Difference between revisions of "Defenses"
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<gallery widths=100px heights=100px mode="packed"> | <gallery widths=100px heights=100px mode="packed"> | ||
− | File: | + | File:Apprentice_flameburst.png|link=Flamethrower Tower|''[[Flamethrower Tower]]'' |
− | File: | + | File:Apprentice_frostbite.png|link=Frostbite Tower|''[[Frostbite Tower]]'' |
− | File: | + | File:Apprentice_Earthshatter.png|link=Earthshatter Tower|''[[Earthshatter Tower]]'' |
− | File: | + | File:Squire_cannonball.png|link=Cannonball Tower|''[[Cannonball Tower]]'' |
− | File: | + | File:Squire_ballista.png|link=Ballista|''[[Ballista]]'' |
− | File: | + | File:Huntress_poison_tower.png|link=Poison Dart Tower|''[[Poison Dart Tower]]'' |
− | File: | + | File:Monk_sky_guard.png|link=Sky Guard Tower|''[[Sky Guard Tower]]'' |
− | File: | + | File:AbyssLord_Ramster.png|link=Skeletal Ramster|''[[Skeletal Ramster]]'' |
− | File: | + | File:AbyssLord_BoneArchers.png|link=Bone Archers|Skeletal Archers|''[[Bone Archers|Skeletal Archers]]'' |
− | File: | + | File:Lavamancer_Volcano.png|link=Volcano|''[[Volcano]]'' |
− | File: | + | File:Mystic_SerpentsCoil.png|link=Serpents Coil|Serpent's Coil|''[[Serpents Coil|Serpent's Coil]]'' |
− | File: | + | File:Mystic_SandViper.png|link=Sand Viper|''[[Sand Viper]]'' |
− | File: | + | File:Mystic_Obelisk.png|link=Obelisk|''[[Obelisk]]'' |
− | File: | + | File:Dryad_HarpysPerch.png|link=Harpy's Perch|''[[Harpy's Perch]]'' |
− | File: | + | File:Initiate_Firework_Cannon.png|link=Firework Cannon|''[[Firework Cannon]]'' |
+ | File:Initiate_Chi_Spirit_Tower.png|link=Chi Spirit Tower|''[[Chi Spirit Tower]]'' | ||
+ | File:Apprentice_flameburst.png|link=Flameburst Tower|''[[Flameburst Tower]]'' | ||
+ | File:Adept_Tesla_Coil.png|link=Tesla Coil|''[[Tesla Coil]]'' | ||
+ | File:Adept_hailstorm.png|link=Hailstorm Tower|''[[Hailstorm Tower]]'' | ||
+ | File:Adept_Crystal_Hammer.png|link=Crystal Hammer|''[[Crystal Hammer]]'' | ||
+ | File:Mercenary_Nether_Archer.png|link=Nether Archer|''[[Nether Archer]]'' | ||
+ | File:Mercenary_Elvish_Artillery_Cannon.png|link=Elvish Artillery Cannon|''[[Elvish Artillery Cannon]]'' | ||
+ | File:Countess_Flak_Cannon.png|link=Flak Cannon|''[[Flak Cannon]]'' | ||
+ | File:Countess_Oil_Catapult.png|link=Oil Catapult|''[[Oil Catapult]]'' | ||
+ | File:Countess_Elder_Dragon.png|link=Elder Dragon|''[[Elder Dragon]]'' | ||
</gallery> | </gallery> | ||
Revision as of 05:56, 9 September 2022
Defenses are the core to defending Etheria.
They require Green Mana to be build, upgraded and repaired.
Every Hero has 4 defenses with exception to Barbarian and Gun Witch, who have no defenses, and Dryad and Mystic, who have a 5th defense to provide a way of healing.
There are 5 types of Defenses: Towers, Blockades, Traps, Auras and Beams.
Contents
Blockades
Blockades are Defenses that focus on Defense. They have wide hitboxes with a lot of health and a small to medium range cap.
Blockades deal damage, but they can also have a supporting roll such as slowing or stunning enemies, and buffing heroes.
They include:
Towers
Towers are Defenses that focus on Offense. They have small hitboxes with some health and often a large range cap.
There is much variation between towers, some have projectiles, others have beams. Most are damaging, but there are also CC Towers. They can be AoE or Single Target.
They include:
Traps
Traps are Defenses that focus on Offense. As health they have an certain amount of charges. They have a small trigger radius and a larger detonation radius, each trigger removes a charge.
The Dryad is an exception, her traps act more like Auras, no trigger radius and a percentage as health.
Traps are mainly damage dealers, but they can have supporting rolls such as slowing, stunning or charming enemies.
They include:
Auras
Auras are Defenses that focus on Offense. As health they have a durability displayed by a percentage. They have a medium range cap.
Auras are damage dealers, with rarely some supporting rolls like buffing defenses.
They include:
Nodes
Nodes are Defenses that focus on Offense, made of multiple nodes, requiring at least 2 placed nodes to be summoned. As health they have a durability displayed by a percentage. They have set ranges.
Nodes are damage dealers and can be support such as reflecting projectiles and buffing defenses.
They include: