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Genie King

92 bytes added, 12 March
m
some minor touching ups
* The Genie King is a stationary boss, meaning that he can only be fought in one or several specific areas in the map. In this boss fight's case, the Genie King has a specific starting spot and will later teleports to either one of 5 other spots whenever a health breakpoint is reached.
* The Genie King boss fight cycles through two types of phases - a damage phase and immunity phase. Every time a quarter of the boss' max HP is lowered, a health breakpoint has been reached and the Genie King will teleport on another spot, entering his immunity phase (indicated with a bubble shield). Multiple Wind Lords ''(see below)'' will spawn around the map to sustain the Genie King's immunity, they will need to be defeated for the boss to re-enter the his damage phase. Once another quarter of HP has been taken away, the process begins immunity phase starts again. Rinse and repeat until the Genie King's fully out of health.
* The Genie King's attack pattern generally revolves around spitting his elemental projectiles twice before and after firing his eyebeams. Should any heroes end up getting too close to the boss, the Genie King will use his close combat attacks.
* The Genie King is untargetable by defenses and immune to defense damage/crowd control effects. The boss also has no damage reduction resistance.
Gameplay-wise, while both Genie Kings shares the same types of attacks and behaviors (such as Tongue Sweeps, Elemental Eyebeams/Projectiles, Minion Summoning and Health Breakpoints), that's where the similarities ends as the mechanics utilizing those behaviors has major differences between both iterations.
* DD1's Genie King has only three types of Eyebeams and Projectiles. They do not inflict any crippling debuffs and is only has a different short to mid-rangedattack patterns.
* DD1's Genie King has a hiding phase (instead of an immunity phase) where he teleports to inside one of many hidden lamps within the map once a health breakpoint has been reached. To re-enter his damage phase again, players will need find and activate the targeted lamp to release the boss.
* Instead of summoning Wind Lord minions, the Genie King in DD1 summons Djinnlets, smaller-sized versions of the DD1 enemy [https://dungeondefenders.fandom.com/wiki/Djinn Djinns].
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