279
edits
Changes
Shards
,no edit summary
|- id="defensive_critical_damage"
| {{Defense Shard|Defensive Critical Damage}}
| Increases the Defense Crit Damage of the affected tower by '''4-20%(24%)'''.
| 16
| Campaign
|- id="fortification"
| {{Defense Shard|Fortification}}
| Increases Defense Health of the affected tower by '''2-34%(42%)'''.
| 16
| Campaign
|- id="destruction"
| {{Defense Shard|Destruction}}
| Increases Defense Power of the affected tower by '''2-34%(42%)'''.
| 16
| Chaos 1
|- id="blazing_phoenix"
| {{Defense Shard|Blazing Phoenix}}
| Shortly after a Blaze Balloon triggers, a Phoenix emerges dealing '''1000-5000%(5800%)''' Defense Power as magical fire damage.
| 20
| Chaos 2
|- id="panic_fire"
| {{Defense Shard|Panic Fire}}
| When the affected tower takes damage, it has a '''5-15%(19%)''' chance to increase it's Attack Rate by '''50%''' for '''1-4(5.2)''' seconds. Does not work with Auras and Traps.
| 10
| Chaos 2
|- id="press_your_luck"
| {{Defense Shard|Press Your Luck}}
| When the affected tower takes damage, it has a '''5-15%(19%)''' chance to increase it's Critical Hit Chance by '''30%''' for '''1-4(5.2)''' seconds. Does not work with Auras and Traps.
| 10
| Chaos 2
|- id="deadly_strikes"
| {{Defense Shard|Deadly Strikes}}
| Increases the Defense Range of the affected tower by '''4-40%(52%)'''.
| 12
| Chaos 3
|- id="drenched"
| {{Defense Shard|Drenched}}
| After your Geyser Trap drenches an enemy, the next source of damages deals an additional '''3-35%(43%)''' damage.
| 16
| Chaos 3
|- id="shielding_guard"
| {{Defense Shard|Shielding Guard}}
| When the affected tower takes damage, it has a '''5-25%(29%)''' chance to gain a shield for '''50-250%(290%)''' of it's Defense Health for '''5''' seconds. Does not work with Auras or Traps.
| 20
| Chaos 3
|- id="defense_rate"
| {{Defense Shard|Defense Rate}}
| Increases the Attack Rate of the affected tower by '''9-33%(41%)'''.
| 12
| Chaos 4
|- id="power_transfer"
| {{Defense Shard|Power Transfer}}
| Increases the Defense Crit Chance of the affected tower by '''42-30%(38%)''' and reduces the Defense Power by -10%.
| 14
| Chaos 4
|- id="explosive_guard"
| {{Defense Shard|Explosive Guard}}
| When the affected tower takes damage, it has '''3-35%(42.6%)''' chance to trigger an explosion and deal '''140-500%(580%)''' of its Defense Health as damage to nearby enemies. Does not work with Auras or Traps. This does not destroy the tower.
| 18
| Chaos 5
|- id="explosive_poison"
| {{Defense Shard|Explosive Poison}}
| If an enemy poisoned by the Poison Dart Tower is killed , it detonates dealing '''10%-150%(178%)''' of the tower’s damage Defense Power stat as damage in a small area around the enemy.
| 20
| Chaos 5
|- id="fire_for_effect"
| {{Defense Shard|Fire For Effect}}
| Your explosive Trap has a '''15-45%(51%)''' chance to detonate twice without consuming an additional charge.
| 20
| Chaos 5
|- id="vampiric_empowerment"
| {{Defense Shard|Vampiric Empowerment}}
| Increases the Defense Power of the affected tower by '''4-60%(76%)''' of its Defense Health.
| 14
| Chaos 5
|- id="enhanced_poison"
| {{Defense Shard|Enhanced Poison}}
| Increases the rate of the Poison Dart Tower's poison by '''4-40%(52%)'''.
| 12
| Chaos 6
|- id="health_pylon"
| {{Defense Shard|Health Pylon}}
| Increases the Defense Health of nearby defenses to '''102-130%(135.6%).''' Note: Requires a Blockade but this shard does Does not buff the Blockade Tower that equips this shard.
| 20
| Chaos 6
|- id="sharpened_spikes"
| {{Defense Shard|Sharpened Spikes}}
| Blockade has a '''2-30%(38%)''' chance to stun enemies hit for '''1-3''' seconds.
| 14
| Chaos 6
|- id="power_pylon"
| {{Defense Shard|Power Pylon}}
| Increases the Defense Power of nearby defenses to '''102-120%(124%).''' Note: Requires a Blockade but this shard does Does not buff the Blockade Tower that equips this shard.
| 18
| Chaos 7
|- id="water_elemental"
| {{Defense Shard|Water Elemental}}
| The affected tower has has '''5-25%(29%)''' chance on hit to drench enemies for 3 seconds.
| 20
| Chaos 8
|- id="Freezing Rain"
| {{Defense Shard|Freezing Rain}}
| Geyser Traps has '''10-?42%(50%)''' chance to freeze all targets.
| 16
| Chaos 9