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Incursions

242 bytes removed, 15:52, 19 January 2023
Rewriting page overview and fixing a few broken links
Incursions are The Incursion game mode contains special versions of standard maps that can be played after a with additional unique challenges and [[ChaosMutators]] Trials map has been completed. Upon completing Completing a Chaos tier in [[Expeditions]] for the first time (Chaos 1-7), one or two incursions are unlocked for that Chaos tier. Each map has unique playing conditions that are found only on that map, and in will unlock a set of Incursion modemaps each time. [[Enemies#Minibosses|Minibosses]] will drop less gear upon defeat, but and will drop more than normal amounts of [[Pets|pet]] consumables and eggs. On all incursion Incursion maps, the 'Replay from Wave' function is disabled.
Upon completing the Incursion you permanently unlock an [[Weapons#Unique_Weapon|Incursion weapon]], which can be purchased from the [[Tavern#Wayfarer|Wayfarer]] for 500 [[Defender Medals]]. Most Incursion weapons have a chance to drop in the victory chest on the Incursion map that unlocked it, each time it is played. Incursion weapons are Legendary rarity weapons that come with a unique locked [[Mods|Mod]] that can only be rerolled and cannot be replaced or transferred to other weapons.
Upon completing On some Incursion maps, the incursion you permanently unlock enemies in a lane and the miniboss will randomly be assigned [[Weapons#Unique_Weapon|special weaponMutators]], which can be purchased from the [[Tavern#Wayfarer|Wayfarer]] for 500 [[Defender Medals]]. Most special weapons have a chance to drop in the victory chest on the Incursion map that unlocked itfollowing pool of six possible choices: 1) '''Speedy''', +15% movement speed; 2) '''Trollblood''', +3% HP regen every 5 sec; 3) '''Tenacious''', each time it is played. Each special weapon is a legendary drop+35% crowd control resilience; 4) '''Healthy''', for the Chaos level it is earned on. Each one will have the first [[Mods|MOD]] slot locked with a special MOD that only comes on that weapon+15% health; 5) '''Grounded''', and cannot be moved off of it or replaced. The special MOD can be rerolled though. They will also come with a second MOD that is normal and can be [[Upgrade#Tinkering|moved]]knocked up; 6) '''Mighty''', [[Upgrade#Tinkering|replaced]] or rerolled+15% attack damage.
 On some incursion maps, the enemies in a lane and the miniboss will randomly be assigned mutators from the following pool of six possible choices: 1) '''Speedy''', +15% movement speed; 2) '''Trollblood''', +3% HP regen every 5 sec; 3) '''Tenacious''', +35% crowd control resilience; 4) '''Healthy''', +15% health; 5) '''Grounded''', cannot be knocked up; 6) '''Mighty''', +15% attack damage.     ==[[ChaosExpeditions#Chaos_I|Chaos I]] Incursions==
==[[ChaosExpeditions#Chaos_II|Chaos II]] Incursions==
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==[[ChaosExpeditions#Chaos_III|Chaos III]] Incursions==
===Dawn of the Blood Moon===
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==[[ChaosExpeditions#Chaos_IV|Chaos IV]] Incursions==
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==[[ChaosExpeditions#Chaos_V|Chaos V]] Incursions==
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==[[ChaosExpeditions#Chaos_VI|Chaos VI]] Incursions==
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==[[ChaosExpeditions#Chaos_VII|Chaos VII]] Incursions==
== History ==
* [[File:DD2_Splash_Logo.png|35px]] '''???August 28th, 2019''' : First Prime Incursions added.* [[File:Isle_of_Dread_Logo_Splash.png|35px]] '''4.0''' : Dark Awakening Incursion added.* [[File:Protean_Shift_Logo_Splash.png|35px]] '''3.0''' : Some Incursion have been added to Adventures.* [[File:DD2_Splash_Logo.png|35px]] '''1.1''' : Revenge of the Yeti Incursion added.* [[File:DD2_Splash_Logo.png|35px]] '''1.0''' : Incursions and its special weapons added to Chaos difficulties, separated into tiers with a slightly different loot roster.
* '''[Early Access 19.0]''' : Removed Nightmare difficulty and leaving Incursions only on Hard difficulty. Also removed special weapons from Incursions's loot table.
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