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Aggression

1,218 bytes added, 15:40, 18 April 2015
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==Enemy Behavioral Patterns==
The Enemies in Dungeon Defenders 2 follow a priority list of targets within a certain range of them to determine what and when to start attacking.
 
In general, an enemy will attack anything within a certain aggression range of them, depending on the enemy type.
*For ranged Enemies this range is the same as their attack range.
*For melee Enemies it is a short range past their attack range. This range is increased when reduced below 50% health.
When an enemy enters into the range of a Sub-Core or Core, they will prioritize them over any other targets.
Enemies will focus their attention on any Hero within their aggression range over other targets.
{{stub}}
==Aggressive TauntsActive Fixation=={{stub}}The [[Squire]] is the only [[Heroes|Hero]] capable of an active aggression fixation. [[Provoke]] forces any [[Enemies]] hit to fixate their attention on the squire for the duration of the ability.
==Defenses Affecting Aggressive Attention=====Towers with Reduced Attention==={{stub}}[[Frostbite Tower]] and [[Poison Dart Tower]] draw a reduced amount of attention from incoming [[Enemies]]. An enemy will pick another [[Tower|Towers]] before these towers when the enemy is within range of both.
===Towers with Increased Attention==={{stub}}[[Spike Blockade]] and [[Arcane Barrier]] draw an increased amount of attention from incoming [[Enemies]]. An enemy will pick these [[Tower|Towers]] before other towers when the enemy is within range of both.
[[Category:Enemies]]
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