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  • Hard Mode increases lane pressure through increased raw power and speed on enemies. We tuned the experience around having a full Hero Deck and maxi Enemies on Hard Mode have higher base health and increased health gains per level.
    12 KB (1,862 words) - 17:15, 15 November 2023
  • * Adjusted base movement speed of each enemy type. Goblins and kobolds now lead the charge. Everything els ==== Defense Speed ====
    30 KB (4,865 words) - 14:28, 20 March 2015
  • | EMP Trap slows enemies to '''70-62%''' speed for '''1-3''' seconds. (62%, 3 seconds -> 58%, 4 seconds) | Nether Archer arrows now make enemies move at '''50-42%''' speed for '''0-4''' seconds. (42%, 4 seconds -> 38%, 6 seconds)
    105 KB (15,402 words) - 06:10, 28 April 2024
  • ...s in the Yeti Incursion. They move much faster than usual (about the same speed as [[Berserker Orcs]]), and slow you or your [[defenses]] on hit, much like ...possible when pushing into higher in [[Onslaught]] such as [[Blaze Balloon|Blaze Balloons]] or [[Flame Aura]]. Though it isn't essential.
    4 KB (724 words) - 21:01, 12 November 2023