Difference between revisions of "Squire"

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Revision as of 01:41, 27 April 2022

Squire
Squire
Primary Attack: A Melee Physical Slash Attack as Hero Damage.
Secondary Attack: Blocks with his shield, reducing incoming damage.
Usable Weapons: Swords, Axes, Shields
Lore: Noble and brave, the Squire is always the first to enter a fight and the last standing. Charging headfirst into any situation, the Squire relies upon stubborn brute strength (and perhaps a little luck) to overwhelm his enemies. The Squire's simple defenses embody his brash and bold nature by crushing, poking, skewering, and slicing, incoming enemies.
Hero Damage Scalar: 0.35
Hero Health Scalar: 1.2
Base Damage Reduction: 20%

Information

Squire swordbeam.png Sword Beam: The Squire unleashes a piercing beam that deals Magical Damage.
Squire Provoke.png Provoke: The Squire Taunts nearby Enemies, drawing their attention. During the taunt, he boosts his hero damage and speed while reducing his damage taken.
Squire seismic slam.png Seismic Slam: The Squire slams his shield into the ground, dealing crushing physical damage and stunning enemies.
Heal.png Heal Self: The hero channels healing energy, regenerating a portion of their Health each second. The channel is broken if the hero moves or takes damage.

Squire cannonball.png Cannonball Tower: Fires a massive cannonball that deals Crushing Physical Damage to one enemy.
Squire SpikedBlockade.png Spike Blockade: Blocks enemies. Attacks, dealing Physical Damage, when stuck by melee enemies. Draws extra attention from enemies.
Squire ballista.png Ballista: Fires a piercing projectile that deals Physical Damage in a line. Deals less damage to each enemy hit after the first. Can attack Flying enemies
Squire training dummy.png Training Dummy: When struck by friend or foe, the dummy spins, dealing Physical Damage to nearby enemies. Spins faster with each hit. Draws extra attention from enemies.