Difference between revisions of "Mutators"
From Dungeon Defenders 2 Wiki
(Added some mutators to the right spot so the list is organized alphabetically) |
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* Starting on Floor 22, lanes in [[Onslaught]] will have 2 mutators each. | * Starting on Floor 22, lanes in [[Onslaught]] will have 2 mutators each. | ||
* [[Incursion]] mutators often change between waves while [[Onslaught]] mutators stay the entire match. | * [[Incursion]] mutators often change between waves while [[Onslaught]] mutators stay the entire match. | ||
+ | * [[Prime Incursions]] do not have mutators, aswell for [[Incursions]] above [[Chaos]] 4. | ||
− | '''Credits to community members Arti and [[User:Exglint|Exglint]] for finding the numbers''' | + | '''Credits to community members [[User:Arti|Arti]] and [[User:Exglint|Exglint]] for finding the numbers''' |
<tabber>Onslaught Mutators={| class=wikitable | <tabber>Onslaught Mutators={| class=wikitable | ||
! Name !! Icon !! Description !! First Floor Found on || Notes | ! Name !! Icon !! Description !! First Floor Found on || Notes | ||
+ | |- | ||
+ | | Abominable || [[File:Abominable.png|50px]] || Enemies inflict slow with their attacks. || Floor 3 || Enemy attacks reduce defense rate by ~30%. | ||
+ | |- | ||
+ | | Armored || [[File:Armored.png|50px]] || Enemies take reduced Physical damage, and increased Magical damage. || Floor 3 || Use magical defenses, +25% from magical damage, -50% if you use physical damage. When combined with Soft Spot its 60% less physical damage and normal magic damage. | ||
|- | |- | ||
| Headstrong || [[File:Headstrong.png|50px]] || Enemies cannot be stunned. || Floor 3 || Don't use stunning defenses on these lanes. | | Headstrong || [[File:Headstrong.png|50px]] || Enemies cannot be stunned. || Floor 3 || Don't use stunning defenses on these lanes. | ||
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| Power Block || [[File:Powerblock.png|50px]] || All enemies are immune to damage from Abilities, but take increased weapon damage. || Floor 3 || Don't use abilities. Hero Attacks deal +100% damage. | | Power Block || [[File:Powerblock.png|50px]] || All enemies are immune to damage from Abilities, but take increased weapon damage. || Floor 3 || Don't use abilities. Hero Attacks deal +100% damage. | ||
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| Soft Spot || [[File:Softspot.png|50px]] || Enemies have increased resistance, but take extra weakpoint damage. || Floor 3 || Deals extra damage to weakpoints, otherwise 20% less damage (defenses can't hit weakpoints). | | Soft Spot || [[File:Softspot.png|50px]] || Enemies have increased resistance, but take extra weakpoint damage. || Floor 3 || Deals extra damage to weakpoints, otherwise 20% less damage (defenses can't hit weakpoints). | ||
|- | |- | ||
− | | | + | | Unstoppable || [[File:Unstoppable.png|50px]] || Enemies are immune to slow effects. || Floor 3 || Don't use slowing defenses on these lanes. |
|- | |- | ||
| Toxi-kaze || [[File:Toxikazi.png|50px]] || When Kobolds die, they will leave an area that deals damage to players inside. || Floor 6 || Kobold's death drops mushrooms that deals 2% hero's maximum health per second and each stack. | | Toxi-kaze || [[File:Toxikazi.png|50px]] || When Kobolds die, they will leave an area that deals damage to players inside. || Floor 6 || Kobold's death drops mushrooms that deals 2% hero's maximum health per second and each stack. | ||
+ | |- | ||
+ | | Brittle || [[File:Brittle.png|50px]] || Enemies start with higher health, but receive a damage resistance debuff every time they are hit with hero abilities. || Floor 9 || Enemies gain 50% extra health. Use unique abilities to debuff them by 10%, has Additive stacking. | ||
|- | |- | ||
| Lethargic || [[File:Lethargic.png|50px]] || Enemies start stronger, but get weaker the longer they live. || Floor 9 || Enemies deal 125% extra damage, over 25 seconds they'll deal 75% of their original damage. | | Lethargic || [[File:Lethargic.png|50px]] || Enemies start stronger, but get weaker the longer they live. || Floor 9 || Enemies deal 125% extra damage, over 25 seconds they'll deal 75% of their original damage. | ||
|- | |- | ||
− | | | + | | Enraged || [[File:Enraged.png|50px]] || Enemies start weaker, but get stronger the longer they live. || Floor 10 || Enemies start at 75% of their original attack damage and eventually rises to 125% over 25 seconds. |
|- | |- | ||
− | | | + | | Long Shot || [[File:Long Shot.png|50px]] || The farther a source of damage is to an enemy the more damage it deals. || Floor 10 || +50% damage at 5,000+ range and -50% damage at 0 range. |
|- | |- | ||
| Maximum Effort || [[File:Maximum Effort.png|50px]] || Enemies have more health, but get weaker with each unique source of damage that hits them. || Floor 10 ||Enemies gain +50% health and take 10% increased damage per unique source with additive stacking. Each source can be added through different defenses, elemental combos, attacks, pet and hero abilities. | | Maximum Effort || [[File:Maximum Effort.png|50px]] || Enemies have more health, but get weaker with each unique source of damage that hits them. || Floor 10 ||Enemies gain +50% health and take 10% increased damage per unique source with additive stacking. Each source can be added through different defenses, elemental combos, attacks, pet and hero abilities. | ||
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| Proximity || [[File:Proximity.png|50px]] || The closer a source of damage is to an enemy the more damage it deals. || Floor 10 || +50% damage at 0 range and -50% damage at 5,000+ range. | | Proximity || [[File:Proximity.png|50px]] || The closer a source of damage is to an enemy the more damage it deals. || Floor 10 || +50% damage at 0 range and -50% damage at 5,000+ range. | ||
|- | |- | ||
− | | | + | | Wall Leech || [[File:Wall leech.png|50px]] || Enemies heal when damaging towers. || Floor 10 ||Enemies heal for 10% of their maximum health on hit. |
+ | |- | ||
+ | | Berserked || [[File:Berserked.png|50px]] || Enemies now take +50% more Damage and deal +50% more Damage. || Floor 13 || Enemies deal more damage but take more damage. | ||
+ | |- | ||
+ | | Bloodlust || [[File:Bloodlust.png|50px]] || Enemies on receiving damage now move at +30% speed for 5 seconds. || Floor 13 || Enemies move faster after taking any form of damage. Timer refreshes upon taking damage. | ||
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− | | | + | | Bullet Sponge || [[File:Bullet Sponge.png|50px]] || Enemies have a small anti projectile shield. || Floor 20 || The shield will be removed after dealing 10% of enemy health as damage. The enemey will take damage as normal as soon as the shield is removed. |
|- | |- | ||
| Cursi-Kaze || [[File:Cursi-Kaze.png|50px]] || When Kobolds die, they will leave an area that debuff towers and defenses. || Floor 13 || Kobold's deaths Reduces the range, damage and attack rate of the affected defenses by 25% per stack, stacks are multiplicative. | | Cursi-Kaze || [[File:Cursi-Kaze.png|50px]] || When Kobolds die, they will leave an area that debuff towers and defenses. || Floor 13 || Kobold's deaths Reduces the range, damage and attack rate of the affected defenses by 25% per stack, stacks are multiplicative. | ||
|- | |- | ||
+ | | Reckless || [[File:Reckless.png|50px]] || Enemies now have +50% Movement Speed and +50% Damage taken. || Floor 13 || Enemies move faster but take more damage. | ||
+ | |- | ||
+ | | Speed Demons || [[File:Speed Demons.png|50px]] || Enemies are faster, but slow effects last longer on them. || Floor 13 || Enemies move 50% faster. | ||
+ | |- | ||
+ | | Trollblood || [[File:Trollblood.png|50px]] || Enemies now heal for +2% of their max hp every second. || Floor 13 || Enemies gain passive healing. | ||
+ | |- | ||
| Controlled Burn || [[File:Controlled Burn.png|50px]] || Enemies can only be damaged while drenched, oiled, frozen, poisoned, chilled or stunned. || Floor 20 || Use defenses or abilities to apply one or more of the listed conditions. | | Controlled Burn || [[File:Controlled Burn.png|50px]] || Enemies can only be damaged while drenched, oiled, frozen, poisoned, chilled or stunned. || Floor 20 || Use defenses or abilities to apply one or more of the listed conditions. | ||
|- | |- | ||
| Detonator || [[File:Detonator.png|50px]] || Enemies explode when killed. || Floor 20 || Explosions has knockback and deals 5% of the target's maximum health. | | Detonator || [[File:Detonator.png|50px]] || Enemies explode when killed. || Floor 20 || Explosions has knockback and deals 5% of the target's maximum health. | ||
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| Pain Aura (Removed) || [[File:Pain Aura.png|50px]] || Enemies deal damage around them. || Floor 20 || Enemies Deal 5% of the target's maximum health as damage around them. Once per second. | | Pain Aura (Removed) || [[File:Pain Aura.png|50px]] || Enemies deal damage around them. || Floor 20 || Enemies Deal 5% of the target's maximum health as damage around them. Once per second. | ||
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| Vampiric || [[File:Vampiric.png|50px]] || Enemies heal when dealing damage. || Floor 20 || Enemies heal for 5% of their maximum health on hit. | | Vampiric || [[File:Vampiric.png|50px]] || Enemies heal when dealing damage. || Floor 20 || Enemies heal for 5% of their maximum health on hit. | ||
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|} | |} | ||
|-|Incursion Mutators={| class=wikitable | |-|Incursion Mutators={| class=wikitable |
Latest revision as of 02:13, 2 June 2024
- Mutators are modifiers to enemies that spawn in Onslaught and Incursions. Mutators for each lane are shown on the Schedule board.
- Mutators can be either beneficial, harmful, or both.
- Starting on Floor 22, lanes in Onslaught will have 2 mutators each.
- Incursion mutators often change between waves while Onslaught mutators stay the entire match.
- Prime Incursions do not have mutators, aswell for Incursions above Chaos 4.
Credits to community members Arti and Exglint for finding the numbers