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  • |''Deal 5,000,000 damage with Flamethrower Towers.'' |''Deal 5,000,000 damage with the Explosive Traps.''
    2 KB (347 words) - 20:56, 18 January 2023
  • |tier1_image = File:Lightning Bug - Tier 1.png |tier2_image = File:Lightning Bug - Tier 2.png
    2 KB (253 words) - 18:51, 13 November 2023
  • ...issue where the Monk’s Lightning Damage Spec Node did significantly more damage than intended. * Resolved an issue where the “Chance on Damage Taken for Fire Explosion” special stat on items would never trigger. 
    1 KB (173 words) - 14:28, 20 March 2015
  • Increased base damage to 175 from 125. Increased Hero Damage scale to 2 from 1 per attack.
    12 KB (1,862 words) - 17:15, 15 November 2023
  • '''''For the current version of the tower, see [[Lightning Strikes Aura]]''''' {{{{#ifeq:{{PAGENAME}}|Lightning Aura|Hero_Defense|{{#ifeq:{{PAGENAME}}|Calculator/Defenses|:Test_Calc_Math|
    1 KB (177 words) - 13:49, 7 October 2023
  • *Adjusted idle ground impact VFX for the Monk’s Lightning Aura. *Updated VFX for the Monk’s Lightning aura.
    15 KB (2,539 words) - 14:28, 20 March 2015
  • * Adjusted the growth scale per level for each enemy’s damage and health stats. As a result, enemies should scale better and match some o * Ogres received some buffs to damage.
    30 KB (4,865 words) - 14:28, 20 March 2015
  • | description = Extreme melee attacker. Deals slam attacks for a small area damage and throws snot balls that slows heroes on hit | name = Lightning Bug
    19 KB (2,736 words) - 08:16, 2 May 2024
  • </noinclude>Lightning Damage
    67 bytes (7 words) - 21:11, 10 April 2015
  • </noinclude>+% chance for [[Lightning Aura]] to deal +% more damage.
    107 bytes (13 words) - 21:11, 10 April 2015
  • ...mage]], it's the damage done by anything that isn't a [[:Category:Physical Damage|Physical]] hit. Magic damaged is weaker against magic resistant enemies. == Magic Damage Types ==
    1 KB (121 words) - 20:10, 16 July 2016
  • | Tidal Wave Chip || Heroic Wave deals X damage to nearby enemies. || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{ ...s. Enemies under get drenched and are hit for X% of Ability Power as Storm Damage every 2s.
    2 KB (239 words) - 20:03, 2 January 2019
  • ...2,500~138,750''' area damage to enemies hit by [[Arcane Volley]] and [[Arc Lightning]]. || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} | Shatterquake || '''+3.32~5%''' of tower damage as area Earth damage for '''9~15''' seconds when hit by [[Earthshatter Tower|Earthshatter]]. ||
    2 KB (225 words) - 10:04, 11 February 2024
  • ...or the [[Lightning Aura]] [[:Category:Defense|defense]] to deal additional damage.
    292 bytes (36 words) - 07:21, 11 April 2015
  • Defense Power is a hero stat that determines the Damage of a Defense. Not all Defenses Interact with the Defense Power stat. ==Defense Power ratios for damage type Defenses==
    1 KB (144 words) - 08:02, 3 November 2016
  • ...lth; 5) '''Grounded''', cannot be knocked up; 6) '''Mighty''', +15% attack damage. ...types of enemies ([[Wyverns]], [[Kobolds_(Flying)|Flying Kobolds]], and [[Lightning Bugs]]). Cyborks will target auras, nodes, and traps but do not target towe
    78 KB (13,649 words) - 11:42, 12 January 2024
  • | [[File:Defense Crit Damage.jpg|46px]] | Defense Crit Damage Sphere I
    13 KB (1,690 words) - 14:05, 31 October 2023
  • * These can be offensive abilities that deal damage, defensive that protect you or your [[Defenses|towers]], or utility such as ...40% and deals 125% water Hero Damage per second for 8s. || 20 ||Any Water Damage Pet
    10 KB (1,498 words) - 03:27, 13 December 2023
  • ...enching enemies. When corrupt, it periodically zaps enemies for high storm damage and may electrocute them. |Attack=Rain Damage
    1,018 bytes (129 words) - 11:00, 28 July 2023
  • | {{Defense Shard|Defensive Critical Damage}} | Increases the Defense Crit Damage of the affected tower by '''4-20%'''. (20% -> 24%)
    105 KB (15,402 words) - 06:10, 28 April 2024

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