ | == Information == | ||
+ | <tabber> | ||
+ | Abilities= | ||
+ | {| | ||
+ | |- | ||
+ | {{:Arcane_Volley}} | ||
+ | |- | ||
+ | {{:Tornado}} | ||
+ | |- | ||
+ | {{:Mana_Bomb}} | ||
+ | |- | ||
+ | {{:Heal_Self}} | ||
+ | |} | ||
+ | |-|Defenses= | ||
+ | {| | ||
+ | |- | ||
+ | {{:Flamethrower_Tower}} | ||
+ | |- | ||
+ | {{:Arcane_Barrier}} | ||
+ | |- | ||
+ | {{:Frostbite_Tower}} | ||
+ | |- | ||
+ | {{:Earthshatter_Tower}} | ||
+ | |} | ||
+ | |-|Spheres= | ||
+ | {{SphereGrid|Apprentice}} | ||
+ | |-|Passives= | ||
+ | {{Datafield|Passives/Apprentice|swap}} | ||
+ | </tabber> |
Latest revision as of 00:11, 14 December 2017
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Information
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Arcane Volley: The Apprentice fires homing bolts at his Marked enemies, dealing Magical Damage to each. |
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Tornado: Hurls a tornado in a line, suspending enemies in the air and dealing Magical Storm Damage over time. Deals extra damage to Marked enemies. |
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Mana Bomb: The Apprentice charges his staff and unleashes a massive explosion dealing Magical Damage. While charging, the Apprentice takes reduced damage. Deals extra damage to Marked enemies. |
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Heal Self: The hero channels healing energy, regenerating a portion of their Health each second. The channel is broken if the hero moves or takes damage. |
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Flamethrower Tower: Unleashes a torrent of fire, burning all enemies caught in its flames. |
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Arcane Barrier: Blocks enemies. After losing 25% of its max health, self-destructs, dealing Magical Damage. Regenerates after a delay, knocking enemies backwards. Draws extra attention from enemies. |
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Frostbite Tower: Shoots a beam of frost at an enemy, Slowing that enemy and all nearby enemies. Draws reduced attention from enemies. |
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Earthshatter Tower: Sends forth a long-range homing projectile at a ground enemy. When the projectile strikes an enemy, it erupts dealing Magical Earth Damage. |
List of Apprentice-specific Item Passives:
Special Passives that can only roll on specific weapons:
Name | Weapon | Localisation | Effect |
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Frosty Power | Chilling Touch | Forest Poachers Incursion | Frostbite Tower's chill increases the Defense Power of affected defenses by X%-50% of Defense Power. |
Weaver | Armageddon | Malthius Incursion (not guaranteed) |
Apprentice Defenses that cause damage now mark their targets. |
Ghostly Aura Specter Scepters |
Ghastly Halberd | Bastille Master Incursion | Ghostly Aura - Reduces overall damage taken by 39~89%, increases movement speed by 160%, and reduces nearby enemy movement speed. Specter Scepters - Secondary fire summons up to 6 Halberds that do 489~588% Ability Power as damage. |
Mana Portal | Harbinger's Watch | Liferoot Forest Defense | Mana Bomb creates a shield absorbing X% Ability Power damage, reflects X% Ability power damage over 3s, fires meteors dealing X% Ability Power damage. |
Arcane Resilience | Harbinger's Watch | Temple of the Necrotic Defense | Arcane Barrier reflects X% Defense Health as damage over 8s, and has a X% chance to fire meteors dealing X% Defense Health as damage. |
Ravenhost | Blaster-Caster | Random map | Attacks add a Raven Stack. At 10 stacks, spends all stacks to fire a magical Raven dealing X% Hero Damage that bounces between 5 targets. |
Dark Mage Slayer | Summoner's Grasp | Weapon reward after 15 round in Onslaught | Defeating a Dark Mage grants a charge. Fully-charged Secondary Attacks consume charges and summon skeletons to stun enemies for 5s. |
Weakness Curse | Betsy's Wrath | The Wyvern Den | Curse an area on the ground that reduces the damage of enemies in that curse area by X%. |