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Dungeon Defenders II is set in the fictional world of Etheria. You'll start in Etheria's [[Tavern]], the gathering spot, the Social Hub/Lobby. This is where you'll spend any time not in battle to sell, manage, and test gear. Etheria is broken down into playable maps to explore. Each map is an arena with set enemy spawners and objectives to defend.
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Dungeon Defenders II is set in the fictional world of Etheria, specifically within the Kingdom of Dragonfall. Starting from The Private [[Tavern]] or in The Heroes [[Marketplace]] - the outdoor HUB, players will be able to head into various locations broken down into playable maps to explore and defend by accessing the Wartable.
  
==Defense==
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==== Multiplayer Scaling ====
<gallery widths=100px heights=100px mode="packed">
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{{MP_Scaling}}
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== What does a map contain ==
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Each map is an instance laid out like an arena containing lanes leading to objectives which will be required to defend.
 +
 
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* '''Lanes'''
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:This is how most enemies travels within a map. Each lane starts from an enemy spawner and ends where an objective is. While most lanes are separated to a singular path, some lanes will converge creating a chokepoint. There are two types of enemy lanes - a ground lane for most regular enemies and a flyer lane for flying-type enemies.
 +
 
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* '''Objectives'''
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:Objectives are the main thing to defend in every map of Dungeon Defenders 2. Each core has a specific amount of health, so they can be damaged by enemies. There are two types of objectives - the main core (game over when destroyed) and a sub-objective (opening new lanes or disabling environmental traps when destroyed). Maps can either contain only main cores or both types of objectives.
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* '''Environmental Traps'''
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:
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==Maps==
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===Dragonfall Town===
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[[File:Dragonfall_Town_Region_Icon.png|right|100px]]
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<gallery widths=100px heights=120px mode="packed">
 
File:TheGatesofDragonfall_MapIcon.png|none|link=The Gates of Dragonfall|''[[The Gates of Dragonfall]]''
 
File:TheGatesofDragonfall_MapIcon.png|none|link=The Gates of Dragonfall|''[[The Gates of Dragonfall]]''
 
File:DragonfallBazaar_MapIcon.png|left|link=Dragonfall Bazaar|''[[Dragonfall Bazaar]]''
 
File:DragonfallBazaar_MapIcon.png|left|link=Dragonfall Bazaar|''[[Dragonfall Bazaar]]''
File:SiphonSiteD_MapIcon.png|link=Siphon Site D|''[[Siphon Site D]]''
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File:GreystonePlaza_MapIcon.png|link=Greystone Plaza|''[[Greystone Plaza]]''
File:DragonfallSewers_MapIcon.png|link=Dragonfall Sewers|''[[Dragonfall Sewers]]''
 
File:ForgottenRuins_MapIcon.png|link=Forgotten Ruins|''[[Forgotten Ruins]]''
 
File:NimbusReach_MapIcon.png|link=Nimbus Reach|''[[Nimbus Reach]]''
 
 
File:LittleHornValley_MapIcon.png|link=Little-Horn Valley|''[[Little-Horn Valley]]''
 
File:LittleHornValley_MapIcon.png|link=Little-Horn Valley|''[[Little-Horn Valley]]''
File:GreystonePlaza_MapIcon.png|link=Greystone Plaza|''[[Greystone Plaza]]''
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</gallery>
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===Dragonfall Castle===
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[[File:Dragonfall_Castle_Region_Icon.png|right|100px]]
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<gallery widths=100px heights=120px mode="packed">
 
File:TheRamparts_MapIcon.png|link=The Ramparts|''[[The Ramparts]]''
 
File:TheRamparts_MapIcon.png|link=The Ramparts|''[[The Ramparts]]''
 
File:TheThroneRoom_MapIcon.png|link=The Throne Room|''[[The Throne Room]]''
 
File:TheThroneRoom_MapIcon.png|link=The Throne Room|''[[The Throne Room]]''
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File:RampartsSiege_MapIcon.png|link=Ramparts Siege|''[[Ramparts Siege]]''
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File:AssaultOnThroneRoom_MapIcon.png|link=Assault On Throne Room|''[[Assault On Throne Room]]''
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File:Malakai's Sewer MapIcon.png|link=Malakai's Sewer|''[[Malakai's Sewer]]''
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File:Malakai's Manor MapIcon.png|link=Malakai's Manor|''[[Malakai's Manor]]''
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</gallery>
 +
 +
===The Liferoot===
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[[File:The_Liferoot_Region_Icon.png|right|100px]]
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 +
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<gallery widths=100px heights=120px mode="packed">
 
File:ForestCrossroads_MapIcon.png|link=Forest Crossroads|''[[Forest Crossroads]]''
 
File:ForestCrossroads_MapIcon.png|link=Forest Crossroads|''[[Forest Crossroads]]''
 
File:LiferootForest_MapIcon.png|link=Liferoot Forest|''[[Liferoot Forest]]''
 
File:LiferootForest_MapIcon.png|link=Liferoot Forest|''[[Liferoot Forest]]''
File:TheWyvernDen_MapIcon.png|link=The Wyvern Den|''[[The Wyvern Den]]''
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File:Forest_Biome_IconLowRes.png|link=Forest Biome|''[[Forest Biome]]''
File:RampartsSiege_MapIcon.png|link=Ramparts Siege|''[[Ramparts Siege]]''
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</gallery>
File:AssaultOnThroneRoom_MapIcon.png|link=Assault On Throne Room|''[[Assault On Throne Room]]''
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File:HarbingersWarship_MapIcon.png|link=Harbinger's Warship|''[[Harbinger's Warship]]''
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===Ancient Ruins===
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[[File:Ancient_Ruins_Region_Icon.png|right|100px]]
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 +
 
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<gallery widths=100px heights=120px mode="packed">
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File:ForgottenRuins_MapIcon.png|link=Forgotten Ruins|''[[Forgotten Ruins]]''
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File:NimbusReach_MapIcon.png|link=Nimbus Reach|''[[Nimbus Reach]]''
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</gallery>
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===Rotting Ravine===
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[[File:Rotting_Ravine_Region_Icon.png|right|100px]]
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<gallery widths=100px heights=120px mode="packed">
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File:SiphonSiteD_MapIcon.png|link=Siphon Site D|''[[Siphon Site D]]''
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File:DragonfallSewers_MapIcon.png|link=Dragonfall Sewers|''[[Dragonfall Sewers]]''
 
File:TheDeadRoad_MapIcon.png|link=The Dead Road|''[[The Dead Road]]''
 
File:TheDeadRoad_MapIcon.png|link=The Dead Road|''[[The Dead Road]]''
 
File:TempleOfTheNecrotic_MapIcon.png|link=Temple Of The Necrotic|''[[Temple Of The Necrotic]]''
 
File:TempleOfTheNecrotic_MapIcon.png|link=Temple Of The Necrotic|''[[Temple Of The Necrotic]]''
 
</gallery>
 
</gallery>
  
==Onslaught==
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===Lost Dungeons===
<gallery widths=100px heights=100px mode="packed">
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[[File:Lost_Dungeons_Region_Icon.png|right|100px]]
File:SiphonSiteD_MapIcon.png|link=Siphon Site D#Onslaught|''[[Siphon Site D#Onslaught|Siphon Site D]]''
 
File:NimbusReach_MapIcon.png|link=Nimbus Reach#Onslaught|''[[Nimbus Reach#Onslaught|Nimbus Reach]]''
 
File:LittleHornValley_MapIcon.png|link=Little-Horn Valley#Onslaught|''[[Little-Horn Valley#Onslaught|Little-Horn Valley]]''
 
File:GreystonePlaza_MapIcon.png|link=Greystone Plaza#Onslaught|''[[Greystone Plaza#Onslaught|Greystone Plaza]]''
 
File:TheThroneRoom_MapIcon.png|link=The Throne Room#Onslaught|''[[The Throne Room#Onslaught|The Throne Room]]''
 
File:LiferootForest_MapIcon.png|link=Liferoot Forest#Onslaught|''[[Liferoot Forest#Onslaught|Liferoot Forest]]''
 
</gallery>
 
  
==Incursion==
 
<gallery widths=100px heights=100px mode="packed">
 
File:TheGatesofDragonfall_MapIcon.png|none|link=The Gates of Dragonfall#Incursion|''[[The Gates of Dragonfall#Incursion|Griblok's Horde]]''
 
File:DragonfallBazaar_MapIcon.png|left|link=Dragonfall Bazaar#Incursion|''[[Dragonfall Bazaar#Incursion|Power Surge]]''
 
File:ForgottenRuins_MapIcon.png|link=Forgotten Ruins#Incursion|''[[Forgotten Ruins#Incursion|Chrome Enemies]]''
 
File:LittleHornValley_MapIcon.png|link=Little-Horn Valley#Incursion|''[[Little-Horn Valley#Incursion|Kobold Bling King]]''
 
File:TheRamparts_MapIcon.png|link=The Ramparts#Incursion|''[[The Ramparts#Incursion|Malthius]]''
 
File:ForestCrossroads_MapIcon.png|link=Forest Crossroads#Incursion|''[[Forest Crossroads#Incursion|Wyvern Enthusiasts]]''
 
File:LiferootForest_MapIcon.png|link=Liferoot Forest#Incursion|''[[Liferoot Forest#Incursion|Forest Poachers]]''
 
File:UnholyCatacombs_MapIcon.png|link=Unholy Catacombs#Incursion|''[[Unholy Catacombs#Incursion|Unholy Catacombs]]''
 
File:BuriedBastille_MapIcon.png|link=Buried Bastille#Incursion|''[[Buried Bastille#Incursion|Bastille Master]]''
 
File:MoltenCitadel_MapIcon.png|link=Molten Citadel#Incursion|''[[Molten Citadel#Incursion|The Demon's Lair]]''
 
File:AltaroftheAthame_MapIcon.png|link=Altar of the Althame#Incursion|''[[Altar of the Althame#Incursion#Incursion|Altar of the Althame]]''
 
  
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<gallery widths=100px heights=120px mode="packed">
 
File:UnholyCatacombs_MapIcon.png|link=Unholy Catacombs|''[[Unholy Catacombs]]''
 
File:UnholyCatacombs_MapIcon.png|link=Unholy Catacombs|''[[Unholy Catacombs]]''
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File:BuriedBastille_MapIcon.png|link=Buried Bastille|''[[Buried Bastille]]''
 
File:MoltenCitadel_MapIcon.png|link=Molten Citadel|''[[Molten Citadel]]''
 
File:MoltenCitadel_MapIcon.png|link=Molten Citadel|''[[Molten Citadel]]''
File:BuriedBastille_MapIcon.png|link=Buried Bastille|''[[Buried Bastille]]''
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File:Crumbled_Bulwark_IconLowRes.png|link=Crumbled Bulwark|''[[Crumbled Bulwark]]''
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File:Embermount_Volcano_IconLowRes.png|link=Embermount Volcano|''[[Embermount Volcano]]''
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</gallery>
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===The High Seas===
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[[File:The_High_Seas_Region_Icon.png|right|100px]]
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<gallery widths=100px heights=120px mode="packed">
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File:The_Jacked_Sparrow_Icon.png|link=The Jacked Sparrow|''[[The Jacked Sparrow]]''
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File:Plunderer%27s_Paradise_IconLowRes.png|link=Plunderer's Paradise|''[[Plunderer's Paradise]]''
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File:Coral_Reef_Town_Map_Icon.png|link=Coral Reef Town|''[[Coral Reef Town]]''
 
</gallery>
 
</gallery>
  
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===Drakenfrost===
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[[File:Drakenfrost_Region_Icon.png|right|100px]]
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<gallery widths=100px heights=120px mode="packed">
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File:Drakenfrost_Resort_Icon.png|link=Drakenfrost Resort|''[[Drakenfrost Resort]]''
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File:Drakenfrost_Keep_IconLowRes.png|link=Drakenfrost Keep|''[[Drakenfrost Keep]]''
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</gallery>
  
==Objectives==
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===The Wild West===
There are two types of Objectives for Heroes to be concerned with.  The Main Objectives or Main Cores are defense points on maps that, if destroyed, end the current map.  The Sub Objectives or Sub Cores are defense points on maps that, if destroyed, open up a new spawn point for [[Enemies]] in the next wave.
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[[File:The_Wild_West_Region_Icon.png|right|100px]]
  
==Main Objective Mechanics==
 
[[File:Red Shield.png|thumb|right]]
 
*Main Objectives can be identified by the spinning red trimmed yellow shield above them.
 
*Main Objectives are marked on the mini-map with a red trimmed yellow Shield Icon.[[File:Red Shield Icon.png]]
 
*Main Objectives have a Health Pool. This gets fully healed at the start of each build phase. If the Health Pool is reduced to 0, the Main Objective is destroyed.
 
*The players lose if the Main Objective is destroyed.
 
*Main Objectives are fixed for each map and wont change.
 
*Main Objectives have the highest target priority for the [[Aggression]] of nearby [[Enemies]].
 
  
==Sub Objective Mechanics==
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<gallery widths=100px heights=120px mode="packed">
[[File:Grey Shield.png|thumb|right]]
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File:Wildest_West_IconLowRes.png|link=Wildest West|''[[Wildest West]]''
*Sub Objectives can be identified by the spinning Grey shield above them.
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File:Wild_Westival_Icon.png|link=Wild Westival|''[[Wild Westival]]''
*Sub Objectives are marked on the mini-map with a Grey Shield Icon.[[File:Grey Shield Icon.png]]
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</gallery>
*Sub Objectives have a Health Pool. This gets fully healed at the start of each build phase. If the Health Pool is reduced to 0, the Sub Objective is destroyed.
 
*The Wave after a Sub Objective is destroyed will spawn [[Enemies]] from an additional spawn point.
 
*Having a Sub Objective get destroyed does not end the map.
 
*[[Billboard|Billboards]] for these additional spawn points do not appear until the connected Sub Objective is destroyed.
 
*Sub Objectives and the extra spawn points they open are fixed for each map and wont change.
 
*Sub Objectives have the highest target priority for the [[Aggression]] of nearby [[Enemies]]
 
*Keeping Sub Objectives alive til the end of the map will yield bonus experience.
 
  
==End Game Map Summaries==
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===Tornado Valley===
{| class="wikitable sortable"
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[[File:Tornado_Valley_Region_Icon.png|right|100px]]
|-
 
!Map !!Type !!Waves !!Monster Totals !!Boss Totals !!Special Loot
 
  
|-
 
| Griblok's Horde || Incursion || 5 || 1627 || 4 || - Impaling Cutter
 
[[File:Impaling Cutter.png|thumb]]
 
|-
 
| Power Surge || Incursion || 5 || 858 || 10 || - Glaive of the Storms
 
[[File:Glaive of the Storms.png|thumb]]
 
- 750 Boots
 
|-
 
| Malthius || Incursion || 5 || 1561 || 4 || - Infernal Combuster
 
[[File:Infernal Combuster.png|thumb]]
 
|-
 
| Kobold Bling King || Incursion || 5 || (Unlimited Waves) || 10 || - Bling-o-Midas
 
[[File:Bling-O-Midas.png|thumb]]
 
- 750 Glove
 
|-
 
| Wyvern Enthusiasts || Incursion || 5 || 1629 || 3 || - Aerial Bane
 
[[File:Phantom Phoenix.png|thumb]]
 
|-
 
| Forest Poachers || Incursion || 5 || 1585 || 4 || - Chilling Touch
 
[[File:Chilling Touch.png|thumb]]
 
|-
 
| Chrome Enemies || Incursion || 5 || 1391 || 3 || - Toxic Shock
 
[[File:Toxic Shock.png|thumb]]
 
|-
 
| Unholy Catacombs || Incursion || 7 || 2149 || 9 || - Sword of Unholy Fire
 
[[File:Sword of Unholy Fire.png|thumb]]
 
- 750 Chest
 
|-
 
| Bastille Master || Incursion || 5 || 1564 || 10 || - Ghastly Halberd
 
[[File:Ghastly Halberd.png|thumb]]
 
- 750 Helmet
 
|-
 
| The Demon's Lair || Incursion || 3 || (Unlimited Waves) || 1 ||  - Scorched Tome of Molten Brimstone
 
[[File:Scorched Tome of Molten Brimstone.png|thumb]]
 
- 750 Relic (Builder)
 
|-
 
| Altar of the Athame || Incursion || 3 || (Unlimited Waves) || 0 || Dark Ritual Blade
 
[[File:Dark Ritual Blade.png|thumb]]
 
- 750 Relic (Damager)
 
|-
 
|-
 
| Nimbus Reach || 660-700 IP || 7 || 2114 || 10 || Harbinger's Punch (DPS)
 
|-
 
| Little Horn || 660-700 IP || 7 || 1794 || 10 || Harbinger's Watch (DPS)
 
|-
 
| GreyStone Plaza || 660-700 IP || 7 || 1492 || 10 || Harbinger's Punch (Builder)
 
|-
 
| The Throne Room || 660-700 IP || 7 || 2099 || 10 || Harbinger's Watch (DPS)
 
|-
 
| Liferoot Forest || 620-650 IP || 7 ||1538 ||13 || Sky Dragon's Fury
 
|-
 
| Assault at Throne Room || 660-700 IP || 7 || 2408 || 10 || Harbinger's Punch (Builder), Storm Gloves
 
|-
 
| Harbinger || 660-700 IP || 4 || (Unlimited Waves) || 1 || Harbinger's Portal
 
|-
 
| Dead Road || 660-700 IP || 7 || 2306 || 10 || Harbinger's Voidreaver (Builder)
 
|-
 
| Temple of the Necrotic || 660-700 IP || 7 || 2850 || 10 || Harbinger's Fist (DPS)
 
|-
 
| Buried Bastille || 660-700 IP || 7 || 2149 || 10 || Storm Helmet
 
|-
 
| Dragonfall Sewers || 620-650 IP || 7 || ? || 10 || Storm Boots
 
|-
 
| Unholy Catacombs|| 610-625 IP || 7 || ? || ? || Storm Chest
 
|-
 
| Wyvern Den || 660-700 IP || 5 || (Unlimited Last Wave) || 11 || Betsy's Wrath
 
|}
 
  
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<gallery widths=100px heights=120px mode="packed">
 +
File:Tornado_Canyons_IconLowRes.png|link=Tornado Canyons|''[[Tornado Canyon]]''
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File:Tornado_Highlands_IconLowRes.png|link=Tornado Highlands|''[[Tornado Highlands]]''
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</gallery>
  
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===Hidden Caverns===
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[[File:Hidden_Caverns_Region_Icon.png|right|100px]]
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<gallery widths=100px heights=120px mode="packed">
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File:Crystal Mine Icon.png|link=Crystal Mine|''[[Crystal Mine]]''
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File:Lava Caverns Icon.png|link=Lava Caverns|''[[Lava Caverns]]''
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</gallery>
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===Others===
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''These maps are available only in very specific gamemodes unlike most common maps.''
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<gallery widths=100px heights=120px mode="packed">
 +
File:TheWyvernDen_MapIcon.png|link=The Wyvern Den|''[[The Wyvern Den]]''
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File:HarbingersWarship_MapIcon.png|link=Harbinger's Warship|''[[Harbinger's Warship]]''
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File:TheLostTemple_MapIcon.png|link=The Lost Temple|''[[The Lost Temple]]''
 +
</gallery>
  
 
[[Category:Dungeon Defenders 2]]
 
[[Category:Dungeon Defenders 2]]

Latest revision as of 12:17, 29 July 2024

Dungeon Defenders II is set in the fictional world of Etheria, specifically within the Kingdom of Dragonfall. Starting from The Private Tavern or in The Heroes Marketplace - the outdoor HUB, players will be able to head into various locations broken down into playable maps to explore and defend by accessing the Wartable.

Multiplayer Scaling

In Multiplayer some key items increase slightly per player who joins, Excluding the Host.
You can expect the following changes in Multiplayer:

  • Enemies gain, (+20%, +40%, +60%) Health, and (+10-15%, +20-30%, +30-45%) Tenacity.
  • A barely perceptible Enemy Movement Speed increase.
  • Players gain (+33%, +66%, +99%) more XP (stacks additively with other bonuses)
  • In Expedition mode, Guarantees (+2, +4, +6) additional legendary drops in Victory Chests.
  • Players with Spent AP will add their AP level for each skill together (max 10 pts per skill)

What does a map contain

Each map is an instance laid out like an arena containing lanes leading to objectives which will be required to defend.

  • Lanes
This is how most enemies travels within a map. Each lane starts from an enemy spawner and ends where an objective is. While most lanes are separated to a singular path, some lanes will converge creating a chokepoint. There are two types of enemy lanes - a ground lane for most regular enemies and a flyer lane for flying-type enemies.
  • Objectives
Objectives are the main thing to defend in every map of Dungeon Defenders 2. Each core has a specific amount of health, so they can be damaged by enemies. There are two types of objectives - the main core (game over when destroyed) and a sub-objective (opening new lanes or disabling environmental traps when destroyed). Maps can either contain only main cores or both types of objectives.
  • Environmental Traps

Maps

Dragonfall Town

Dragonfall Town Region Icon.png


Dragonfall Castle

Dragonfall Castle Region Icon.png


The Liferoot

The Liferoot Region Icon.png


Ancient Ruins

Ancient Ruins Region Icon.png


Rotting Ravine

Rotting Ravine Region Icon.png


Lost Dungeons

Lost Dungeons Region Icon.png


The High Seas

The High Seas Region Icon.png


Drakenfrost

Drakenfrost Region Icon.png


The Wild West

The Wild West Region Icon.png


Tornado Valley

Tornado Valley Region Icon.png


Hidden Caverns

Hidden Caverns Region Icon.png


Others

These maps are available only in very specific gamemodes unlike most common maps.