Difference between revisions of "Cybork"

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* Any nearby traps, auras or nodes can attract Cyborks to walk toward those defenses and stun them. Any Cybork attacks (like on a hero or any tower/blockades) also sends out EMP shockwaves.
 
* Any nearby traps, auras or nodes can attract Cyborks to walk toward those defenses and stun them. Any Cybork attacks (like on a hero or any tower/blockades) also sends out EMP shockwaves.
 
* The EMP shockwaves are ranged projectiles fired in a Cybork's frontal direction. The shockwaves travels quite a good distance so it's best to be wary of the placement of any nearby traps, auras or nodes if your hero is engaging any Cyborks in close combat. EMP Shockwaves can be reflected by [[Reflect Beam]] (before getting stunned).
 
* The EMP shockwaves are ranged projectiles fired in a Cybork's frontal direction. The shockwaves travels quite a good distance so it's best to be wary of the placement of any nearby traps, auras or nodes if your hero is engaging any Cyborks in close combat. EMP Shockwaves can be reflected by [[Reflect Beam]] (before getting stunned).
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== Strategy ==
 
== Strategy ==
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* '''Trials Report #2 - From a [https://store.steampowered.com/news/app/236110/view/2890704230764675395 report] by  Prime Scout Andrelian:'''
 
* '''Trials Report #2 - From a [https://store.steampowered.com/news/app/236110/view/2890704230764675395 report] by  Prime Scout Andrelian:'''
[[File:Trials_Report_2_-_Cyborks.mp4|250px|left]]
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''“Later phases of Chaos appear to contain these enormous brutes. They appear to be powered by the evil sky magic called electricity. I can only speculate on the exact impact of their hammers, but I’m sure whatever they do will be positively shocking!
 
''“Later phases of Chaos appear to contain these enormous brutes. They appear to be powered by the evil sky magic called electricity. I can only speculate on the exact impact of their hammers, but I’m sure whatever they do will be positively shocking!
  
 
''Even in the face of death, I can’t ignore a good pun.”''
 
''Even in the face of death, I can’t ignore a good pun.”''
 
 
  
 
== Gallery ==
 
== Gallery ==
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File:Cybork_vs_EV2_Artwork.jpeg|<sub>Artwork of Cybork vs EV2 for social media purposes</sub>
 
File:Cybork_vs_EV2_Artwork.jpeg|<sub>Artwork of Cybork vs EV2 for social media purposes</sub>
 
</gallery>
 
</gallery>
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[[File:Trials_Report_2_-_Cyborks.mp4|200px]]
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<sub>Trials Report #2 - Cybork</sub>
 
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Revision as of 15:29, 9 February 2023

Cybork
[[Chaos II Enemy - Cybork.png|300px]]
Information
Enemy Types Orc, Melee, Chaos
Lane Type Ground Spawn Symbol.png Ground
Appearances Expeditions, Onslaught, Incursions and Mastery
Schedule Icon [[Cybork Icon.png|60px]]

The Cybork is a featured Chaos enemy. These orcs are mainly known for utilizing rare weapons and armor that serves to disable a variety of trap, aura and node-type defenses.

Behavior

Cybork Attack Animations. (Note: Explosive Trap contains 100% Tenacity/Automation)

The Cyborks' behaviors are near identical to regular Orcs - having as much health, speed and dealing a moderate amount of damage. The unique aspect of a Cybork is that it carries a large hammer it uses to slam into the ground, sending out an EMP shockwave in the shape of a large orb that stuns Auras, Traps, and Nodes for 12 seconds.

  • Any nearby traps, auras or nodes can attract Cyborks to walk toward those defenses and stun them. Any Cybork attacks (like on a hero or any tower/blockades) also sends out EMP shockwaves.
  • The EMP shockwaves are ranged projectiles fired in a Cybork's frontal direction. The shockwaves travels quite a good distance so it's best to be wary of the placement of any nearby traps, auras or nodes if your hero is engaging any Cyborks in close combat. EMP Shockwaves can be reflected by Reflect Beam (before getting stunned).


Strategy

Newer players should use Towers and Blockades and avoid using Auras, Traps, and Nodes if Cyborks are present. Advanced players may choose to use a 100% Tenacity Servo or Automation (a Hyper Shard) to prevent their defenses from being disabled. Advanced players commonly put a 100% Tenacity Servo or Automation on a Reflect Beam to reflect the EMP shockwave projectile back, preventing their defenses from being disabled.

Appearances

Cyborks first appears in Chaos 2 for Expeditions, Incursions and Mastery. They will also appear in Chaos 5.

In Onslaught, Cyborks starts appearing from floor 5 onwards as part of schedules with "Cy" prefixes. Other schedules include:

  • Sparks and Shields
  • Mob Gallery

Boss Variant - Thorc the Terrible

Thorc the Terrible
[[Chaos II Enemy - Cybork.png|300px]]
Information
Enemy Types Orc, Melee, Chaos, Miniboss
Lane Type Ground Spawn Symbol.png Ground
Appearances Expeditions, Onslaught, Incursions and Mastery
Schedule Icon [[Thorc lane icon.png|60px]]

Thorc The Terrible is a larger Cybork miniboss who deals more damage and has more health than regular Cyborks. He also disables defenses for 18 seconds rather than 12. He has a chance of appearing on wave 5 in Chaos 1 and can also appear on Omega Waves (wave 6) in The Lost Temple in Onslaught. Visually, Thorc is completely identical to a regular Cybork.

Notes and Trivia

  • The name Cybork is a pun between "Cyborg" and "Orc". While Thorc is also a pun between "Thor" and "Orc".
  • Trials Report #2 - From a report by Prime Scout Andrelian:

“Later phases of Chaos appear to contain these enormous brutes. They appear to be powered by the evil sky magic called electricity. I can only speculate on the exact impact of their hammers, but I’m sure whatever they do will be positively shocking!

Even in the face of death, I can’t ignore a good pun.”

Gallery

Trials Report #2 - Cybork

History

  • [Early Access] 19.0 : Introduced.