Difference between revisions of "Enemies"
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When a map wave is generated, the drops/loot allocated to that wave is sorted out to all monsters in that wave. This means that having a sub core destroyed does not have any effect on item drop rates (with total XP and Gold also reduced). | When a map wave is generated, the drops/loot allocated to that wave is sorted out to all monsters in that wave. This means that having a sub core destroyed does not have any effect on item drop rates (with total XP and Gold also reduced). | ||
− | + | === Story === | |
− | ==Non-Resistant Enemies== | + | These monsters are known as the Old Ones, the overarching evil entities in the Dungeon Defenders universe. In Dungeon Defenders 1 the 4 heroes accidentally break open the prison of the Old Ones. The story assumes that the rest of the Old Ones that remain free are behind the attacks on Dragonfall in Dungeon Defenders 2. |
+ | |||
+ | ==List of Enemies== | ||
+ | ===Non-Resistant Enemies=== | ||
*[[Goblins (Regular)|Goblins]] | *[[Goblins (Regular)|Goblins]] | ||
*[[Goblins (Bomb)|Bomb Goblins]] | *[[Goblins (Bomb)|Bomb Goblins]] | ||
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*[[Ogres]] | *[[Ogres]] | ||
*[[Lady Orcs]] | *[[Lady Orcs]] | ||
− | ==Physical Resistant Enemies== | + | ===Physical Resistant Enemies=== |
*[[Orcs]] | *[[Orcs]] | ||
− | ==Magic Resistant Enemies== | + | ===Magic Resistant Enemies=== |
*[[Drakins]] | *[[Drakins]] | ||
*[[Warboars]] | *[[Warboars]] | ||
− | ==Flying Enemies== | + | ===Flying Enemies=== |
*[[Wyverns]] | *[[Wyverns]] | ||
*[[Kobolds (Flying)|Flying Kobolds]] | *[[Kobolds (Flying)|Flying Kobolds]] | ||
*[[Lightning Bugs]] | *[[Lightning Bugs]] | ||
[[Category:Maps]] | [[Category:Maps]] |
Revision as of 12:41, 18 April 2015
Contents
Overview
In the Dungeon Defenders 2 you fight a large amount of monsters, varying in damage they deal, and damage that they resist.
Dungeon Defenders 2 currently has no boss fights.
Not a lot of information about the plot is available, as we are in pre-alpha, there is no story mode. The enemies you face in Dungeon Defenders 2 are the Old Ones' army from the original Dungeon Defenders. The Developers have said it is likely related to the "defeat" of the Old One in the first game.
When a map wave is generated, the drops/loot allocated to that wave is sorted out to all monsters in that wave. This means that having a sub core destroyed does not have any effect on item drop rates (with total XP and Gold also reduced).
Story
These monsters are known as the Old Ones, the overarching evil entities in the Dungeon Defenders universe. In Dungeon Defenders 1 the 4 heroes accidentally break open the prison of the Old Ones. The story assumes that the rest of the Old Ones that remain free are behind the attacks on Dragonfall in Dungeon Defenders 2.