Difference between revisions of "Ancient Power"
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m (Fixing description for ancient lifesteal, and adding periods to the ends of the descriptions.) |
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|? | |? | ||
|Ancient Ability Power | |Ancient Ability Power | ||
− | |Ability Power increased by x% | + | |Ability Power increased by x%. |
|4% | |4% | ||
|6% | |6% | ||
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|? | |? | ||
|Ancient Heroic Power | |Ancient Heroic Power | ||
− | |Hero Damage increased by x% | + | |Hero Damage increased by x%. |
|4% | |4% | ||
|6% | |6% | ||
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|? | |? | ||
|Ancient Health | |Ancient Health | ||
− | |Hero Health increased by x% | + | |Hero Health increased by x%. |
|4% | |4% | ||
|6% | |6% | ||
Line 101: | Line 101: | ||
|? | |? | ||
|Ancient Resistance | |Ancient Resistance | ||
− | |All resistances increased by x% | + | |All resistances increased by x%. |
|4% | |4% | ||
|6% | |6% | ||
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|? | |? | ||
|Ancient Life Steal | |Ancient Life Steal | ||
− | |Primary/Secondary attacks heal for x% | + | |Primary/Secondary attacks heal for x% of damage dealt. |
|1% | |1% | ||
|2% | |2% | ||
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|? | |? | ||
|Ancient Fortification | |Ancient Fortification | ||
− | |Defense Health increased by x% | + | |Defense Health increased by x%. |
|4% | |4% | ||
|6% | |6% | ||
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|? | |? | ||
|Ancient Destruction | |Ancient Destruction | ||
− | |Defense Power increased by x% | + | |Defense Power increased by x%. |
|4% | |4% | ||
|6% | |6% | ||
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|? | |? | ||
|Ancient Strikes | |Ancient Strikes | ||
− | |Defense Range increased by x% | + | |Defense Range increased by x%. |
|1% | |1% | ||
|2% | |2% | ||
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|? | |? | ||
|Ancient Builder | |Ancient Builder | ||
− | |Tower Build Time decreased by x% | + | |Tower Build Time decreased by x%. |
|4% | |4% | ||
|6% | |6% | ||
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|? | |? | ||
|Ancient Respawn | |Ancient Respawn | ||
− | |Hero Respawn Time is reduced by x% | + | |Hero Respawn Time is reduced by x%. |
|12% | |12% | ||
|18% | |18% | ||
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|? | |? | ||
|Ancient Defense Critical Damage | |Ancient Defense Critical Damage | ||
− | |Defense Critical Damage increased by x% | + | |Defense Critical Damage increased by x%. |
|4% | |4% | ||
|6% | |6% | ||
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|? | |? | ||
|Ancient Defense Critical Chance | |Ancient Defense Critical Chance | ||
− | |Defense Critical Chance increased by x% | + | |Defense Critical Chance increased by x%. |
|1% | |1% | ||
|2% | |2% | ||
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|? | |? | ||
|Ancient Hero Critical Chance | |Ancient Hero Critical Chance | ||
− | |Hero Critical Chance increased by x% | + | |Hero Critical Chance increased by x%. |
|1% | |1% | ||
|2% | |2% | ||
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|? | |? | ||
|Ancient Hero Critical Damage | |Ancient Hero Critical Damage | ||
− | |Hero Critical Damage increased by x% | + | |Hero Critical Damage increased by x%. |
|4% | |4% | ||
|6% | |6% |
Revision as of 16:32, 1 October 2022
Ancient Powers are obtained through the game's prestige system. In exchange for losing almost all progress in the game, you gain EXP and Gold bonuses, and Ancient Powers that apply to all players in your game session. It is intended for end-game players who have exhausted all other methods of improving their characters.
Obtaining Ancient Power for the very first time requires the following conditions to be met:
Each time you reset, the Floor level requirement increases, but the Ascension level requirement does not. If you do not have a minimum Ascension level of at least 250, you may need to spend extra time farming experience before you can do another reset. The more minimum ascension you can get before your first reset, the easier it will be to solo your way back up to your next target floor. Generally, it is recommended that you reach Chaos 9 (which skips you to floor 300) before resetting for the first time.
See Ancient Power Calculations for more information about minimum starting Floors, the minimum Floor required to do your next reset, and how minimum Ascension is calculated.
Once you are ready to do a reset, speak to Mananode in Town.
After Resetting
The following things will happen each time you do a reset:
- You will gain 1 Ancient Power point to spend in any of the 14 Ancient Powers.
- You will receive a random Prestigious weapon. Its unique mod will have a minimum quality of 5/10.
- Your Gold and EXP bonuses will be incremented by 5%.
- Ascension Talent Caps for Talents with an original cap of 140 will be increased. See Ancient Power Calculations for how Talent Cap increases are calculated.
- All items in your shop will be returned to your inventory (or the Scavenger, if your inventory is full).
- Your minimum Onslaught Floor will increase.
- The Onslaught Floor required for the next reset may increase.
- Your Ascension level will be set to your minimum Ascension level.
- All of your Armor, Weapons, and Relics will be downgraded to Campaign level (includes all equipped items and items in your Vault).
- All of your ungilded Shards and Hyper Shards will be downgraded to level 1 (includes all equipped shards and shards in your Vault).
- You now have a chance to earn Prestigious weapons, Mananode Gifts, and Defender Packs from Onslaught Floors you have previously beaten again.
The following things are not downgraded or reset during a reset:
- Rings and Pets
- The quality of your Mods (out of 10), though their Chaos level will still be downgraded along with the item.
- Mastery progress.
- Wayfarer weapons already unlocked.
- Cosmetics
- Defender Packs
Powers
Each Ancient Power reaches maximum effectiveness at 10 points (except Ancient Respawn, which only needs 5 points). Ancient Powers from all players in a map are added together.
Icon | Power | Description | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|---|
? | Ancient Ability Power | Ability Power increased by x%. | 4% | 6% | 8% | 9% | 10% | 12% | 14% | 16% | 18% | 20% |
? | Ancient Heroic Power | Hero Damage increased by x%. | 4% | 6% | 8% | 9% | 10% | 12% | 14% | 16% | 18% | 20% |
? | Ancient Health | Hero Health increased by x%. | 4% | 6% | 8% | 9% | 10% | 12% | 14% | 16% | 18% | 20% |
? | Ancient Resistance | All resistances increased by x%. | 4% | 6% | 8% | 9% | 10% | 12% | 14% | 16% | 18% | 20% |
? | Ancient Life Steal | Primary/Secondary attacks heal for x% of damage dealt. | 1% | 2% | 3% | 4% | 5% | 6% | 7% | 8% | 9% | 10% |
? | Ancient Fortification | Defense Health increased by x%. | 4% | 6% | 8% | 9% | 10% | 12% | 14% | 16% | 18% | 20% |
? | Ancient Destruction | Defense Power increased by x%. | 4% | 6% | 8% | 9% | 10% | 12% | 14% | 16% | 18% | 20% |
? | Ancient Strikes | Defense Range increased by x%. | 1% | 2% | 3% | 4% | 5% | 6% | 7% | 8% | 9% | 10% |
? | Ancient Builder | Tower Build Time decreased by x%. | 4% | 6% | 8% | 9% | 10% | 12% | 14% | 16% | 18% | 20% |
? | Ancient Respawn | Hero Respawn Time is reduced by x%. | 12% | 18% | 24% | 27% | 30% | 30% | 30% | 30% | 30% | 30% |
? | Ancient Defense Critical Damage | Defense Critical Damage increased by x%. | 4% | 6% | 8% | 9% | 10% | 12% | 14% | 16% | 18% | 20% |
? | Ancient Defense Critical Chance | Defense Critical Chance increased by x%. | 1% | 2% | 3% | 4% | 5% | 6% | 7% | 8% | 9% | 10% |
? | Ancient Hero Critical Chance | Hero Critical Chance increased by x%. | 1% | 2% | 3% | 4% | 5% | 6% | 7% | 8% | 9% | 10% |
? | Ancient Hero Critical Damage | Hero Critical Damage increased by x%. | 4% | 6% | 8% | 9% | 10% | 12% | 14% | 16% | 18% | 20% |