== Attack Types ==Dungeon Defenders 2 has a brand new system for damage'''''<u>NOTE : THIS PAGE IS STILL UNDER CONSTRUCTION. THIS IS NOT FINAL. THERE WILL BE UPDATES EVENTUALLY. Overall, there are two types of damage:* [[:Category:Magical_Damage|Magical Damage]]* [[:Category:Physical_Damage|Physical Damage]]</u>'''''
{|class="wikitable" style==Special Elementals===Various damage types also can apply any of 5 special elemental effects, which are used for finishing combos"display:; text-align:center;"* [[:Category:Fire_Element|Fire Elemental Effect]]-! Combo Starter !! Combo Finisher !! Result* [[:Category:Water_Element|Water Elemental Effect]]-* [[:Category:Earth_Element|Poison ||Earth Elemental Effect]] || Petrify|-* [[:Category:Storm_Element|Drench ||Storm Elemental Effect]]|| Electrocute|-|Drench || Frost || Freeze|-| Oil || Fire || Ignite|-| Freeze || Earth || Shatter* [[:Category:Crushing_Element|Crushing Elemental Effect]]}
=Elements= Attack Combos ==A "Combo" in Dungeon Defenders 2 has two phases, the starter and the finisher* '''Water:''' Needs Info.* '''Storm:''' Needs Info.* '''Frost:''' Needs Info.* '''Poison:''' Needs Info.* '''Earth:''' Needs Info.* '''Oil:''' Needs Info.* '''Fire:''' Needs Info.
===Combo Start===
The "start" of the combo is started by either a Hero [[:Category:Defense|Defense]] or Hero [[:Category:Ability|Ability]] that applies a special debuff of some sort. This debuff has its own, separate properties. Certain [[Environmental Traps]] can also be used to start certain combos.
=Elemental Combos===Status Combo Starts====* [[Frozen]] ([[Frostbite_Tower|Frostbite Tower]] - [[:Category:Apprentice|Apprentice]] [[:Category:Defense|Tower]]) -- Applies a [[Stun]]* [[Oiled]] ([[Oil_Flask|Oil Flask]] - [[:Category:Huntress|Huntress]] [[:Category:Ability|Ability]]) -- Applies a [[Slow]]* [[Drenched]] ([[Geyser_Trap|Geyser Trap]] - [[:Category:Huntress|Huntress]] [[:Category:Defense|Trap]]) -- Applies a [[Slow]]
===Combo FinishPetrify===The "Finish" of the combo [[File:Petrify.gif|300px|right]]Petrify is instigated by a special elemental effect taken by an stun that turns [[enemies]] into stone when earth damage comes in contact with poisoned [[Enemies|enemy]]. These "Finisher* It's" do approximately a 6s stun.* Petrified flying mobs drop out of the air and instantly die if they land in a void, This does not apply debuffs themselves, it is simply dealing damage that activates work for [[Dark Assassin|Dark Assassins]].* Causes the combo. This means that attacks that deal "Storm" [[Enemies#Bosses|Drakenlord]] to take full damage can Electrocute enemies that are Drenched, and attacks that deal "Fire" damage can whilst petrified even if his shield hasn't been disabled by ignite Oiled enemiesor [[Shards|burning strikes]] first. Elemental Bonus Damage on * Has the best body block, petrified mobs form a physical barrier which prevents un-petrified [[:Category:WeaponsEnemies|Weaponsmobs]] can apply theses special elemental effects too, as can some from walking past (to a degree).* Counts towards [[Environmental TrapMods|controller mods]]s .* Has diminishing returns (such as from FallingDR).
<br><br><br>===Electrocute=Status Combo finishers==[[File:Electrocute.gif|300px|right]] Electrocute is a stun that shocks [[enemies]] when storm damage comes in contact with a drenched [[Enemies|enemy]].* It's approximately a 6s stun.* Has body block, but the body block is worse than petrify.* Counts towards [[Mods|controller mods]].* Counts towards [[Mutators|Controlled Burn Mutator]].* Has diminishing returns (DR). <br><br><br>===Ignite===It should be noted that the finishers "Fire" [[File:Ignite.gif|300px|right]] * Causes [[Enemies|mobs]] to take 25% more damage from all sources while ignited.* Burn is not ignite, [[Mods|embermount flames mod]], [[Shards|burning strikes shard]], etc are burn and "Storm" simply refer to do not provide the damage dealt to bonus.* Oil type [[defenses]] inherently slows [[Enemies|mobs]] by a %, since the target with status disappears when a combo occurs , you'll lose oil and the Combo Beginnerslow once ignite procs. It doesn* Ignite can't matter if it's from a tower be applied to [[Enemies#Bosses|Phoenix]] or a hero[[Enemies#Bosses|Genie King Bosses]], [[Shards|Melting Point]] can.* [[:Category:Fire_ElementShards|Fire AttacksMelting point]] ends ([[OiledCountess]] [[shards|shard]]) is a separate form of ignite that applies a 30%~35% debuff and stacks with standard ignite. <br><br><br>===Freeze===[[IgniteFile:Freeze.gif|300px|right]] * It's approximately a 4s stun.* Slows [[:Category:Water_ElementEnemies|Water Attacksmobs]] do not currently by 40% for 2 seconds after the end combosof the stun.* Cannot be applied to [[:Category:Earth_ElementEnemies#Special Level Enemies|Earth Attacksfrost mobs]] do not currently end combos.* Can drop flying mobs & void-kill like petrify. The kill does not Work against [[:Category:Storm_ElementDark Assassin|Storm AttacksDark Assassins]] ends .* Counts towards [[DrenchedMods|controller mods]] with .* Counts towards [[ElectrocuteMutators|Controlled Burn Mutator]].* Has diminishing returns (DR). <br><br><br>===Shatter===[[File:Category:Crushing_ElementShatter.gif|300px|Crushing Attacksright]] ends * The earth damage providing the shatter will deal 50% more damage.* Slows [[FrozenEnemies|mobs]] with by 40% for 2 seconds after the end of the stun.* Is a 2.5s stun.* Does not have DR on it's own but will get affect from it on any other stun.* Counts towards [[ShatterMods|controller mods]]. [[Category:StatsDungeon Defenders 2]]