Difference between revisions of "Maps"

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Dungeon Defenders II is set in the fictional world of Etheria. You'll start in Etheria's [[Tavern]], the gathering spot, the Social Hub/Lobby. This is where you'll spend any time not in battle to sell, manage, and test gear. Etheria is broken down into playable maps to explore. Each map is an arena with set enemy spawners and objectives to defend.
 
Dungeon Defenders II is set in the fictional world of Etheria. You'll start in Etheria's [[Tavern]], the gathering spot, the Social Hub/Lobby. This is where you'll spend any time not in battle to sell, manage, and test gear. Etheria is broken down into playable maps to explore. Each map is an arena with set enemy spawners and objectives to defend.
  
{{#tag:tabber|Campaign=
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{{#tag:tabber|Defense (Normal)=
 
*Dragonfall Maps
 
*Dragonfall Maps
 
:#[[Dragonfall/Gates|The Gates of Dragonfall]]
 
:#[[Dragonfall/Gates|The Gates of Dragonfall]]
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:#[[Dragonfall/Throne Room Assault|Assault On Throne Room]]
 
:#[[Dragonfall/Throne Room Assault|Assault On Throne Room]]
 
:#[[Dragonfall/Harbingers Warship|Harbinger's Warship]]
 
:#[[Dragonfall/Harbingers Warship|Harbinger's Warship]]
{{!}}-{{!}}Free Play=
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{{!}}-{{!}}Defense (Hard->NM4)=
 
*Dragonfall Maps
 
*Dragonfall Maps
 
:#[[Dragonfall/Gates|The Gates of Dragonfall]]
 
:#[[Dragonfall/Gates|The Gates of Dragonfall]]
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:#[[Dragonfall/Dead Road|The Dead Road]]
 
:#[[Dragonfall/Dead Road|The Dead Road]]
 
:#[[Dragonfall/Temple Of The Necrotic|Temple Of The Necrotic]]
 
:#[[Dragonfall/Temple Of The Necrotic|Temple Of The Necrotic]]
{{!}}-{{!}}Incursion=
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{{!}}-{{!}}Challenges=
*Dragonfall Maps
 
:#[[Dragonfall/Forest Crossroads|Forest Crossroads]]
 
{{!}}-{{!}}Onslaught=
 
*Dragonfall Maps
 
:#[[Dragonfall/Siphon Site D|Siphon Site D]]
 
:#[[Dragonfall/Throne Room|The Throne Room]]
 
{{!}}-{{!}}End Game=
 
 
*Dragonfall Maps
 
*Dragonfall Maps
 
:#[[Dragonfall/Gates|The Gates of Dragonfall]]
 
:#[[Dragonfall/Gates|The Gates of Dragonfall]]
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:#[[Dragonfall/LittleHorn Valley|Little-Horn Valley]]
 
:#[[Dragonfall/LittleHorn Valley|Little-Horn Valley]]
 
:#[[Dragonfall/Buried Bastille|Buried Bastille]]
 
:#[[Dragonfall/Buried Bastille|Buried Bastille]]
{{!}}-{{!}}End Game Onslaught=
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{{!}}-{{!}}Onslaught=
 
*Dragonfall Maps
 
*Dragonfall Maps
 
:#[[Dragonfall/Siphon Site D|Siphon Site D]]
 
:#[[Dragonfall/Siphon Site D|Siphon Site D]]
:#[[Dragonfall/Nimbus Reach|Nimbus Reach]]
 
:#[[Dragonfall/LittleHorn Valley|Little-Horn Valley]]
 
:#[[Dragonfall/Greystone Plaza|Greystone Plaza]]
 
 
:#[[Dragonfall/Throne Room|The Throne Room]]
 
:#[[Dragonfall/Throne Room|The Throne Room]]
:#[[Dragonfall/LifeRoot Forest|LifeRoot Forest]]
 
 
}}
 
}}
  

Revision as of 11:48, 15 July 2016

Dungeon Defenders II is set in the fictional world of Etheria. You'll start in Etheria's Tavern, the gathering spot, the Social Hub/Lobby. This is where you'll spend any time not in battle to sell, manage, and test gear. Etheria is broken down into playable maps to explore. Each map is an arena with set enemy spawners and objectives to defend.

Objectives

There are two types of Objectives for Heroes to be concerned with. The Main Objectives or Main Cores are defense points on maps that, if destroyed, end the current map. The Sub Objectives or Sub Cores are defense points on maps that, if destroyed, open up a new spawn point for Enemies in the next wave.

Main Objective Mechanics

  • Main Objectives can be identified by the spinning red trimmed yellow shield above them.
  • Main Objectives are marked on the mini-map with a red trimmed yellow Shield Icon.Red Shield Icon.png
  • Main Objectives have a Health Pool. This gets fully healed at the start of each build phase. If the Health Pool is reduced to 0, the Main Objective is destroyed.
  • The players lose if the Main Objective is destroyed.
  • Main Objectives are fixed for each map and wont change.
  • Main Objectives have the highest target priority for the Aggression of nearby Enemies.

Sub Objective Mechanics

  • Sub Objectives can be identified by the spinning Grey shield above them.
  • Sub Objectives are marked on the mini-map with a Grey Shield Icon.Grey Shield Icon.png
  • Sub Objectives have a Health Pool. This gets fully healed at the start of each build phase. If the Health Pool is reduced to 0, the Sub Objective is destroyed.
  • The Wave after a Sub Objective is destroyed will spawn Enemies from an additional spawn point.
  • Having a Sub Objective get destroyed does not end the map.
  • Billboards for these additional spawn points do not appear until the connected Sub Objective is destroyed.
  • Sub Objectives and the extra spawn points they open are fixed for each map and wont change.
  • Sub Objectives have the highest target priority for the Aggression of nearby Enemies
  • Keeping Sub Objectives alive til the end of the map will yield bonus experience.