Difference between revisions of "Geyser Trap"
From Dungeon Defenders 2 Wiki
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|A5=37.5<noinclude>x</noinclude> | |A5=37.5<noinclude>x</noinclude> | ||
|Health=Max Charges | |Health=Max Charges | ||
− | |H1=0. | + | |H1=0.1<noinclude>x</noinclude> |
− | |H2=0. | + | |H2=0.11<noinclude>x</noinclude> |
− | |H3=0. | + | |H3=0.12<noinclude>x</noinclude> |
− | |H4=0. | + | |H4=0.13<noinclude>x</noinclude> |
− | |H5=0. | + | |H5=0.14<noinclude>x</noinclude> |
|Range=Damage Radius | |Range=Damage Radius | ||
|R1=400 | |R1=400 |
Latest revision as of 15:17, 2 April 2023
Geyser Trap | ||||||||||||||||
Launches enemies into the air, dealing Magical Water Damage and Drenching them. Once drenched, they can be Electrocuted by Magical Storm Damage. | ||||||||||||||||
Defense Statistics | ||||||||||||||||
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A Burst Trap that affects all enemies in a short range. Enemies hit by it get Drenched, which means when they get attacked with storm damage, they get stunned and receive additional damage (See Electrocute).
Attribute | Tier One | Tier Two | Tier Three | Tier Four | Tier Five |
---|---|---|---|---|---|
Attack Damage Defense Power (x) |
12.5x | 18.75x | 25x | 31.25x | 37.5x |
Max Charges Defense Health (x) |
0.1x | 0.11x | 0.12x | 0.13x | 0.14x |
Damage Radius Special |
400 | 400 | 400 | 400 | 400 |