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Elements

3,340 bytes added, 17:17, 14 December 2024
Trying to use ids to see if it's possible to use elements#fire without making fire a heading
{{stub}}<div style="float: right; margin-left: 10px;">{|class= Attack Types ="wikitable" style="display:; text-align:center;"|-|+ Elemental Combo List TL;DR! Combo Starter !! Combo Finisher !! Result|-|Poison || Earth || Petrify|-|Drench || Storm || Electrocute|-|Drench || Frost || Freeze|-| Oil || Fire || IgniteDungeon Defenders 2 has a brand new system for damage. Overall, there are two types of damage:|-* [[:Category:Magical_Damage|Magical Damage]]Freeze || Earth || Shatter* [[:Category:Physical_Damage|Physical Damage]]}</div>
===Special Elementals==Overview=Various damage types also can apply any of 5 special elemental effects, which Elements and Elemental Combos are used key components for finishing combos:* utilizing powerful [[:Category:Fire_ElementStatus Effects|Fire Elemental Effecteffects]]* , weaknesses, and [[:Category:Water_ElementDefenses|Water Elemental Effectdefenses]]* against the [[:Category:Earth_Element|Earth Elemental Effectenemies]]of Etheria. <br>* It is important to know about the elements because it can be a deciding factor for the completion in a [[:Category:Storm_Elementmaps|Storm Elemental Effectmatch]]. <br> <br>* An example of this would be new players against the [[:Category:Crushing_Element|Crushing Elemental EffectDrakenlord]]for the first time without Ignite. <br> <br>Keep in mind that triggering an Elemental Combo removes the Combo Starter status.
=Elements= Attack Combos ==A "Combo" in Dungeon Defenders 2 has two phases, the starter and the finisher.
<div id="Water"><p style==Combo Start==="font-size: 120%;>'''Water'''</p>: The "start" of water element is associated with the combo is started by either a Hero [[:Category:DefenseStatus Effects|Defensedrenched]] or Hero status. Water damage is considered as [[:Category:Ability|AbilityMagical Damage]] that applies a special debuff of some sort, when combined with other elements, it can produce various additional effects. This debuff has its own, separate properties* Doesn't slow [[enemies]]. Certain * Counts towards [[Environmental TrapsMutators|Controlled Burn Mutator]] can also be used .* Does Half damage to start certain combos[[Frost Enemies|frost enemies]].: '''Main Article:''' '''[[Water]]'''</div>
<div id="Storm"><p style===Status Combo Starts====* [[Frozen]] ([[Frostbite_Tower|Frostbite Tower]] "font- [[size:Category:Apprentice|Apprentice]] [[120%;>'''Storm'''</p>:Category:Defense|Tower]]) -- Applies a The storm element is considered [[StunMagical Damage]]* and can electrocute [[Oiledenemies]] (when in contact with a [[Oil_Flask|Oil Flask]] - [[:Category:HuntressStatus Effects|Huntressdrenched]] [[:Category:AbilityEnemies|Ability]]) -- Applies a [[Slowenemy]].* [[Drenched]] ([[Geyser_Trap|Geyser Trap]] - [[:Category:Huntress|Huntress]] [[:Category'''Main Article:Defense|Trap]]) -- Applies a ''' '''[[SlowStorm]]'''</div>
<div id===Combo Finish===The "FinishFrost" of the combo is instigated by a special elemental effect taken by an enemy. These ><p style="Finisherfont-size: 120%;>'''s" do not apply debuffs themselves, it Frost'''</p>: The frost element is simply dealing damage that activates the combo. This means that attacks that deal "Storm" damage can Electrocute enemies that are Drenched, considered [[Magical Damage]] and attacks that deal "Fire" damage can ignite Oiled freezes [[enemies. Elemental Bonus Damage on ]] when in contact with a [[:Category:WeaponsStatus Effects|Weaponsdrenched]] can apply theses special elemental effects too, as can some [[Environmental TrapEnemies|enemy]]s (such as from Falling).: '''Main Article:''' '''[[Frost]]'''</div>
<div id="Poison"><p style="font-size: 120%;>'''Poison'''</p>: The poison element is associated with the [[Status Effects|poisoned]] status. Poison damage is considered as [[Magical Damage]], when combined with earth damage, [[enemies]] will become petrified.* Counts towards [[Mutators|Controlled Burn Mutator]].: '''Main Article:''' '''[[Poison]]'''</div> <div id="Earth"><p style="font-size: 120%;>'''Earth'''</p>: The earth element is considered [[Magical Damage]] and will petrify when in contact with a [[Status Combo finishers==Effects|poisoned]] [[enemies|enemy]].: '''Main Article:''' '''[[Earth]]'''</div> <div id="Oil"><p style="font-size: 120%;>'''Oil'''</p>It should be noted that : The oil element is associated with the finishers [[Status Effects|oiled]] status. Oil damage is considered [[Magical Damage]] and will ignite [[enemies]] when paired with fire damage.* Counts towards [[Mutators|Controlled Burn Mutator]].: '''Main Article:''' '''[[Oil]]'''</div> <div id="Fire" ><p style="font-size: 120%;>'''Fire'''</p>: The fire element is considered [[Magical Damage]] and "Storm" simply refer can ignite when in contact with a [[Status Effects|oiled]] [[Enemies|enemy]].* Does double damage to the [[Frost Enemies|frost enemies]].: '''Main Article:''' '''[[Fire]]'''</div> =Elemental Combos= ===Petrify===[[File:Petrify.gif|300px|right]]Petrify is a stun that turns [[enemies]] into stone when earth damage dealt to the target comes in contact with the Combo Beginnerpoisoned [[Enemies|enemy]]. * It doesn't matter s approximately a 6s stun.* Petrified flying mobs drop out of the air and instantly die if itthey land in a void, This does not work for [[Dark Assassin|Dark Assassins]].* Has the best body block, petrified mobs form a physical barrier which prevents un-petrified [[Enemies|mobs]] from walking past (to a degree).* Counts towards [[Mods|controller mods]].* Has diminishing returns (DR). <br><br><br> ===Electrocute===[[File:Electrocute.gif|300px|right]] Electrocute is a stun that shocks [[enemies]] when storm damage comes in contact with a drenched [[Enemies|enemy]].* It's from approximately a tower or a hero6s stun.* Has body block, but the body block is worse than petrify.* Counts towards [[Mods|controller mods]].* Has diminishing returns (DR). <br><br><br> ===Ignite===[[File:Category:Fire_ElementIgnite.gif|300px|Fire Attacksright]] ends Ignite makes [[Oiledenemies]] take more damage from all sources when fire damage comes in contact with an oiled [[Enemies|enemy]]. * Causes [[IgniteEnemies|mobs]]to take 25% more damage from all sources while ignited.* Burn is not ignite, [[Mods|embermount flames mod]], [[:Category:Water_ElementShards|Water Attacksburning strikes shard]] , etc are burn and do not currently end combosprovide the damage bonus.* Oil type [[defenses]] inherently slows [[Enemies|mobs]] by x%, since the status disappears when a combo occurs, you'll lose the oil and the slow once ignite procs.* [[Shards|Melting point]] ([[Countess]] [[shards|shard]]) is a separate form of ignite that applies a x% debuff and stacks with standard ignite.* Ignite will drop the [[Drakenlord|Drakenlord's]] shield of ice temporarily.<br><br><br> ===Freeze===[[File:Category:Earth_ElementFreeze.gif|300px|right]]Freeze is a stun that turns [[enemies]] into ice when frost damage comes in contact with a drenched [[Enemies|enemy]].* It's approximately a 4s stun.* Slows [[Enemies|Earth Attacksmobs]] do not currently by 40% for 2 seconds after the end combosof the stun.* Cannot be applied to [[:Category:Storm_ElementEnemies#Special Level Enemies|frost mobs]].* Can drop flying mobs & void-kill like petrify. The kill does not Work against [[Dark Assassin|Storm AttacksDark Assassins]] ends .* Counts towards [[DrenchedMods|controller mods]] with .* Counts towards [[ElectrocuteMutators|Controlled Burn Mutator]].* Has diminishing returns (DR). <br><br><br> ===Shatter===[[File:Category:Crushing_ElementShatter.gif|300px|Crushing Attacksright]] ends Shatter is a stun that disorientates [[Frozenenemies]] when earth damage comes in contact with a frozen [[ShatterEnemies|enemy]].* The earth damage providing the shatter will deal 50% more damage.* Slows [[Enemies|mobs]] by 40% for 2 seconds after the end of the stun.* Is a 2.5s stun.* Does not have DR on its own but will get affected by it from any other stun.* Counts towards [[Mods|controller mods]]. [[Category:Dungeon Defenders 2]] [[Category:StatsElements]]
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