Difference between revisions of "Elements"

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(Added a little description for water element)
(Elements)
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=Elements=
 
=Elements=
* '''Water:''' The water element is associated with the [[Status Effects|drenched]] status. Water damage is considered as [[Magical Damage]], when combined with other [[elements]], it can produce various additional effects.
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<p style="font-size: 120%;> '''Water''' </p>
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: The water element is associated with the [[Status Effects|drenched]] status. Water damage is considered as [[Magical Damage]], when combined with other [[elements]], it can produce various additional effects.
 
* Doesn't slow [[enemies]].
 
* Doesn't slow [[enemies]].
* Counts towards [[Mutators|Controlled Burn Mutator]].                                                                                                        
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* Counts towards [[Mutators|Controlled Burn Mutator]].
Any non-elemental defense can deal water damage with the following shard and mod :
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* Does Half damage to [[Frost Enemies|frost enemies]].
* [[Shards|Water Elemental]]
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: '''Main Article:''' '''[[Water]]'''                                                                                                    
* [[Mods|Water servo]]
 
Any character can deal water damage with the following shards and mods :
 
* [[Shards|Drenching Strikes]]
 
* [[Shards|Thunderstruck]] (Hyper Shard)
 
* [[Mods|Water chip]]
 
* [[Mods|Blessing of Water]] ([[Rings|Ring of Water]])
 
* '''Storm:''' Needs Info.
 
* '''Frost:''' Needs Info.
 
* '''Poison:''' Needs Info.
 
* '''Earth:''' Needs Info.
 
* '''Oil:''' Needs Info.
 
* '''Fire:''' Needs Info.
 
  
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<p style="font-size: 120%;> '''Storm''' </p>
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: Needs Description.
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: '''Main Article:''' '''[[Storm]]'''
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<p style="font-size: 120%;> '''Frost''' </p>
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: Needs Description.
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: '''Main Article:''' '''[[Frost]]'''
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<p style="font-size: 120%;> '''Poison''' </p>
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: Needs Description.
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: '''Main Article:''' '''[[Poison]]'''
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<p style="font-size: 120%;> '''Earth''' </p>
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: Needs Description.
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: '''Main Article:''' '''[[Earth]]'''
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<p style="font-size: 120%;> '''Oil''' </p>
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: Needs Description.
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: '''Main Article:''' '''[[Oil]]'''
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 +
<p style="font-size: 120%;> '''Fire''' </p>
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: Needs Description.
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: '''Main Article:''' '''[[Fire]]'''
  
 
=Elemental Combos=
 
=Elemental Combos=

Revision as of 18:29, 18 June 2023

NOTE : THIS PAGE IS STILL UNDER CONSTRUCTION. THIS IS NOT FINAL. THERE WILL BE UPDATES EVENTUALLY.

Combo Starter Combo Finisher Result
Poison Earth Petrify
Drench Storm Electrocute
Drench Frost Freeze
Oil Fire Ignite
Freeze Earth Shatter

Elements

Water

The water element is associated with the drenched status. Water damage is considered as Magical Damage, when combined with other elements, it can produce various additional effects.
Main Article: Water

Storm

Needs Description.
Main Article: Storm

Frost

Needs Description.
Main Article: Frost

Poison

Needs Description.
Main Article: Poison

Earth

Needs Description.
Main Article: Earth

Oil

Needs Description.
Main Article: Oil

Fire

Needs Description.
Main Article: Fire

Elemental Combos

Petrify

Petrify.gif

Petrify is a stun that turns enemies into stone when earth damage comes in contact with poisoned enemy.

  • It's approximately a 6s stun.
  • Petrified flying mobs drop out of the air and instantly die if they land in a void, This does not work for Dark Assassins.
  • Causes the Drakenlord to take full damage whilst petrified even if his shield hasn't been disabled by ignite or burning strikes first.
  • Has the best body block, petrified mobs form a physical barrier which prevents un-petrified mobs from walking past (to a degree).
  • Counts towards controller mods.
  • Has diminishing returns (DR).




Electrocute

Electrocute.gif

Electrocute is a stun that shocks enemies when storm damage comes in contact with a drenched enemy.

  • It's approximately a 6s stun.
  • Has body block, but the body block is worse than petrify.
  • Counts towards controller mods.
  • Counts towards Controlled Burn Mutator.
  • Has diminishing returns (DR).




Ignite

Ignite.gif
  • Causes mobs to take 25% more damage from all sources while ignited.
  • Burn is not ignite, embermount flames mod, burning strikes shard, etc are burn and do not provide the damage bonus.
  • Oil type defenses inherently slows mobs by x%, since the status disappears when a combo occurs, you'll lose the oil and the slow once ignite procs.
  • Melting point (Countess shard) is a separate form of ignite that applies a x% debuff and stacks with standard ignite.
  • Ignite will drop the Drakenlord's shield of ice temporarily.




Freeze

Freeze.gif




Shatter

Shatter.gif
  • The earth damage providing the shatter will deal 50% more damage.
  • Slows mobs by 40% for 2 seconds after the end of the stun.
  • Is a 2.5s stun.
  • Does not have DR on it's own but will get affect from it on any other stun.
  • Counts towards controller mods.