Difference between revisions of "Mutators"
From Dungeon Defenders 2 Wiki
(Added some mutators to the right spot so the list is organized alphabetically) |
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| − | * Mutators are modifiers to enemies that spawn in [[Onslaught]] and [[ | + | * Mutators are modifiers to enemies that spawn in [[Onslaught]], [[Incursions]] and [[Elemental Rumble]]. Mutators for each lane are shown on the Schedule board. |
* Mutators can be either beneficial, harmful, or both. | * Mutators can be either beneficial, harmful, or both. | ||
* Starting on Floor 22, lanes in [[Onslaught]] will have 2 mutators each. | * Starting on Floor 22, lanes in [[Onslaught]] will have 2 mutators each. | ||
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'''Credits to community members [[User:Arti|Arti]] and [[User:Exglint|Exglint]] for finding the numbers''' | '''Credits to community members [[User:Arti|Arti]] and [[User:Exglint|Exglint]] for finding the numbers''' | ||
| − | <tabber>Onslaught Mutators={| class=wikitable | + | <tabber>Onslaught Mutators={| class=wikitable style="width: 90%;" |
! Name !! Icon !! Description !! First Floor Found on || Notes | ! Name !! Icon !! Description !! First Floor Found on || Notes | ||
|- | |- | ||
| − | | Abominable || [[File:Abominable.png|50px]] || Enemies inflict slow with their attacks. || Floor 3 || Enemy attacks reduce defense rate by ~30%. | + | |style="width: 10%;"| Abominable |
| + | || [[File:Abominable.png|50px]] | ||
| + | || Enemies inflict slow with their attacks. | ||
| + | |style="width:8%;"| Floor 3 | ||
| + | |style="width: 40%;"| Enemy attacks reduce defense rate by ~30%. | ||
|- | |- | ||
| − | | Armored || [[File:Armored.png|50px]] || Enemies take reduced Physical damage, and increased Magical damage. || Floor 3 || Use magical defenses, +25% from magical damage, -50% if you use physical damage. When combined with Soft Spot its 60% less physical damage and normal magic damage. | + | | Armored |
| + | || [[File:Armored.png|50px]] | ||
| + | || Enemies take reduced Physical damage, and increased Magical damage. | ||
| + | || Floor 3 | ||
| + | || Use magical defenses, +25% from magical damage, -50% if you use physical damage. When combined with Soft Spot its 60% less physical damage and normal magic damage. | ||
|- | |- | ||
| − | | Headstrong || [[File:Headstrong.png|50px]] || Enemies cannot be stunned. || Floor 3 || Don't use stunning defenses on these lanes. | + | | Headstrong |
| + | || [[File:Headstrong.png|50px]] | ||
| + | || Enemies cannot be stunned. | ||
| + | || Floor 3 | ||
| + | || Don't use stunning defenses on these lanes. | ||
|- | |- | ||
| − | | Pile it on || [[File:Pileiton.png|50px]] || Enemies take increased damage per condition they are under. || Floor 3 || +25% additive extra damage if conditions are met. Conditions are the same things for Controlled Burn. | + | | Pile it on |
| + | || [[File:Pileiton.png|50px]] | ||
| + | || Enemies take increased damage per condition they are under. | ||
| + | || Floor 3 | ||
| + | || +25% additive extra damage if conditions are met. Conditions are the same things for Controlled Burn. | ||
|- | |- | ||
| − | | Power Block || [[File:Powerblock.png|50px]] || All enemies are immune to damage from Abilities, but take increased weapon damage. || Floor 3 || Don't use abilities. Hero Attacks deal +100% damage. | + | | Power Block |
| + | || [[File:Powerblock.png|50px]] | ||
| + | || All enemies are immune to damage from Abilities, but take increased weapon damage. | ||
| + | || Floor 3 | ||
| + | || Don't use abilities. Hero Attacks deal +100% damage. | ||
|- | |- | ||
| − | | Soft Spot || [[File:Softspot.png|50px]] || Enemies have increased resistance, but take extra weakpoint damage. || Floor 3 || Deals extra damage to weakpoints, otherwise 20% less damage (defenses can't hit weakpoints). | + | | Soft Spot |
| + | || [[File:Softspot.png|50px]] | ||
| + | || Enemies have increased resistance, but take extra weakpoint damage. | ||
| + | || Floor 3 | ||
| + | || Deals extra damage to weakpoints, otherwise 20% less damage (defenses can't hit weakpoints). | ||
|- | |- | ||
| − | | Unstoppable || [[File:Unstoppable.png|50px]] || Enemies are immune to slow effects. || Floor 3 || Don't use slowing defenses on these lanes. | + | | Unstoppable |
| + | || [[File:Unstoppable.png|50px]] | ||
| + | || Enemies are immune to slow effects. | ||
| + | || Floor 3 | ||
| + | || Don't use slowing defenses on these lanes. | ||
|- | |- | ||
| − | | Toxi-kaze || [[File:Toxikazi.png|50px]] || When Kobolds die, they will leave an area that deals damage to players inside. || Floor 6 || Kobold's death drops mushrooms that deals 2% hero's maximum health per second and each stack. | + | | Toxi-kaze |
| + | || [[File:Toxikazi.png|50px]] | ||
| + | || When Kobolds die, they will leave an area that deals damage to players inside. | ||
| + | || Floor 6 | ||
| + | || Kobold's death drops mushrooms that deals 2% hero's maximum health per second and each stack. | ||
|- | |- | ||
| − | | Brittle || [[File:Brittle.png|50px]] || Enemies start with higher health, but receive a damage resistance debuff every time they are hit with hero abilities. || Floor 9 || Enemies gain 50% extra health. Use unique abilities to debuff them by 10%, has Additive stacking. | + | | Brittle |
| + | || [[File:Brittle.png|50px]] | ||
| + | || Enemies start with higher health, but receive a damage resistance debuff every time they are hit with hero abilities. | ||
| + | || Floor 9 | ||
| + | || Enemies gain 50% extra health. Use unique abilities to debuff them by 10%, has Additive stacking. | ||
|- | |- | ||
| − | | Lethargic || [[File:Lethargic.png|50px]] || Enemies start stronger, but get weaker the longer they live. || Floor 9 || Enemies deal 125% extra damage, over 25 seconds they'll deal 75% of their original damage. | + | | Lethargic |
| + | || [[File:Lethargic.png|50px]] | ||
| + | || Enemies start stronger, but get weaker the longer they live. | ||
| + | || Floor 9 | ||
| + | || Enemies deal 125% extra damage, over 25 seconds they'll deal 75% of their original damage. | ||
|- | |- | ||
| − | | Enraged || [[File:Enraged.png|50px]] || Enemies start weaker, but get stronger the longer they live. || Floor 10 || Enemies start at 75% of their original attack damage and eventually rises to 125% over 25 seconds. | + | | Enraged |
| + | || [[File:Enraged.png|50px]] | ||
| + | || Enemies start weaker, but get stronger the longer they live. | ||
| + | || Floor 10 | ||
| + | || Enemies start at 75% of their original attack damage and eventually rises to 125% over 25 seconds. | ||
|- | |- | ||
| − | | Long Shot || [[File:Long Shot.png|50px]] || The farther a source of damage is to an enemy the more damage it deals. || Floor 10 || +50% damage at 5,000+ range and -50% damage at 0 range. | + | | Long Shot |
| + | || [[File:Long Shot.png|50px]] | ||
| + | || The farther a source of damage is to an enemy the more damage it deals. | ||
| + | || Floor 10 | ||
| + | || +50% damage at 5,000+ range and -50% damage at 0 range. | ||
|- | |- | ||
| − | | Maximum Effort || [[File:Maximum Effort.png|50px]] || Enemies have more health, but get weaker with each unique source of damage that hits them. || Floor 10 ||Enemies gain +50% health and take 10% increased damage per unique source with additive stacking. Each source can be added through different defenses, elemental combos, attacks, pet and hero abilities. | + | | Maximum Effort |
| + | || [[File:Maximum Effort.png|50px]] | ||
| + | || Enemies have more health, but get weaker with each unique source of damage that hits them. | ||
| + | || Floor 10 | ||
| + | ||Enemies gain +50% health and take 10% increased damage per unique source with additive stacking. Each source can be added through different defenses, elemental combos, attacks, pet and hero abilities. | ||
|- | |- | ||
| − | | Phased || [[File:Phased.png|50px]] || Enemies move slower, but they can phase through blockades. || Floor 10 || Enemies move at around ~65% of their original speed and no longer target blockades. | + | | Phased |
| + | || [[File:Phased.png|50px]] | ||
| + | || Enemies move slower, but they can phase through blockades. | ||
| + | || Floor 10 | ||
| + | || Enemies move at around ~65% of their original speed and no longer target blockades. | ||
|- | |- | ||
| − | | Proximity || [[File:Proximity.png|50px]] || The closer a source of damage is to an enemy the more damage it deals. || Floor 10 || +50% damage at 0 range and -50% damage at 5,000+ range. | + | | Proximity |
| + | || [[File:Proximity.png|50px]] | ||
| + | || The closer a source of damage is to an enemy the more damage it deals. | ||
| + | || Floor 10 | ||
| + | || +50% damage at 0 range and -50% damage at 5,000+ range. | ||
|- | |- | ||
| − | | Wall Leech || [[File:Wall leech.png|50px]] || Enemies heal when damaging towers. || Floor 10 ||Enemies heal for 10% of their maximum health on hit. | + | | Wall Leech |
| + | || [[File:Wall leech.png|50px]] | ||
| + | || Enemies heal when damaging towers. | ||
| + | || Floor 10 | ||
| + | ||Enemies heal for 10% of their maximum health on hit. | ||
|- | |- | ||
| − | | Berserked || [[File:Berserked.png|50px]] || Enemies now take +50% more Damage and deal +50% more Damage. || Floor 13 || Enemies deal more damage but take more damage. | + | | Berserked |
| + | || [[File:Berserked.png|50px]] | ||
| + | || Enemies now take +50% more Damage and deal +50% more Damage. | ||
| + | || Floor 13 | ||
| + | || Enemies deal more damage but take more damage. | ||
|- | |- | ||
| − | | Bloodlust || [[File:Bloodlust.png|50px]] || Enemies on receiving damage now move at +30% speed for 5 seconds. || Floor 13 || Enemies move faster after taking any form of damage. Timer refreshes upon taking damage. | + | | Bloodlust |
| + | || [[File:Bloodlust.png|50px]] | ||
| + | || Enemies on receiving damage now move at +30% speed for 5 seconds. | ||
| + | || Floor 13 | ||
| + | || Enemies move faster after taking any form of damage. Timer refreshes upon taking damage. | ||
|- | |- | ||
| − | | Bullet Sponge || [[File:Bullet Sponge.png|50px]] || Enemies have a small anti projectile shield. || Floor 20 || The shield will be removed after dealing 10% of enemy health as damage. The enemey will take damage as normal as soon as the shield is removed. | + | | Bullet Sponge |
| + | || [[File:Bullet Sponge.png|50px]] | ||
| + | || Enemies have a small anti projectile shield. | ||
| + | || Floor 20 | ||
| + | || The shield will be removed after dealing 10% of enemy health as damage. The enemey will take damage as normal as soon as the shield is removed. | ||
|- | |- | ||
| − | | Cursi-Kaze || [[File:Cursi-Kaze.png|50px]] || When Kobolds die, they will leave an area that debuff towers and defenses. || Floor 13 || Kobold's deaths Reduces the range, damage and attack rate of the affected defenses by 25% per stack, stacks are multiplicative. | + | | Cursi-Kaze |
| + | || [[File:Cursi-Kaze.png|50px]] | ||
| + | || When Kobolds die, they will leave an area that debuff towers and defenses. | ||
| + | || Floor 13 | ||
| + | || Kobold's deaths Reduces the range, damage and attack rate of the affected defenses by 25% per stack, stacks are multiplicative. | ||
|- | |- | ||
| − | | Reckless || [[File:Reckless.png|50px]] || Enemies now have +50% Movement Speed and +50% Damage taken. || Floor 13 || Enemies move faster but take more damage. | + | | Reckless |
| + | || [[File:Reckless.png|50px]] | ||
| + | || Enemies now have +50% Movement Speed and +50% Damage taken. | ||
| + | || Floor 13 | ||
| + | || Enemies move faster but take more damage. | ||
|- | |- | ||
| − | | Speed Demons || [[File:Speed Demons.png|50px]] || Enemies are faster, but slow effects last longer on them. || Floor 13 || Enemies move 50% faster. | + | | Speed Demons |
| + | || [[File:Speed Demons.png|50px]] | ||
| + | || Enemies are faster, but slow effects last longer on them. | ||
| + | || Floor 13 | ||
| + | || Enemies move 50% faster. | ||
|- | |- | ||
| − | | Trollblood || [[File:Trollblood.png|50px]] || Enemies now heal for +2% of their max hp every second. || Floor 13 || Enemies gain passive healing. | + | | Trollblood |
| + | || [[File:Trollblood.png|50px]] | ||
| + | || Enemies now heal for +2% of their max hp every second. | ||
| + | || Floor 13 | ||
| + | || Enemies gain passive healing. | ||
|- | |- | ||
| − | | Controlled Burn || [[File:Controlled Burn.png|50px]] || Enemies can only be damaged while drenched, oiled, frozen, poisoned, chilled or stunned. || Floor 20 || Use defenses or abilities to apply one or more of the listed conditions. | + | | Controlled Burn |
| + | || [[File:Controlled Burn.png|50px]] | ||
| + | || Enemies can only be damaged while drenched, oiled, frozen, poisoned, chilled or stunned. | ||
| + | || Floor 20 | ||
| + | || Use defenses or abilities to apply one or more of the listed conditions. | ||
|- | |- | ||
| − | | Detonator || [[File:Detonator.png|50px]] || Enemies explode when killed. || Floor 20 || Explosions has knockback and deals 5% of the target's maximum health. | + | | Detonator |
| + | || [[File:Detonator.png|50px]] | ||
| + | || Enemies explode when killed. | ||
| + | || Floor 20 | ||
| + | || Explosions has knockback and deals 5% of the target's maximum health. | ||
|- | |- | ||
| − | | Pain Aura (Removed) || [[File:Pain Aura.png|50px]] || Enemies deal damage around them. || Floor 20 || Enemies Deal 5% of the target's maximum health as damage around them. Once per second. | + | | Pain Aura (Removed) |
| + | || [[File:Pain Aura.png|50px]] | ||
| + | || Enemies deal damage around them. | ||
| + | || Floor 20 | ||
| + | || Enemies Deal 5% of the target's maximum health as damage around them. Once per second. | ||
|- | |- | ||
| − | | Spellbreaker || [[File:Spell Breaker.png|50px]] || Enemies take reduced Magical damage, and increased Physical damage. || Floor 20 || +25% damage from physical damage and -50% damage from magical damage. When combined with Soft Spot its 60% less magical damage or normal physical damage. | + | | Spellbreaker |
| + | || [[File:Spell Breaker.png|50px]] | ||
| + | || Enemies take reduced Magical damage, and increased Physical damage. | ||
| + | || Floor 20 | ||
| + | || +25% damage from physical damage and -50% damage from magical damage. When combined with Soft Spot its 60% less magical damage or normal physical damage. | ||
|- | |- | ||
| − | | Vampiric || [[File:Vampiric.png|50px]] || Enemies heal when dealing damage. || Floor 20 || Enemies heal for 5% of their maximum health on hit. | + | | Vampiric |
| + | || [[File:Vampiric.png|50px]] | ||
| + | || Enemies heal when dealing damage. | ||
| + | || Floor 20 | ||
| + | || Enemies heal for 5% of their maximum health on hit. | ||
|- | |- | ||
|} | |} | ||
| − | |-|Incursion Mutators={| class=wikitable | + | |-|Incursion Mutators={| class=wikitable style="width: 90%;" |
! Name !! Icon !! Description Chaos 1 !! Description Chaos 2 !! Description Chaos 3 !! Description Chaos 4 | ! Name !! Icon !! Description Chaos 1 !! Description Chaos 2 !! Description Chaos 3 !! Description Chaos 4 | ||
|- | |- | ||
| − | | Healthy || [[File:Healthy.png|50px]] || +15% Health. || +15% Health. || +25% Health. || +35% Health. | + | |style="width: 10%;"| Healthy |
| + | |style="width: 5%;"| [[File:Healthy.png|50px]] | ||
| + | || +15% Health. || +15% Health. || +25% Health. || +35% Health. | ||
|- | |- | ||
| Tenacious || [[File:Tenacious.png|50px]] || +35% Crowd Control Resilience. || +35% Crowd Control Resilience. || +45% Crowd Control Resilience. || +70% Crowd Control Resilience. | | Tenacious || [[File:Tenacious.png|50px]] || +35% Crowd Control Resilience. || +35% Crowd Control Resilience. || +45% Crowd Control Resilience. || +70% Crowd Control Resilience. | ||
| Line 82: | Line 196: | ||
| Speedy || [[File:Speedy.png|50px]] || +15% Movement Speed. || +15% Movement Speed. || +25% Movement Speed. || +35% Movement Speed. | | Speedy || [[File:Speedy.png|50px]] || +15% Movement Speed. || +15% Movement Speed. || +25% Movement Speed. || +35% Movement Speed. | ||
|} | |} | ||
| + | |-| | ||
| + | Elemental Rumble Mutators = | ||
| + | {{Elemental Rumble Mutators}} | ||
</tabber> | </tabber> | ||
Revision as of 11:34, 13 March 2025
- Mutators are modifiers to enemies that spawn in Onslaught, Incursions and Elemental Rumble. Mutators for each lane are shown on the Schedule board.
- Mutators can be either beneficial, harmful, or both.
- Starting on Floor 22, lanes in Onslaught will have 2 mutators each.
- Incursion mutators often change between waves while Onslaught mutators stay the entire match.
- Prime Incursions do not have mutators, aswell for Incursions above Chaos 4.
Credits to community members Arti and Exglint for finding the numbers
| Name | Icon | Description | Lane-Alignment | Notes |
|---|---|---|---|---|
| Fire Elite | |
25% of enemies are Elites, which have 50% more health, deal 25% more damage, move 50% faster and apply burn on hit. |
Fire-Aligned Lanes |
Also takes more damage from damage sources equipped with Elite Counter Chip/Servo. |
| Fire Elemental | |
Enemies are immune to Ignite, taking 200% Water damage, 50% from Fire, Physical and Magical Damage and 25% Earth Damage. | Also takes more damage from damage sources equipped with Fire Counter Servo. |
| Name | Icon | Description | Lane-Alignment | Notes |
|---|---|---|---|---|
| Water Elite | |
25% of enemies are Elites, which have 50% more health, deal 25% more damage, and heal 5% of their max HP per second. |
Water-Aligned Lanes |
Also takes more damage from damage sources equipped with Elite Counter Chip/Servo. |
| Water Elemental | |
Enemies are immune to Freeze, taking 200% Storm damage, 50% from Water, Physical and Magical Damage and 25% Fire Damage. | Also takes more damage from damage sources equipped with Water Counter Chip/Servo. |
| Name | Icon | Description | Lane-Alignment | Notes |
|---|---|---|---|---|
| Storm Elite | |
25% of enemies are Elites, which have 50% more health, deal 25% more damage, and emit an EMP that stuns towers for 3 seconds. |
Storm-Aligned Lanes |
Also takes more damage from damage sources equipped with Elite Counter Chip/Servo. |
| Storm Elemental | |
Enemies are immune to Electrocute, taking 200% Earth damage, 50% from Storm, Physical and Magical Damage and 25% Water Damage. | Also takes more damage from damage sources equipped with Electric Counter Chip/Servo. |
| Name | Icon | Description | Lane-Alignment | Notes |
|---|---|---|---|---|
| Earth Elite | |
25% of enemies are Elites, which have 50% more health, deal 25% more damage, and take 50% less damage from projectiles. |
Earth-Aligned Lanes |
Also takes more damage from damage sources equipped with Elite Counter Chip/Servo. |
| Earth Elemental | |
Enemies are immune to Petrify, taking 200% Fire damage, 50% from Earth, Physical and Magical Damage and 25% Storm Damage. | Also takes more damage from damage sources equipped with Elite Counter Chip/Servo. |






























