Difference between revisions of "Weapons"

From Dungeon Defenders 2 Wiki
Jump to: navigation, search
(quick mobile edit for now)
(Page Revamp)
Line 1: Line 1:
 
[[File:Main_Weapons.png|thumb|390px|The various weapons of Dungeon Defenders II]]
 
[[File:Main_Weapons.png|thumb|390px|The various weapons of Dungeon Defenders II]]
  
'''''<u>NOTE : THIS PAGE IS STILL UNDER CONSTRUCTION. THIS IS NOT FINAL. THERE WILL BE UPDATES EVENTUALLY. </u>'''''
+
{{stub}}
 +
 
  
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
 
  
Weapons are hero-specific gear that focuses on hero damage as it's primary stat. Most heroes wields a single weapon but there are some who are able to wield two.
+
Weapons are [[Heroes|hero]]-specific gear that focuses on hero damage as it's primary stat. Most [[heroes]] wields a single weapon but there are some who are able to wield two.
  
 
Weapons can be '''Standard''' ''(normal types of stats and features)'' or '''Unique'''
 
Weapons can be '''Standard''' ''(normal types of stats and features)'' or '''Unique'''
''(Having unique shot types or M.O.D.S.)''. Most Standard weapons can be obtained through normal loot drops while Unique weapons are acquired through specific locations or vendors though there are some exceptions.
+
''(Having unique shot types or [[mods]])''. Most Standard weapons can be obtained through normal loot drops while Unique weapons are acquired through specific locations or vendors though there are some exceptions.
 
 
There are a variety of weapons for each heroes to use for combat. And also cosmetic purposes.
 
  
== Weapon Uses ==
+
There are a variety of weapons for each [[heroes]] to use for combat. And also cosmetic purposes.
Alongside the primary stat of [[File:Hero_Damage_Icon.jpg|20px]] ''Hero Damage'', the secondary stat could either be [[File:Hero_Health_Icon.jpg|20px]] ''Hero Health'' or [[File:Ability_Power_Icon.jpg|20px]] ''Ability Power''. While a weapon's primary uses is in its Hero Damage stat which allows gear loadouts that focuses on hero DPS, there are also gear loadouts that only uses it's secondary stats such as Ability Power, disregarding the need for Hero Damage as the loadouts only focuses on the heroes' abilities.
 
  
It's certainly possible to have loadouts that focus on utilizing both primary and secondary stat. By which Hero Health and Hero Damage is a loadout most utilized.
 
  
 
==Types of Weapons==
 
==Types of Weapons==
Line 115: Line 111:
 
==Weapon Details==
 
==Weapon Details==
 
===Properties===
 
===Properties===
Weapons have a number of stats that effect how they work.  
+
Weapons have a number of stats that effect how they work. <br>
*Attack Speed
+
Certain weapon types such as [[Polearms]] and [[Daggers]] can have properties of a melee and ranged weapon. <br>
*Number of projectiles
+
[[Shields]] do not have any of the following properties.
*Stance/Shot Type
+
 
 +
[[File:Weapon Shot Speed.png|150px|right]]
 +
===Standard Ranged Properties ===
 +
[[File:Weapon Shot Type Example.png|150px|right]]
 +
 
 +
Ranged weapons have shot types and speeds depending on the weapon.
 +
[[File:Weapon Projectile Count.png|100px|right]]
 +
 
 +
* '''Attack Speed''' - How fast the weapon can shoot per second.
 +
* '''Shot Type''' - Determines the type of projectile and pattern.
 +
* '''Number of Projectiles''' - The number of projectiles the weapon shoots per shot.
 +
 
 +
<br>
 +
 
 +
[[File:Weapon Swing Speed.png|100px|right]]
 
==== Standard Melee Properties ====
 
==== Standard Melee Properties ====
Melee weapons have different attack swings and its swing rate.  
+
[[File:Light Weapon Weight.png|100px|right]]
 +
Melee weapons have different attack swings and its swing rate per [[Heroes|hero]].
 +
[[File:Medium Weapon Weight.png|100px|right]]
 +
* '''Attack Speed''' - Bonus swing speed ranging from +0% to +20%.
 +
[[File:Heavy Weapon Weight.png|100px|right]]
 
* '''Light''' - Each swing deals less damage but the weapon will be swung in a rapid rate.
 
* '''Light''' - Each swing deals less damage but the weapon will be swung in a rapid rate.
 +
 
* '''Medium''' - Moderate damage and rate per swing.
 
* '''Medium''' - Moderate damage and rate per swing.
 +
 
* '''Heavy''' - Deals heavy damage per swing but in a slower rate.
 
* '''Heavy''' - Deals heavy damage per swing but in a slower rate.
==== Standard Ranged Properties ====
+
 
'''Magic Staffs and Bows'''
+
 
{| class="wikitable" style="text-align:center;"
+
<br>
|-
+
 
! Shot Type !! Speed !! Number of Projectiles !! Description
+
== Weapon Stat Types ==
 +
 
 +
Weapons can be equipped with every [[Heroes|Hero]], and has '''1 Primary stat''', <u> Hero Damage </u> and '''2 random Secondary stat''' <U>that can be Hero Health or Ability Power</u>.<br>
 +
 
 +
<gallery widths=60px heights=60px perrow=7>
 +
:File:Hero Damage Icon1.png|:Hero Damage
 +
:File:Hero Health Icon1.png|:Hero Health
 +
:File:Ability Power Icon1.png|:Ability Power
 +
 
 +
</gallery>
 +
 
 +
===Stat Ranges===
 +
'''Note:''' [[Shields|Shield]] stats don't apply to the following:
 +
{|class="wikitable" style="text-align: center;"
 +
|+All Stats Assume Max Upgrades (Minimum-Maximum stat rolls)
 
|-
 
|-
| '''Single''' ||
+
!Weapon !! Campaign !! Chaos 1 !! Chaos 2 !! Chaos 3 !! Chaos 4 !! Chaos 5 !! Chaos 6 !! Chaos 7 !! Chaos 8 !! Chaos 9 !! Chaos 10
* '''I''' - 2/s
 
* '''II''' - 2.5/s
 
* '''III''' - 4/s
 
|| '''1''' projectiles || Fires a single projectile per shot.
 
 
|-
 
|-
| '''Triple''' ||  
+
| '''Hero Damage''' || 1,138~1,270 || 1,869~2,086 || 3,400~3,795 || 5,648~6,303 || 8,611~9,610 || 12,360~13,794 || 16,719~18,658 || 23,119~25,801 || 31,201~34,820 || 39,305~43,865 || 49,513~55,257
* '''I''' - 2/s
 
* '''II''' - 2.5/s
 
* '''III''' - 4/s
 
|| '''3''' Projectiles || Fires three projectiles spread in a horizontal line per shot.
 
 
|-
 
|-
| '''Penta''' ||  
+
|'''HH/AP''' || 759~854 || 1,246~1,402 || 2,267~2,550 || 3,765~4,263 || 5,741~6,458 || 8,240~9,270 || 11,146~12,539 || 15,413~17,339 || 20,801~23,401 || 26,204~29,479 || 33,009~37,135
* '''I''' - 2/s
 
* '''II''' - 2.5/s
 
* '''III''' - 4/s
 
|| '''5''' projectiles || Fires five projectiles spread in a horizontal line per shot.
 
 
|-
 
|-
| '''Burst Shot''' ||
 
* '''I''' - 2/s
 
* '''II''' - 2.5/s
 
* '''III''' - 4/s
 
|| '''4''' projectiles || Fires four projectiles in a single line per shot.
 
|-
 
| '''Scatter Shot'''
 
||
 
* '''I''' - 2/s
 
* '''II''' - 2.5/s
 
* '''III''' - 4/s
 
|| '''10''' Projectiles || Fire ten projectiles in a short-ranged spread burst per shot.
 
 
|}
 
|}
'''Guns'''
+
 
{| class="wikitable" style="text-align:center;"
+
 
 +
 
 +
 
 +
 
 +
===Quality===
 +
Items Quality is represented by colors shown below from the worst to the best.
 +
*<span style="color:#808080"> [[File:Worn_Icon.png|18px]] Worn </span> No Shard and Mod Slot  <br>
 +
*<span style="color:#808000"> [[File:Sturdy_Icon.png|18px]] Sturdy </span> No Shard and Mod Slot  <br>
 +
*<span style="color:#008000"> [[File:Powerful_Icon.png|18px]] Powerful </span> One Shard and Mod Slot  <br>
 +
*<span style="color:#3366FF"> [[File:Epic_Icon.png|18px]] Epic </span> Two Shard and Two Mod Slots  <br>
 +
*<span style="color:#FF00FF"> [[File:Mythical_Icon.png|18px]] Mythical </span>Three Shard and Two Mod Slots  <br>
 +
*<span style="color:#FF9900"> [[File:Legendary_Icon.png|18px]] Legendary </span> Three Shard and Mod Slots  <br>
 +
 
 +
 
 +
=Bonus Elemental Effects=
 +
Weapons can have their own [[Elements|Elemental Effects]], which act as bonus damage for that weapon. This also allows the attacks from that weapon to trigger combos based upon the element they are using. The additional damage is displayed as an extra line of purple numbers during attacks. Having an Element on a weapon also gives it a particle effect. This particle effect is based off the element on the weapon.
 +
 
 +
 
 +
{| style="text-align:center;"
 
|-
 
|-
! Shot Type !! Speed !! Number of Projectiles !! Description !! Weapon
+
|width="15%"|
 +
<gallery heights=300px Widths=300px>
 +
File:Weapon Water Effect.gif|'''Water Element'''
 +
</gallery>
 +
<sub> '''Acquired from using Water Chip.''' </sub><br>
 +
 
 +
|width="15%"|
 +
<gallery heights=300px Widths=300px>
 +
File:Weapon Storm Effect.gif|'''Storm Element'''
 +
</gallery>
 +
<sub> '''Acquired from using Storn Chip.''' </sub><br>
 +
 
 +
|width="15%"|
 +
<gallery heights=300px Widths=300px>
 +
File:Weapon Poison Effect.gif|'''Poison Element'''
 +
</gallery>
 +
<sub> '''Acquired from using Poison Chip.''' </sub><br>
 
|-
 
|-
| '''Hammer'''  
+
|
||
+
<gallery heights=300px Widths=300px>
* '''I''' - 1/s
+
File:Weapon Earth Effect.gif|'''Earth Element'''
* '''II''' - 1.1/s
+
</gallery>
* '''III''' - 1.3/s
+
<sub> '''Acquired from using Earth Chip.''' </sub><br>
|| '''1''' projectile || Fires snipe projectiles (A primary attack version of snipe). ||
+
|width="15%"|
* Besom Rifle
+
<gallery heights=300px Widths=300px>
 +
File:Weapon Fire Effect.gif|'''Fire Element'''
 +
</gallery>
 +
<sub> '''Acquired from using Fire Chip.''' </sub><br>
 +
|width="15%"|
 +
<gallery heights=300px Widths=300px>
 +
File:Weapon Oil Effect.gif|'''Oil Element'''
 +
</gallery>
 +
<sub> '''Acquired from using Oil Chip.''' </sub><br>
 
|-
 
|-
| '''Rail Round''' ||  
+
|
* '''I''' - 1.3/s
+
<gallery heights=300px Widths=300px>
* '''II''' - 1.4/s
+
File:Weapon Frost Effect.gif|'''Frost Element'''
* '''III''' - 1.7/s
+
</gallery>
|| '''1''' projectile || A faster version of the Hammer shot type. ||
+
<sub> '''Acquired from using Ice Chip.''' </sub><br>
* Bristle Broom
+
 
|-
 
| '''Controlled Burst'''
 
||
 
* '''I''' - 1.3/s
 
* '''II''' - 1.7/s
 
* '''III''' - 2.5/s
 
|| '''1''' projectile
 
|| Single projectile shot per click.
 
Rapid projectile shots when continuously fired.
 
||
 
* Wheeled Whisk-er 
 
* Multi-Lens Brush Rifle
 
|-
 
| '''Double Tap'''  
 
||
 
* '''I'''  - 1.3/s
 
* '''II'''  - 1.5/s
 
* '''III''' - 2/s
 
|| '''3''' projectiles || Fires 3 projectiles in a shotgun burst rate.
 
||
 
* Blunderbuss Duster
 
* Sweeper Cannon
 
|}
 
'''Canisters'''
 
{| class="wikitable"
 
|-
 
! Shot Type !! Speed !! Number of Projectiles !! Description !! Weapon
 
|-
 
| '''Staff Canister''' ||
 
* '''I''' -
 
* '''II''' -
 
|| Example || Example || Example
 
|-
 
| '''Sword Canister''' ||
 
* '''I''' -
 
* '''II''' -
 
|| Example || Example || Example
 
|-
 
| '''Bow Canister''' ||
 
* '''I''' -
 
* '''II''' -
 
|| Example || Example || Example
 
|-
 
| '''Polearm Canister''' ||
 
* '''I''' -
 
* '''II''' -
 
|| Example || Example || Example
 
|-
 
| '''Tome Canister''' ||
 
* '''I''' -
 
* '''II''' -
 
|| Example || Example || Example
 
|-
 
| '''Meg'Manus Projector''' || Example || Example || Example || Example
 
|-
 
| '''Tinker's Mirvatronic Burster''' || Example || Example || Example || Example
 
|-
 
| '''McDooger's Rapid Shooter''' || Example || Example || Example || Example
 
|-
 
| '''Gibler's 45th Gridlocker''' || Example || Example || Example || Example || Example
 
|-
 
| '''Tinkerer's Protonic Diffuser''' || Example || Example || Example || Example || Example
 
 
|}
 
|}
  
===Quality===
 
Items Quality is represented by colors shown below from the worst to the best.
 
*<span style="color:#808080"> [[File:Worn_Icon.png|18px]] Worn </span><br>
 
*<span style="color:#808000"> [[File:Sturdy_Icon.png|18px]] Sturdy </span><br>
 
*<span style="color:#008000"> [[File:Powerful_Icon.png|18px]] Powerful </span><br>
 
*<span style="color:#3366FF"> [[File:Epic_Icon.png|18px]] Epic </span><br>
 
*<span style="color:#FF00FF"> [[File:Mythical_Icon.png|18px]] Mythical </span><br>
 
*<span style="color:#FF9900"> [[File:Legendary_Icon.png|18px]] Legendary </span><br>
 
  
{{stub}}
 
  
===Passives===
 
Weapons, can have no passives (Worn), one passive (Powerful), two passives (Epic and Mythic), or three passives (Legendary).
 
http://wiki.dungeondefenders2.com/wiki/Passives
 
{{stub}}
 
  
===Bonus Elemental Effects===
+
 
Weapons can have their own [[:Category:Elements|Elemental Effects]], which act as bonus damage for that weapon. This also allows the attacks from that weapon to trigger combos based upon the element they are using. The additional damage is displayed as an extra line of purple numbers during attacks. Having an Element on a weapon also gives it a particle effect. This particle effect is based off the element on the weapon.
+
 
 +
 
 +
 
 +
 
 
[[Category:Heroes]]
 
[[Category:Heroes]]
 
[[Category:Items]]
 
[[Category:Items]]

Revision as of 21:21, 29 May 2023

The various weapons of Dungeon Defenders II


Weapons are hero-specific gear that focuses on hero damage as it's primary stat. Most heroes wields a single weapon but there are some who are able to wield two.

Weapons can be Standard (normal types of stats and features) or Unique (Having unique shot types or mods). Most Standard weapons can be obtained through normal loot drops while Unique weapons are acquired through specific locations or vendors though there are some exceptions.

There are a variety of weapons for each heroes to use for combat. And also cosmetic purposes.


Types of Weapons

Equippable for:

Mystic icon trans.png Mercenary icon trans.png
Mystic & Mercenary


Equippable for:

Apprentice icon trans.png Adept icon trans.png
Apprentice & Adept


Equippable for:

Squire icon trans.png Chibi barb copy.png Dryad icon trans.png Countess icon trans.png
Squire, Barbarian, Dryad, & Countess


Equippable for:

Squire icon trans.png Chibi barb copy.png Countess icon trans.png
Squire, Barbarian, & Countess

Equippable for:

Monk icon trans.png Initiate icon trans.png
Monk & Initiate


Equippable for:

SeriesEV2 icon trans.png Engineer Icon.png
Series EV2 & Engineer


Equippable for:

Lavamancer icon trans.png
Lavamancer


Equippable for:

Gunwitch icon trans.png
Gunwitch

Equippable for:

Huntress icon trans.png
Huntress


Equippable for:

AbyssLord icon trans.png
Abyss Lord


Equippable for:

Squire icon trans.png Countess icon trans.png
Squire & Countess


Weapon Details

Properties

Weapons have a number of stats that effect how they work.
Certain weapon types such as Polearms and Daggers can have properties of a melee and ranged weapon.
Shields do not have any of the following properties.

Weapon Shot Speed.png

Standard Ranged Properties

Weapon Shot Type Example.png

Ranged weapons have shot types and speeds depending on the weapon.

Weapon Projectile Count.png
  • Attack Speed - How fast the weapon can shoot per second.
  • Shot Type - Determines the type of projectile and pattern.
  • Number of Projectiles - The number of projectiles the weapon shoots per shot.


Weapon Swing Speed.png

Standard Melee Properties

Light Weapon Weight.png

Melee weapons have different attack swings and its swing rate per hero.

Medium Weapon Weight.png
  • Attack Speed - Bonus swing speed ranging from +0% to +20%.
Heavy Weapon Weight.png
  • Light - Each swing deals less damage but the weapon will be swung in a rapid rate.
  • Medium - Moderate damage and rate per swing.
  • Heavy - Deals heavy damage per swing but in a slower rate.



Weapon Stat Types

Weapons can be equipped with every Hero, and has 1 Primary stat, Hero Damage and 2 random Secondary stat that can be Hero Health or Ability Power.

Stat Ranges

Note: Shield stats don't apply to the following:

All Stats Assume Max Upgrades (Minimum-Maximum stat rolls)
Weapon Campaign Chaos 1 Chaos 2 Chaos 3 Chaos 4 Chaos 5 Chaos 6 Chaos 7 Chaos 8 Chaos 9 Chaos 10
Hero Damage 1,138~1,270 1,869~2,086 3,400~3,795 5,648~6,303 8,611~9,610 12,360~13,794 16,719~18,658 23,119~25,801 31,201~34,820 39,305~43,865 49,513~55,257
HH/AP 759~854 1,246~1,402 2,267~2,550 3,765~4,263 5,741~6,458 8,240~9,270 11,146~12,539 15,413~17,339 20,801~23,401 26,204~29,479 33,009~37,135



Quality

Items Quality is represented by colors shown below from the worst to the best.

  • Worn Icon.png Worn No Shard and Mod Slot
  • Sturdy Icon.png Sturdy No Shard and Mod Slot
  • Powerful Icon.png Powerful One Shard and Mod Slot
  • Epic Icon.png Epic Two Shard and Two Mod Slots
  • Mythical Icon.png Mythical Three Shard and Two Mod Slots
  • Legendary Icon.png Legendary Three Shard and Mod Slots


Bonus Elemental Effects

Weapons can have their own Elemental Effects, which act as bonus damage for that weapon. This also allows the attacks from that weapon to trigger combos based upon the element they are using. The additional damage is displayed as an extra line of purple numbers during attacks. Having an Element on a weapon also gives it a particle effect. This particle effect is based off the element on the weapon.


Acquired from using Water Chip.

Acquired from using Storn Chip.

Acquired from using Poison Chip.

Acquired from using Earth Chip.

Acquired from using Fire Chip.

Acquired from using Oil Chip.

Acquired from using Ice Chip.