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Upgrade

156 bytes removed, 19:58, 3 July 2023
Made it more clear, deleted outdated stuff.
==Mechanics==
The Upgrade menu can be opened by CTRL + LClick on the item. Only [[Shards]], [[Armor]], [[Weapons]] and [[WeaponsRings]] can be upgraded. Each item can usually be upgraded numerous times. Gear and relics can be upgraded up to 30 10 times if it is Epic and above, 60 if it is Legendary, and cannot rings can be upgraded if it is lower than Epicup to 50 times.
For Shards, the max upgrade level varies between each shard.
==Pre-Trials Protean Shift Update==[[File:Itemupgrade.jpg|thumb|328x328px]]Items could be upgraded at [[Tavern#Lily.27s_Upgrade_Shop|LilyAs of the Protean Shift update, gear upgrades are performed within the player's Upgrade Shop]] through the process of enchantinginventory. Enchanting is a way There are 4 cores to improve items of rarity Powerful or better. It is one of the main gold sinks in the game upgrading gear: Upgrading, Evolving, Advancing, and has been changed at times to help reflect the state of the economyTinkering.<br />
The number <tabber>Upgrading=* This process is for increasing the base stats of times an the item can be upgraded is limited by the Max Upgrade Items seen at such as Hero Damage, Defense Health, etc. This process consumes [[Gold]] or [[Defender Medals]], along with motes from the bottom chaos tier of the current item description between Sell Value and Required Level. This max Additionally, it could require the respective upgrade material and ampoules from the chaos level appears of the item. An exhaustive list of these materials can be found in [[Crafting Materials]]. Uniquely, boots require Plain, Shiny, or Pristine leather when advancing from 9/10 to be limited by 10/10 on the item level giving a theoretical maximum . Cost of upgrading depends on class of 50item (e.g. helmet, boots etc). It does not depend on the item's rarity.[[File: Upgrade Menu Example.png|border|right|300px]]===Enchanting Formula===:'''These formulas were calculated by players on 22Cost from 0/10 to 10/2015.10''':{| class="wikitable"|-! Chaos Level !! Ampoules !! Motes !! Corresponding MaterialThe fusion power required per |-| Chaos 1 || 0 || 10 || 0 |-| Chaos 2 || 0 || 10 || 0|-| Chaos 3 || 0 || 20 || 0 |-| Chaos 4 || 0 || 10 || 0 |-| Chaos 5 || 0 || 20 || 2|-| Chaos 6 || 0 || 20 || 2 |-| Chaos 7 || 0 || 20 || 2|-| Chaos 8 || 0 || 80 || 20 |-| Chaos 9 || 10 || 100 || 50|-| Chaos 10 || 10 || 100 || 50 |}|-|Evolving={|* This process is for advancing gear to the next Chaos level . This is dependent on useful to preserve rare mods or items with high base stats. This process consume [[Gold]] or [[Defender Medals]] as well as ampoules of the next tier. Advancing [[Rings]] to the current upgrade next Chaos level and the rarity by following formulaecosts only [[Gold]] or [[Defender Medals]]. [[File:Evolve Menu Example.png|border|right|300px]]:'''Cost for evolving''':FusionPower {| class= UpgradeLevel * (ItemRarity * 4)"wikitable"|-! Chaos Level !! Ampoules !! Gold / Defender Medals|-TotalFusionPower = UpgradeLevel*(Upgradelevel+| Campaign to Chaos 1 || 1)|| 5,125 /75|-| Chaos 1 to Chaos 2 * (ItemRarity * 4)|| 1 || 5,125 / 100|-| Chaos 2 to Chaos 3 || 1 || 16,375 / 120Item rarity values are:|-* Worn = | Chaos 3 to Chaos 4 || 1|| 40,000 / 140* Powerful = 3|-* Rare = | Chaos 4to Chaos 5 || 1 || 62,800 / 160* Mythical = |-| Chaos 5to Chaos 6 || 1 || 94,600 / 180 |-* Legendary = | Chaos 6to Chaos 7 || 1 || 132,400 / 200|-| Chaos 7 to Chaos 8 || 1 || 200,000 / 400===Gold Cost===|-The gold cost of upgrading an item is dependent on the current upgrade level| Chaos 8 to Chaos 9 || 1 || 2,000,000 / 2, the rarity and the number of items being fused.000|-(Formula missing)* Powerful = | Chaos 9 goldto Chaos 10 || 1 || 2,000,000 / 2,000* Rare = 3 gold|}* Mythical = 16 gold|}* Legendary |-|Advancing= 19 gold{|=== Item upgrade boosters ===Some items can be used with * This process is for advancing gear to the next rarity level. It consumes a number of Ampoules which are the same tier as the item and [[Gold]] or [[Tavern#Lily.27s_Upgrade_Shop|enchantressDefender Medals]] to boost the amount . The number of fusion power gained. Please note that ampoules and gold does not depend on the following fusion power values were obtained by fusing with legendary items; it is expected that these numbers are static item's rarity but this has not been verifiedits chaos level.[[File: Advance Menu Example.png|border|right|300px]]:'''Cost for advancing''':
{| class="wikitable"
|-
! Item Name Chaos Level !! Source !! Fusion Power Gained Ampoules !! Gold cost at upgrade level 1/ Defender Medals|-| Campaign || 0 || 6,705 / 25
|-
| Small Item Upgrade Booster Chaos 1 || * [[Daily Missions]]* [[Tavern#Adventurer2 |War Recruiter| 6,705 /Treasure Pirate]] (20 [[Wyvern Tokens]]) || 2812|| 25025
|-
| Item Upgrade Booster Chaos 2 || * [[Daily Missions]] * [[Tavern#Adventurer3 |War Recruiter| 15,255 /Treasure Pirate]] (500 [[Defender Medals]])|| 5635|| 50045
|-
| Large Item Upgrade Booster Chaos 3 || 7 || 27,630 / 60|-| Chaos 4 || 7 || 39,090 / 70 |-| Chaos 5 || 13 || 43,940 / 70|-| Chaos 6 || 10 || 59,515 / 70* [[Daily Missions]]|-* [[Tavern#Adventurer|War RecruiterChaos 7 || 30 || 677,820 /Treasure Pirate]] (40 [[Wyvern Tokens]]) 200|-|Chaos 8 | Unknown| 30 || 777,820 / 200|-| Chaos 9 || 15 || 877,820 / 200|-| Chaos 10 || 30 || 1,228,948 / 200| Unknown}
|}
 == Protean Shift Update ==As of the Protean Shift update, gear upgrades are performed within the player's inventory. There are 4 cores to upgrading gear: Upgrading, Evolving, Advancing, and |-|Tinkering.<br /> ===Upgrading===This process is for increasing the base stats of the item such as Hero Damage, Defense Health, etc. This process consumes [[Gold]] or [[Defender Medals]] as well as the respective item upgrade material. An exhaustive list of these materials can be found in [[Tinker Materials]]. Uniquely, boots require Plain, Shiny, or Pristine leather when advancing from 9/10 to 10/10 on the item. Cost of upgrading depends on class of item (e.g. helmet, boots etc). It does not depend on item's rarity{|===Evolving===This process is for advancing gear to the next Chaos level. This is useful to preserve rare mods or items with high base stats. This process consume [[Gold]] or [[Defender Medals]] as well as the respective item upgrade material. ===Advancing===This process is for advancing gear to the next rarity level. It consumes a number of Ampoules which are the same tier as the item. ===Tinkering===* This process is for transferring M.O.D.S from one item to another. Beware, transferring a mod from a lower Chaos tier item to a higher Chaos tier item will mean that you lose any growth of the mod's stat. This process consumes [[Defender Medals]] or [[Gems]].[[Tinkering|Click here to learn more about Tinkering.]]</tabber>
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