Difference between revisions of "Explosive Trap"

From Dungeon Defenders 2 Wiki
Jump to: navigation, search
m (Applied Hero Defense Template)
 
 
(15 intermediate revisions by 9 users not shown)
Line 1: Line 1:
{{Hero Defense
+
{{{{#ifeq:{{PAGENAME}}|Explosive Trap|Hero_Defense|{{#ifeq:{{PAGENAME}}|Calculator/Defenses|:Test_Calc_Math|{{#ifeq:{{PAGENAME}}|Huntress|:Hero/List|:Test_Table/Data}}}}}}
|attack=Attack Damage
+
|Hero=Huntress
|health=Max Charges
+
|Page={{{1}}}
|speed=Recharge Rate
+
|Type=Trap
|range=Damage Radius
+
|Name=Explosive Trap
|trigger=Trigger Range
+
|Description=When triggered, explodes dealing Physical Damage in an area around it.
|combo=none
+
|Icon=Huntress_explosive_trap.png
 +
|Trigger=250
 +
|ISpeed=2.50<noinclude>s</noinclude>
 +
|Element=[[Physical]]
 +
|Status=None
 +
|Level=1
 +
|Mana=20
 +
 
 +
|Overview=
 +
* Hits all enemies in a small radius. Damage falls off the further away enemies are from its center.<br>
 +
* Explosive Trap can be enhanced by the Fire For Effect shard, giving it a 45% (51% gilded) chance to detonate a second time without consuming a charge.
 +
<br>
 +
 
 +
|Attack=Attack Scalar
 +
|A1=6.6<noinclude>x</noinclude>
 +
|A2=13.2<noinclude>x</noinclude>
 +
|A3=19.8<noinclude>x</noinclude>
 +
|A4=26.4<noinclude>x</noinclude>
 +
|A5=33<noinclude>x</noinclude>
 +
|Health=Health Scalar
 +
|H1=0.1<noinclude>x</noinclude>
 +
|H2=0.11<noinclude>x</noinclude>
 +
|H3=0.12<noinclude>x</noinclude>
 +
|H4=0.13<noinclude>x</noinclude>
 +
|H5=0.14<noinclude>x</noinclude>
 
}}
 
}}

Latest revision as of 16:17, 2 April 2023

Explosive Trap
Huntress explosive trap.png
When triggered, explodes dealing Physical Damage in an area around it.
Defense Statistics
Hero: Huntress
Defense Type: Trap
Level Required: 1
Mana Cost: 20
Base Attack Rate: 2.50s
Trigger Radius: 250
Damage Type: Physical
Status Effect: None
  • Hits all enemies in a small radius. Damage falls off the further away enemies are from its center.
  • Explosive Trap can be enhanced by the Fire For Effect shard, giving it a 45% (51% gilded) chance to detonate a second time without consuming a charge.


Attribute Tier One Tier Two Tier Three Tier Four Tier Five
Attack Scalar
Defense Power (x)
6.6x 13.2x 19.8x 26.4x 33x
Health Scalar
Defense Health (x)
0.1x 0.11x 0.12x 0.13x 0.14x