279
edits
Changes
Shards
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|- id="ghastly_curse"
| {{Defense Shard|Ghastly Curse}}
| Nether Archer arrows now make enemies move at '''50-42%(38%)''' speed for '''0-4(6)''' seconds.
| 8
| Campaign
|- id="crumbling_stone"
| {{Defense Shard|Crumbling Stone}}
| Enemies petrified by Maw of the Earth Drake receive '''2-20%''' more damage and explode on death for '''10-250%(298%)''' Defense Power magical damage.
| 20
| Chaos 1
|- id="dragons_haste"
| {{Defense Shard|Dragon’s Haste}}
| Dragons Nest dragons’ movement speed is increased by '''700-??1500 (1700)'''.
| 16
| Chaos 1
|- id="electric_fingers"
| {{Defense Shard|Electric Fingers}}
| Skeletal Orcs have '''3-30%(36%)''' chance on hit to deal an additional '''40-400%(480%)''' of their Defense Health as storm damage. Bounces '''3''' times.
| 18
| Chaos 1
|- id="empowered_flame"
| {{Defense Shard|Empowered Flame}}
| Flamethrower tower has a '''1-15%(17.8%)''' chance to hit the target again for '''55-275%(319%)''' damage.
| 20
| Chaos 1
|- id="laser_boost"
| {{Defense Shard|Laser Boost}}
| Picking up Mega Death Laser increases EV2's movements speed by '''50-350(410)''' and Hero Damage by '''4-40%(47.2%)''' for '''15''' seconds.
| 20
| Chaos 1
|- id="rippling_explosions"
| {{Defense Shard|Rippling Explosions}}
| Enemies that die inside the boost aura have a '''5-25%(29%)''' chance to detonate, dealing '''20-80%(92%)''' of the Boost aura's Tower Damage stat as damage in a small area around the enemy.
| 20
| Chaos 1
|- id="stun_fire"
| {{Defense Shard|Stun Fire}}
| Cannonball Tower has a '''11-25%(29%)''' chance on hit to stun target for '''1.6-3(3.4)''' seconds.
| 14
| Chaos 1
|- id="icefall"
| {{Defense Shard|Icefall}}
| Hailstorm Tower attacks have a '''2-5%(5.8%)''' chance on hit to freeze enemies for 2 seconds.
| 15
| Chaos 2
|- id="overcharge"
| {{Defense Shard|Overcharge}}
| Increases the Elvish Artillery Cannon's projectile damage radius by '''16-64%(80%)''', and reduces damage falloff by '''18-42%(50%)'''.
| 12
| Chaos 2
|- id="power_bolts"
| {{Defense Shard|Power Bolts}}
| Ballista has a '''4-40%(49.6%)''' chance on hit to deal '''15-60%(72%)''' extra magical damage.
| 15
| Chaos 2
|- id="boosted_grasp"
| {{Defense Shard|Boosted Grasp}}
| Enemies move at '''90-60%(48%)''' speed when they are within the Boost Aura.
| 10
| Chaos 3
|- id="empowered_bolts"
| {{Defense Shard|Empowered Bolts}}
| Ballista has a '''5-30%(40%)''' chance on hit to deal full damage to all targets pierced for the next '''10-40(52)''' seconds.
| 10
| Chaos 3
|- id="empowered_frostbite"
| {{Defense Shard|Empowered Frostbite}}
| Frostbite has a '''5-45%(53%)''' chance to freeze the target for '''1-7(8.2)''' seconds.
| 20
| Chaos 3
|- id="empowering_blasphemy"
| {{Defense Shard|Empowering Blasphemy}}
| Obelisk Hero Stat boost increased to '''10-50%(66%)''' and polymorph duration increased by '''1-6''' seconds.
| 10
| Chaos 3
|- id="numerous_reflection"
| {{Defense Shard|Numerous Reflection}}
| Increases the nodes of EV2’s Reflect Beam can sustain by '''1-6(10)'''.
| 5
| Chaos 3
|- id="critical_allocation"
| {{Defense Shard|Critical Allocation}}
| Increases the defense Crit damage of the Elvish Artillery Cannon by '''30-46%(50%)''' and Crit Chance by '''5-21%(25%)''' but lowers the towers range by 25%.
| 16
| Chaos 4
|- id="empowering_aura"
| {{Defense Shard|Empowering Aura}}
| Flame Aura and Water Aura increase the Hero Damage and Ability Power of heroes standing inside them by '''5-25%(29%)'''.
| 20
| Chaos 44b
| {{Valid for Monk}}{{Valid for Initiate}}
| Relic
|- id="puncturing_bolts"
| {{Defense Shard|Puncturing Bolts}}
| Ballista can now pierce an additional '''1-4(6)''' targets.
| 6
| Chaos 4
|- id="earthen_guard"
| {{Defense Shard|Earthen Guard}}
| Imbues the Royal Guard's shield with earth magic that has a '''8-??18%(20%)''' chance on dealing damage to unleash a fissure, dealing '''200-??1800% (2120%)''' of your Tower Defense Health as Earth Damage.
| 20
| Chaos 5
|- id="volcanic_shock"
| {{Defense Shard|Volcanic Shock}}
| Volcano has a '''2-2026%(34%)''' chance to stun all enemies hit for '''1-2.8s(3.4s)'''.
| 12
| Chaos 5
|- id="colossal_fissure"
| {{Defense Shard|Colossal Fissure}}
| Your Colossus' Direct Command now rips the earth unleashing a fissure that lingers and deals '''50-2050%(2450%)''' of your Ability Power in damage over '''6''' seconds, but increases the mana cost of Direct Command by '''30-70%.''' Usable once every '''60''' seconds.
| 20
| Chaos 6
|- id="dragon_flare"
| {{Defense Shard|Dragon Flare}}
| Increases the projectile damage radius of Dragons Nest dragons by '''16-??64%(80%)''', and reduces damage falloff by '''18-??42% (50%)'''.
| 12
| Chaos 6
|- id="flaming_death"
| {{Defense Shard|Flaming Death}}
| EV2’s mega death laser sets enemies it hits on fire dealing '''50-22050% (2450%)''',050% of EV2’s Ability Power stat as damage over '''10''' seconds.
| 20
| Chaos 6
|- id="frosty_power"
| {{Defense Shard|Frosty Power}}
| Frostbite tower passes '''9-29%(34%)''' of its Defense Power stat to defenses within its frost aura.
| 20
| Chaos 6
|- id="serpent_gods_protection"
| {{Defense Shard|Serpent God’s Protection}}
| Towers and Blockades near the Obelisk take '''-1%''' to '''-10%(-14%)''' damage.
| 9
| Chaos 6
|- id="ghost_arrows"
| {{Defense Shard|Ghost Arrows}}
| The arrows of the Nether Archer can now bounce '''1-4(5)''' additional times.
| 12
| Chaos 7
|- id="manufacturers_overcharge"
| {{Defense Shard|Manufacturer’s Overcharge}}
| Weapon Manufacturer charges '''4-40%(52%)''' faster.
| 12
| Chaos 7
|- id="obelisk_shield"
| {{Defense Shard|Obelisk Shield}}
| Obelisk Shield absorption increased to '''10-70%(86%)'''.
| 15
| Chaos 7
|- id="oily_entrapment"
| {{Defense Shard|Oily Entrapment}}
| Increases Oil Geyser slow rate by '''3-15%(19%)'''.
| 12
| Chaos 7
|- id="viscous_oil"
| {{Defense Shard|Viscous Oil}}
| The oil effect from Oil Catapult now slows enemies by an additional '''2-??8%(10%)''', and also slows their attack speed by '''8-??20% (24%)'''.
| 12
| Chaos 7
|- id="snakes_on_a_plane"
| {{Defense Shard|Snakes on a plane}}
| Obelisk spawns a snake every 3 seconds that flies into an enemy dealing '''250100-1,250325%(370%)''' Defense Power Damage as magical Earth damage.
| 20
| Chaos 8
|- id="augmented_explosions"
| {{Defense Shard|Augmented Explosions}}
| Explosion radius of Nether Spiders and Slimes are '''15-65%(75%)''' bigger.
| 20
| Chaos 9
|- id="bubble_beam"
| {{Defense Shard|Bubble Beam}}
| Sand Vipers have an '''11-??25%(29%)''' chance on hit to bubble the target for '''2-??4''' seconds.
| 14
| Chaos 9
|- id="electric_arcing"
| {{Defense Shard|Electric Arcing}}
| Increases the number of targets for the Lightning Strike Aura by 4, but does '''90-??80%(76%)''' less damage.
| 10
| Chaos 9
|- id="frenzied_swarm"
| {{Defense Shard|Frenzied Swarm}}
| Moss Hornet movement speed is increased by '''500-??1300 (1500)'''.
| 16
| Chaos 9