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Maps
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Dungeon Defenders II is set in the fictional world of Etheria, specifically within the Kingdom of Dragonfall. You'll start Starting from The Private [[Tavern]] or in Etheria in the The Heroes [[TavernMarketplace]]. Etheria is - the outdoor HUB, players will be able to head into various locations broken down into regions, and in each region, there are playable maps to explore. Each map is an arena with set enemy spawners and objectives to defendby accessing the Wartable.
== Regions == Multiplayer Scaling ====There are currently two playable regions:*Dragonfall*Gambler's Pass{{MP_Scaling}}
* '''Objectives''':Objectives are the main thing to defend in every map of Dungeon Defenders 2. Each core has a specific amount of health, so they can be damaged by enemies. There are two types of objectives - the main core (game over when destroyed) and a sub-objective (opening new lanes or disabling environmental traps when destroyed). Maps can either contain only main cores or both types of objectives. * '''Environmental Traps''':Environmental Traps can be used with the 'interact' key-bind to activate a map-exclusive trap to help defend against a lane. An example of this would be the Oil Spillers on the Ramparts Map, which both slows and oils enemies. While useful as a supporting feature, they are not the most impactful and often not used for later game content or higher Chaos levels in Expeditions. ==Maps== ===Dragonfall Town===[[File:Dragonfall_Town_Region_Icon.png|right|100px]] <gallery widths=Sub Objective Mechanics100px heights=120px mode="packed">File:TheGatesofDragonfall_MapIcon.png|none|link=The Gates of Dragonfall|''[[The Gates of Dragonfall]]''File:Grey ShieldDragonfallBazaar_MapIcon.png|thumbleft|link=Dragonfall Bazaar|''[[Dragonfall Bazaar]]''File:GreystonePlaza_MapIcon.png|link=Greystone Plaza|''[[Greystone Plaza]]''File:LittleHornValley_MapIcon.png|link=Little-Horn Valley|''[[Little-Horn Valley]]''File:CarnivalTown_MapIcon.png|link=Carnival Town|''[[Carnival Town]]''</gallery> ===Dragonfall Castle===[[File:Dragonfall_Castle_Region_Icon.png|right|100px]] <gallery widths=100px heights=120px mode="packed">File:TheRamparts_MapIcon.png|link=The Ramparts|''[[The Ramparts]]''*Sub Objectives can be identified by the spinning Grey shield above themFile:TheThroneRoom_MapIcon.png|link=The Throne Room|''[[The Throne Room]]''File:RampartsSiege_MapIcon.png|link=Ramparts Siege|''[[Ramparts Siege]]''File:AssaultOnThroneRoom_MapIcon.png|link=Assault On Throne Room|''[[Assault On Throne Room]]''File:Malakai's Sewer MapIcon.png|link=Malakai's Sewer|''[[Malakai's Sewer]]''File:Malakai's Manor MapIcon.png|link=Malakai's Manor|''[[Malakai's Manor]]''</gallery> ===The Liferoot===[[File:The_Liferoot_Region_Icon.png|right|100px]] <gallery widths=100px heights=120px mode="packed">File:ForestCrossroads_MapIcon.png|link=Forest Crossroads|''[[Forest Crossroads]]''File:LiferootForest_MapIcon.png|link=Liferoot Forest|''[[Liferoot Forest]]''File:Forest_Biome_IconLowRes.png|link=Forest Biome|''[[Forest Biome]]''</gallery> ===Ancient Ruins===[[File:Ancient_Ruins_Region_Icon.png|right|100px]] <gallery widths=100px heights=120px mode="packed">File:ForgottenRuins_MapIcon.png|link=Forgotten Ruins|''[[Forgotten Ruins]]''File:NimbusReach_MapIcon.png|link=Nimbus Reach|''[[Nimbus Reach]]''</gallery> ===Rotting Ravine===[[File:Rotting_Ravine_Region_Icon.png|right|100px]] <gallery widths=100px heights=120px mode="packed">File:SiphonSiteD_MapIcon.png|link=Siphon Site D|''[[Siphon Site D]]''File:DragonfallSewers_MapIcon.png|link=Dragonfall Sewers|''[[Dragonfall Sewers]]''File:TheDeadRoad_MapIcon.png|link=The Dead Road|''[[The Dead Road]]''File:TempleOfTheNecrotic_MapIcon.png|link=Temple Of The Necrotic|''[[Temple Of The Necrotic]]''</gallery> ===Lost Dungeons===[[File:Lost_Dungeons_Region_Icon.png|right|100px]] <gallery widths=100px heights=120px mode="packed">File:UnholyCatacombs_MapIcon.png|link=Unholy Catacombs|''[[Unholy Catacombs]]''File:BuriedBastille_MapIcon.png|link=Buried Bastille|''[[Buried Bastille]]''File:MoltenCitadel_MapIcon.png|link=Molten Citadel|''[[Molten Citadel]]''File:Crumbled_Bulwark_IconLowRes.png|link=Crumbled Bulwark|''[[Crumbled Bulwark]]''File:Embermount_Volcano_IconLowRes.png|link=Embermount Volcano|''[[Embermount Volcano]]''</gallery> ===The High Seas===[[File:The_High_Seas_Region_Icon.png|right|100px]] <gallery widths=100px heights=120px mode="packed">File:The_Jacked_Sparrow_Icon.png|link=The Jacked Sparrow|''[[The Jacked Sparrow]]''File:Plunderer%27s_Paradise_IconLowRes.png|link=Plunderer's Paradise|''[[Plunderer's Paradise]]''*Sub Objectives are marked on the mini-map with a Grey Shield IconFile:Coral_Reef_Town_Map_Icon.png|link=Coral Reef Town|''[[Coral Reef Town]]''File:Grey Shield IconAquarion_Throne_Room_Icon.png|link=Aquarion Throne Room|''[[Aquarion Throne Room]]'' </gallery> ===Drakenfrost===*Sub Objectives have a Health Pool[[File:Drakenfrost_Region_Icon. This gets fully healed at the start of each build phasepng|right|100px]] <gallery widths=100px heights=120px mode="packed">File:Drakenfrost_Resort_Icon. If the Health Pool is reduced to 0, the Sub Objective is destroyedpng|link=Drakenfrost Resort|''[[Drakenfrost Resort]]''File:Drakenfrost_Keep_IconLowRes.png|link=Drakenfrost Keep|''[[Drakenfrost Keep]]''</gallery>*===The Wave after a Sub Objective is destroyed will spawn Wild West===[[File:The_Wild_West_Region_Icon.png|right|100px]] <gallery widths=100px heights=120px mode="packed">File:Wildest_West_IconLowRes.png|link=Wildest West|''[[Wildest West]]''File:Wild_Westival_Icon.png|link=Wild Westival|''[[EnemiesWild Westival]] from an additional spawn point''</gallery> ===Tornado Valley===[[File:Tornado_Valley_Region_Icon.png|right|100px]] *Having a Sub Objective get destroyed does not end the map<gallery widths=100px heights=120px mode="packed">File:Tornado_Canyons_IconLowRes.png|link=Tornado Canyons|''[[Tornado Canyon]]''File:Tornado_Highlands_IconLowRes.png|link=Tornado Highlands|''[[Tornado Highlands]]''</gallery> ===Hidden Caverns===*[[BillboardFile:Hidden_Caverns_Region_Icon.png|right|100px]] <gallery widths=100px heights=120px mode="packed">File:Crystal Mine Icon.png|Billboardslink=Crystal Mine|''[[Crystal Mine]] for these additional spawn points do not appear until the connected Sub Objective is destroyed''File:Lava Caverns Icon.png|link=Lava Caverns|''[[Lava Caverns]]''*Sub Objectives and the extra spawn points they open </gallery> ===Others===''These maps are fixed for each map and wont changeavailable only in very specific gamemodes unlike most common maps.''<gallery widths=100px heights=120px mode="packed">*Sub Objectives have the highest target priority for the File:TheWyvernDen_MapIcon.png|link=The Wyvern Den|''[[The Wyvern Den]]''File:HarbingersWarship_MapIcon.png|link=Harbinger's Warship|''[[AggressionHarbinger's Warship]] of nearby ''File:TheLostTemple_MapIcon.png|link=The Lost Temple|''[[EnemiesThe Lost Temple]]''</gallery>
[[Category:Dungeon Defenders 2]]