Changes

Mutators

5,135 bytes added, 19 March
Gonna redo the change
* Mutators are modifiers to enemies that spawn in [[Onslaught]] and [[Incursions]]. Mutators for each lane are shown on the Schedule board.* Mutators can be either beneficial, harmful, or both.* Starting on Floor 22, lanes in [[Onslaught]] will have 2 mutators each.* [[Incursion]] mutators often change between waves while [[Onslaught]] mutators stay the entire match.* [[Prime Incursions]] do not have mutators, aswell for [[Incursions]] above [[Chaos]] 4. '''Credits to community members [[User:Arti|Arti]] and [[User:Exglint|Exglint]] for finding the numbers''' <tabber>Onslaught Mutators={| class="wikitable"! Name !! Icon !! Description !! First Floor Found on || Notes
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! Name !! Icon !! Description !! First | Abominable || [[File:Abominable.png|50px]] || Enemies inflict slow with their attacks. || Floor Found on3 || Enemy attacks reduce defense rate by ~30%.
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| Headstrong Armored || Example [[File:Armored.png|50px]] || Enemies cannot be stunnedtake reduced Physical damage, and increased Magical damage. || Floor 3|| Use magical defenses, +25% from magical damage, -50% if you use physical damage. When combined with Soft Spot its 60% less physical damage and normal magic damage.
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| Pile it on Headstrong ||[[File:Headstrong.png| Example 50px]] || Enemies take increased damage per condition they are under cannot be stunned. || Floor 3|| Don't use stunning defenses on these lanes.
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| Power Block Pile it on || Example [[File:Pileiton.png|50px]] | All enemies are immune to damage from Abilities, but | Enemies take increased weapon damage per condition they are under. || Floor 3|| +25% additive extra damage if conditions are met. Conditions are the same things for Controlled Burn.
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| Unstoppable Power Block || Example [[File:Powerblock.png|50px]] | Enemies | All enemies are immune to slow effects damage from Abilities, but take increased weapon damage. || Floor 3|| Don't use abilities. Hero Attacks deal +100% damage.
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| Abominable Soft Spot || Example [[File:Softspot.png|50px]] || Enemies inflict slow with their attacks have increased resistance, but take extra weakpoint damage. || Floor 3|| Deals extra damage to weakpoints, otherwise 20% less damage (defenses can't hit weakpoints).
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| Soft Spot Unstoppable || Example [[File:Unstoppable.png|50px]] || Enemies have increased resistance, but take extra weakpoint damage are immune to slow effects. || Floor 3|| Don't use slowing defenses on these lanes.
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| Armored Toxi-kaze || Example [[File:Toxikazi.png|50px]] | Enemies take reduced Physical damage| When Kobolds die, and increased Magical they will leave an area that deals damage to players inside. || Floor 36 || Kobold's death drops mushrooms that deals 2% hero's maximum health per second and each stack.
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| Lethargic Brittle || Example [[File:Brittle.png|50px]] || Enemies start strongerwith higher health, but get weaker the longer receive a damage resistance debuff every time they liveare hit with hero abilities. || Floor 9|| Enemies gain 50% extra health. Use unique abilities to debuff them by 10%, has Additive stacking.
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| Brittle Lethargic || Example [[File:Lethargic.png|50px]] || Enemies start with higher healthstronger, but receive a damage resistance debuff everytime get weaker the longer they are hit with hero abilities live. || Floor 9|| Enemies deal 125% extra damage, over 25 seconds they'll deal 75% of their original damage.
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| Wall Leech Enraged || Example [[File:Enraged.png|50px]] || Enemies heal when damaging towers start weaker, but get stronger the longer they live. || Floor 10|| Enemies start at 75% of their original attack damage and eventually rises to 125% over 25 seconds.
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| Maximum Effort Long Shot || Example [[File:Long Shot.png|50px]] | Enemies have more health, but get weaker with each unique | The farther a source of damage that hits them is to an enemy the more damage it deals. || Floor 10|| +50% damage at 5,000+ range and -50% damage at 0 range.
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| Phased Maximum Effort || Example [[File:Maximum Effort.png|50px]] || Enemies move slowerhave more health, but they can phase through blockades get weaker with each unique source of damage that hits them. || Floor 10||Enemies gain +50% health and take 10% increased damage per unique source with additive stacking. Each source can be added through different defenses, elemental combos, attacks, pet and hero abilities.
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| Proximity Phased || Example [[File:Phased.png|50px]] | The closer a source of damage is to an enemy the more damage it deals | Enemies move slower, but they can phase through blockades. || Floor 10|| Enemies move at around ~65% of their original speed and no longer target blockades.
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| Long Shot Proximity || Example [[File:Proximity.png|50px]] || The farther closer a source of damage is to an enemy the more damage it deals . || Floor 10|| +50% damage at 0 range and -50% damage at 5,000+ range.
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| Enraged Wall Leech || Example [[File:Wall leech.png|50px]] || Enemies start weaker, but get stronger the longer they live heal when damaging towers. || Floor 10||Enemies heal for 10% of their maximum health on hit.
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| Controlled Burn Berserked || Example [[File:Berserked.png|50px]] || Enemies can only be damaged while drenched, oiled, frozen, poisoned, chilled or stunned now take +50% more Damage and deal +50% more Damage. || Floor 2013 || Enemies deal more damage but take more damage.
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| Detonator Bloodlust || Example [[File:Bloodlust.png|50px]] || Enemies explode when killed on receiving damage now move at +30% speed for 5 seconds. || Floor 2013 || Enemies move faster after taking any form of damage. Timer refreshes upon taking damage.
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| Bullet Sponge || Example [[File:Bullet Sponge.png|50px]] || Enemies have a small anti projectile shield . || Floor 20|| The shield will be removed after dealing 10% of enemy health as damage. The enemey will take damage as normal as soon as the shield is removed.
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| Pain Aura Cursi-Kaze || Example [[File:Cursi-Kaze.png|50px]] | Enemies deal damage around them | When Kobolds die, they will leave an area that debuff towers and defenses. || Floor 2013 || Kobold's deaths Reduces the range, damage and attack rate of the affected defenses by 25% per stack, stacks are multiplicative.
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| Spellbreaker Reckless || Example [[File:Reckless.png|50px]] || Enemies take reduced Magical damage, now have +50% Movement Speed and increased Physical damage +50% Damage taken. || Floor 2013 || Enemies move faster but take more damage.
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| Cursi-Kaze Speed Demons || Example [[File:Speed Demons.png|50px]] | When Kobolds die| Enemies are faster, they will leave an area that debuff towers and defenses but slow effects last longer on them. || Floor 13|| Enemies move 50% faster.
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| Vampiric Trollblood || Example [[File:Trollblood.png|50px]] || Enemies now heal when dealing damage for +2% of their max hp every second. || Floor 13 || Enemies gain passive healing.|- | Controlled Burn || [[File:Controlled Burn.png|50px]] || Enemies can only be damaged while drenched, oiled, frozen, poisoned, chilled or stunned. || Floor 20|| Use defenses or abilities to apply one or more of the listed conditions.
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| ToxiDetonator || [[File:Detonator.png|50px]] || Enemies explode when killed. || Floor 20 || Explosions has knockback and deals 5% of the target's maximum health.|-kaze |Pain Aura (Removed) | Example | [[File:Pain Aura.png|50px]] || Enemies deal damage around them. || Floor 20 || Enemies Deal 5% of the target's maximum health as damage around them. Once per second.|-| Spellbreaker || [[File:Spell Breaker.png|50px]] || Enemies take reduced Magical damage, and increased Physical damage. || Floor 20 || +25% damage from physical damage and -50% damage from magical damage. When Kobolds die, they will leave an area that deals combined with Soft Spot its 60% less magical damage or normal physical damage.|-| Vampiric || [[File:Vampiric.png|50px]] || Enemies heal when dealing damage to players inside . || Floor 620 || Enemies heal for 5% of their maximum health on hit.|-|}|-|Incursion Mutators={| class=wikitable! Name !! Icon !! Description Chaos 1 !! Description Chaos 2 !! Description Chaos 3 !! Description Chaos 4|-| Healthy || [[File:Healthy.png|50px]] || +15% Health. || +15% Health. || +25% Health. || +35% Health.|-| Tenacious || [[File:Tenacious.png|50px]] || +35% Crowd Control Resilience. || +35% Crowd Control Resilience. || +45% Crowd Control Resilience. || +70% Crowd Control Resilience.|-| Grounded || [[File:Grounded.png|50px]] || Cannot be knocked up. || Cannot be knocked up. || Cannot be knocked up. || Cannot be knocked up.|-| Trollblood || [[File:Trollblood Incursion.png|50px]] || 3% HP Regen every 5 seconds. || 3% HP Regen every 5 seconds. || +10HP/Sec. || +150HP/Sec.|-| Mighty || [[File:Mighty.png|50px]] ||+15% Attack Damage. || +15% Attack Damage.|| +25% Attack Damage. || +35% Attack Damage.|-| Speedy || [[File:Speedy.png|50px]] || +15% Movement Speed. || +15% Movement Speed. || +25% Movement Speed. || +35% Movement Speed.
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