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Elements

2,585 bytes added, 01:44, 11 April 2015
Created page with "== Attack Types == Dungeon Defenders 2 has a brand new system for damage. Overall, there are two types of damage: * Magical Damage * :Category:P..."
== Attack Types ==
Dungeon Defenders 2 has a brand new system for damage. Overall, there are two types of damage:
* [[:Category:Magical_Damage|Magical Damage]]
* [[:Category:Physical_Damage|Physical Damage]]

===Special Elementals===
Various damage types also can apply any of 5 special elemental effects, which are used for finishing combos:
* [[:Category:Fire_Element|Fire Elemental Effect]]
* [[:Category:Water_Element|Water Elemental Effect]]
* [[:Category:Earth_Element|Earth Elemental Effect]]
* [[:Category:Storm_Element|Storm Elemental Effect]]
* [[:Category:Crushing_Element|Crushing Elemental Effect]]

== Attack Combos ==
A "Combo" in Dungeon Defenders 2 has two phases, the starter and the finisher.

===Combo Start===
The "start" of the combo is started by either a Hero [[:Category:Defense|Defense]] or Hero [[:Category:Ability|Ability]] that applies a special debuff of some sort. This debuff has its own, separate properties. Certain [[Environmental Traps]] can also be used to start certain combos.

====Status Combo Starts====
* [[Frozen]] ([[Frostbite_Tower|Frostbite Tower]] - [[:Category:Apprentice|Apprentice]] [[:Category:Defense|Tower]]) -- Applies a [[Stun]]
* [[Oiled]] ([[Oil_Flask|Oil Flask]] - [[:Category:Huntress|Huntress]] [[:Category:Ability|Ability]]) -- Applies a [[Slow]]
* [[Drenched]] ([[Geyser_Trap|Geyser Trap]] - [[:Category:Huntress|Huntress]] [[:Category:Defense|Trap]]) -- Applies a [[Slow]]

===Combo Finish===
The "Finish" of the combo is instigated by a special elemental effect taken by an enemy. These "Finisher's" do not apply debuffs themselves, it is simply dealing damage that activates the combo. This means that attacks that deal "Storm" damage can Electrocute enemies that are Drenched, and attacks that deal "Fire" damage can ignite Oiled enemies. Elemental Bonus Damage on [[:Category:Weapons|Weapons]] can apply theses special elemental effects too, as can some [[Environmental Trap]]s (such as from Falling).

====Status Combo finishers====
It should be noted that the finishers "Fire" and "Storm" simply refer to the damage dealt to the target with the Combo Beginner. It doesn't matter if it's from a tower or a hero.
* [[:Category:Fire_Element|Fire Attacks]] ends [[Oiled]] with [[Ignite]]
* [[:Category:Water_Element|Water Attacks]] do not currently end combos.
* [[:Category:Earth_Element|Earth Attacks]] do not currently end combos.
* [[:Category:Storm_Element|Storm Attacks]] ends [[Drenched]] with [[Electrocute]]
* [[:Category:Crushing_Element|Crushing Attacks]] ends [[Frozen]] with [[Shatter]]
[[Category:Stats]]
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