Difference between revisions of "Mutators"
From Dungeon Defenders 2 Wiki
(Added first floor rounds for the mutators: Berzerked, Bloodlust, Reckless, Speed Demons, and Trollblood. Organized mutators by first floor and alphabetically. Added notes where they were missing.) |
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| Enraged || [[File:Enraged.png|50px]] || Enemies start weaker, but get stronger the longer they live. || Floor 10 || Enemies start at 75% of their original attack damage and eventually rises to 125% over 25 seconds. | | Enraged || [[File:Enraged.png|50px]] || Enemies start weaker, but get stronger the longer they live. || Floor 10 || Enemies start at 75% of their original attack damage and eventually rises to 125% over 25 seconds. | ||
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+ | | Berserked || [[File:Berserked.png|50px]] || Enemies now take +50% more Damage and deal +50% more Damage. || Floor 13 || Enemies deal more damage but take more damage. | ||
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+ | | Bloodlust || [[File:Bloodlust.png|50px]] || Enemies on receiving damage now move at +30% speed for 5 seconds. || Floor 13 || Enemies move faster after taking any form of damage. Timer refreshes upon taking damage. | ||
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| Cursi-Kaze || [[File:Cursi-Kaze.png|50px]] || When Kobolds die, they will leave an area that debuff towers and defenses. || Floor 13 || Kobold's deaths Reduces the range, damage and attack rate of the affected defenses by 25% per stack, stacks are multiplicative. | | Cursi-Kaze || [[File:Cursi-Kaze.png|50px]] || When Kobolds die, they will leave an area that debuff towers and defenses. || Floor 13 || Kobold's deaths Reduces the range, damage and attack rate of the affected defenses by 25% per stack, stacks are multiplicative. | ||
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+ | | Reckless || [[File:Reckless.png|50px]] || Enemies now have +50% Movement Speed and +50% Damage taken. || Floor 13 || Enemies move faster but take more damage. | ||
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+ | | Speed Demons || [[File:Speed Demons.png|50px]] || Enemies are faster, but slow effects last longer on them. || Floor 13 || Enemies move 50% faster. | ||
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+ | | Trollblood || [[File:Trollblood.png|50px]] || Enemies now heal for +2% of their max hp every second. || Floor 13 || Enemies gain passive healing. | ||
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| Controlled Burn || [[File:Controlled Burn.png|50px]] || Enemies can only be damaged while drenched, oiled, frozen, poisoned, chilled or stunned. || Floor 20 || Use defenses or abilities to apply one or more of the listed conditions. | | Controlled Burn || [[File:Controlled Burn.png|50px]] || Enemies can only be damaged while drenched, oiled, frozen, poisoned, chilled or stunned. || Floor 20 || Use defenses or abilities to apply one or more of the listed conditions. | ||
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| Vampiric || [[File:Vampiric.png|50px]] || Enemies heal when dealing damage. || Floor 20 || Enemies heal for 5% of their maximum health on hit. | | Vampiric || [[File:Vampiric.png|50px]] || Enemies heal when dealing damage. || Floor 20 || Enemies heal for 5% of their maximum health on hit. | ||
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|-|Incursion Mutators={| class=wikitable | |-|Incursion Mutators={| class=wikitable |
Revision as of 00:54, 2 June 2024
- Mutators are modifiers to enemies that spawn in Onslaught and Incursions. Mutators for each lane are shown on the Schedule board.
- Mutators can be either beneficial, harmful, or both.
- Starting on Floor 22, lanes in Onslaught will have 2 mutators each.
- Incursion mutators often change between waves while Onslaught mutators stay the entire match.
- Prime Incursions do not have mutators, aswell for Incursions above Chaos 4.
Credits to community members Arti and Exglint for finding the numbers