Difference between revisions of "Maps"
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− | Dungeon Defenders II is set in the fictional world of Etheria. | + | Dungeon Defenders II is set in the fictional world of Etheria, specifically within the Kingdom of Dragonfall. Starting from The Private [[Tavern]] or in The Heroes [[Marketplace]] - the outdoor HUB, players will be able to head into various locations broken down into playable maps to explore and defend by accessing the Wartable. |
+ | ==== Multiplayer Scaling ==== | ||
+ | {{MP_Scaling}} | ||
+ | == What does a map contain == | ||
+ | |||
+ | Each map is an instance laid out like an arena containing lanes leading to objectives which will be required to defend. | ||
+ | |||
+ | * '''Lanes''' | ||
+ | :This is how most enemies travels within a map. Each lane starts from an enemy spawner and ends where an objective is. While most lanes are separated to a singular path, some lanes will converge creating a chokepoint. There are two types of enemy lanes - a ground lane for most regular enemies and a flyer lane for flying-type enemies. | ||
+ | |||
+ | * '''Objectives''' | ||
+ | :Objectives are the main thing to defend in every map of Dungeon Defenders 2. Each core has a specific amount of health, so they can be damaged by enemies. There are two types of objectives - the main core (game over when destroyed) and a sub-objective (opening new lanes or disabling environmental traps when destroyed). Maps can either contain only main cores or both types of objectives. | ||
+ | |||
+ | * '''Environmental Traps''' | ||
+ | : | ||
==Maps== | ==Maps== | ||
− | === | + | ===Dragonfall Town=== |
[[File:Dragonfall_Town_Region_Icon.png|right|100px]] | [[File:Dragonfall_Town_Region_Icon.png|right|100px]] | ||
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File:RampartsSiege_MapIcon.png|link=Ramparts Siege|''[[Ramparts Siege]]'' | File:RampartsSiege_MapIcon.png|link=Ramparts Siege|''[[Ramparts Siege]]'' | ||
File:AssaultOnThroneRoom_MapIcon.png|link=Assault On Throne Room|''[[Assault On Throne Room]]'' | File:AssaultOnThroneRoom_MapIcon.png|link=Assault On Throne Room|''[[Assault On Throne Room]]'' | ||
+ | File:Malakai's Sewer MapIcon.png|link=Malakai's Sewer|''[[Malakai's Sewer]]'' | ||
+ | File:Malakai's Manor MapIcon.png|link=Malakai's Manor|''[[Malakai's Manor]]'' | ||
</gallery> | </gallery> | ||
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File:The_Jacked_Sparrow_Icon.png|link=The Jacked Sparrow|''[[The Jacked Sparrow]]'' | File:The_Jacked_Sparrow_Icon.png|link=The Jacked Sparrow|''[[The Jacked Sparrow]]'' | ||
File:Plunderer%27s_Paradise_IconLowRes.png|link=Plunderer's Paradise|''[[Plunderer's Paradise]]'' | File:Plunderer%27s_Paradise_IconLowRes.png|link=Plunderer's Paradise|''[[Plunderer's Paradise]]'' | ||
+ | File:Coral_Reef_Town_Map_Icon.png|link=Coral Reef Town|''[[Coral Reef Town]]'' | ||
</gallery> | </gallery> | ||
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File:Tornado_Canyons_IconLowRes.png|link=Tornado Canyons|''[[Tornado Canyon]]'' | File:Tornado_Canyons_IconLowRes.png|link=Tornado Canyons|''[[Tornado Canyon]]'' | ||
File:Tornado_Highlands_IconLowRes.png|link=Tornado Highlands|''[[Tornado Highlands]]'' | File:Tornado_Highlands_IconLowRes.png|link=Tornado Highlands|''[[Tornado Highlands]]'' | ||
+ | </gallery> | ||
+ | |||
+ | ===Hidden Caverns=== | ||
+ | [[File:Hidden_Caverns_Region_Icon.png|right|100px]] | ||
+ | |||
+ | |||
+ | <gallery widths=100px heights=120px mode="packed"> | ||
+ | File:Crystal Mine Icon.png|link=Crystal Mine|''[[Crystal Mine]]'' | ||
+ | File:Lava Caverns Icon.png|link=Lava Caverns|''[[Lava Caverns]]'' | ||
</gallery> | </gallery> | ||
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File:TheLostTemple_MapIcon.png|link=The Lost Temple|''[[The Lost Temple]]'' | File:TheLostTemple_MapIcon.png|link=The Lost Temple|''[[The Lost Temple]]'' | ||
</gallery> | </gallery> | ||
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[[Category:Dungeon Defenders 2]] | [[Category:Dungeon Defenders 2]] |
Latest revision as of 12:17, 29 July 2024
Dungeon Defenders II is set in the fictional world of Etheria, specifically within the Kingdom of Dragonfall. Starting from The Private Tavern or in The Heroes Marketplace - the outdoor HUB, players will be able to head into various locations broken down into playable maps to explore and defend by accessing the Wartable.
Contents
Multiplayer Scaling
In Multiplayer some key items increase slightly per player who joins, Excluding the Host.
You can expect the following changes in Multiplayer:
- Enemies gain, (+20%, +40%, +60%) Health, and (+10-15%, +20-30%, +30-45%) Tenacity.
- A barely perceptible Enemy Movement Speed increase.
- Players gain (+33%, +66%, +99%) more XP (stacks additively with other bonuses)
- In Expedition mode, Guarantees (+2, +4, +6) additional legendary drops in Victory Chests.
- Players with Spent AP will add their AP level for each skill together (max 10 pts per skill)
What does a map contain
Each map is an instance laid out like an arena containing lanes leading to objectives which will be required to defend.
- Lanes
- This is how most enemies travels within a map. Each lane starts from an enemy spawner and ends where an objective is. While most lanes are separated to a singular path, some lanes will converge creating a chokepoint. There are two types of enemy lanes - a ground lane for most regular enemies and a flyer lane for flying-type enemies.
- Objectives
- Objectives are the main thing to defend in every map of Dungeon Defenders 2. Each core has a specific amount of health, so they can be damaged by enemies. There are two types of objectives - the main core (game over when destroyed) and a sub-objective (opening new lanes or disabling environmental traps when destroyed). Maps can either contain only main cores or both types of objectives.
- Environmental Traps
Maps
Dragonfall Town
Dragonfall Castle
The Liferoot
Ancient Ruins
Rotting Ravine
Lost Dungeons
The High Seas
Drakenfrost
The Wild West
Tornado Valley
Hidden Caverns
Others
These maps are available only in very specific gamemodes unlike most common maps.