Difference between revisions of "Weapons"

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==Weapon Details==
 
==Weapon Details==
 
===Quality===
 
===Quality===
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*<span style="color:#808080"> Worn </span><br>
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*Sturdy<br>
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*<span style="color:#00FF00"> Powerful </span><br>
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*<span style="color:#0000FF"> Epic </span><br>
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*<span style="color:#FF00FF"> Mythic </span><br>
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*<span style="color:#FF0F00"> Legendary </span><br>
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Revision as of 09:54, 4 November 2015

Types of Weapons

Swords

Swords may be equipped by the Squire, alongside a shield. They have a Hero Damage that is 140%Quick Edit of their Hero Power.

  • Primary Attack: A Melee Physical Slash Attack as Hero Damage.Quick Edit

Shields

Shields may be equipped by the Squire, as an offhand item. Unlike normal weapons, Shields have a Primary Stat of Hero Health.

  • Secondary Attack: A Shield Block Action which reduces incoming damage by 35%.Quick Edit

Staves

Staves may be equipped by the Apprentice. They have a Hero Damage that is 160%Quick Edit of their Hero Power.

  • Primary Attack: A Ranged Magical Projectile Attack as Hero Damage. Applies the Mark Effect.Quick Edit
  • Secondary Attack: A Charged Ranged Magical Projectile Attack that Pierces through multiple enemies at full charge. Deals between 100% - 150% of regular Hero Damage.Quick Edit

Bows

Bows may be equipped by the Huntress. They have a Hero Damage that is 180%Quick Edit of their Hero Power.

  • Primary Attack: A Ranged Physical Projectile Attack as Hero Damage.Quick Edit
  • Secondary Attack: A charged ranged physical projectile attack that applies knockback. Deals between 440% - 1750% of regular Hero Damage.Quick Edit

Polearms

Polearms are equipped by the Monk. They have a Hero Damage that is 140%Quick Edit of their Hero Power.

  • Primary Attack: A Melee Physical Slash Attack as Hero Damage.Quick Edit
  • Secondary Attack: A Ranged Magical Projectile Attack dealing 100-149% of regular Hero Damage.Quick Edit

Weapon Details

Quality

  • Worn
  • Sturdy
  • Powerful
  • Epic
  • Mythic
  • Legendary

Passives

Bonus Elemental Effects

Weapons can have their own Elemental Effects, which act as bonus damage for that weapon. This also allows the attacks from that weapon to trigger combos based upon the element they are using. The additional damage is displayed as an extra line of purple numbers during attacks. Having an Element on a weapon also gives it a particle effect. This particle effect is based off the element on the weapon.