Difference between revisions of "Weapons"
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==Weapon Details== | ==Weapon Details== | ||
===Quality=== | ===Quality=== | ||
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+ | *<span style="color:#808080"> Worn </span><br> | ||
+ | *Sturdy<br> | ||
+ | *<span style="color:#00FF00"> Powerful </span><br> | ||
+ | *<span style="color:#0000FF"> Epic </span><br> | ||
+ | *<span style="color:#FF00FF"> Mythic </span><br> | ||
+ | *<span style="color:#FF0F00"> Legendary </span><br> | ||
+ | |||
{{stub}} | {{stub}} | ||
Revision as of 09:54, 4 November 2015
Contents
Types of Weapons
Swords
Swords may be equipped by the Squire, alongside a shield. They have a Hero Damage that is 140% of their Hero Power.
- Primary Attack: A Melee Physical Slash Attack as Hero Damage.
Shields
Shields may be equipped by the Squire, as an offhand item. Unlike normal weapons, Shields have a Primary Stat of Hero Health.
- Secondary Attack: A Shield Block Action which reduces incoming damage by 35%.
Staves
Staves may be equipped by the Apprentice. They have a Hero Damage that is 160% of their Hero Power.
- Primary Attack: A Ranged Magical Projectile Attack as Hero Damage. Applies the Mark Effect.
- Secondary Attack: A Charged Ranged Magical Projectile Attack that Pierces through multiple enemies at full charge. Deals between 100% - 150% of regular Hero Damage.
Bows
Bows may be equipped by the Huntress. They have a Hero Damage that is 180% of their Hero Power.
- Primary Attack: A Ranged Physical Projectile Attack as Hero Damage.
- Secondary Attack: A charged ranged physical projectile attack that applies knockback. Deals between 440% - 1750% of regular Hero Damage.
Polearms
Polearms are equipped by the Monk. They have a Hero Damage that is 140% of their Hero Power.
- Primary Attack: A Melee Physical Slash Attack as Hero Damage.
- Secondary Attack: A Ranged Magical Projectile Attack dealing 100-149% of regular Hero Damage.
Weapon Details
Quality
- Worn
- Sturdy
- Powerful
- Epic
- Mythic
- Legendary
Passives
Bonus Elemental Effects
Weapons can have their own Elemental Effects, which act as bonus damage for that weapon. This also allows the attacks from that weapon to trigger combos based upon the element they are using. The additional damage is displayed as an extra line of purple numbers during attacks. Having an Element on a weapon also gives it a particle effect. This particle effect is based off the element on the weapon.