Difference between revisions of "Template:Passives/Squire"
From Dungeon Defenders 2 Wiki
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| Null Voide || Harbinger's Voidreaver || The Dead Road Defense || [[Training Dummy]] deals X% Defense Health as damage. X% chance per hit (dummy) to teleport enemy back to lane start. | | Null Voide || Harbinger's Voidreaver || The Dead Road Defense || [[Training Dummy]] deals X% Defense Health as damage. X% chance per hit (dummy) to teleport enemy back to lane start. | ||
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− | | | + | | Harbinger's Fury || Harbinger's Voidreaver || Forgotten Ruins Defense || During Provoke hits deal X% Ability Power as damage over 3s, and Seismic Slam damage increased by X% Ability Power |
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| Howling || Crystalline Saber || Random map || Attacks add Feast Stacks. Each Feast Stack increases Hero Damage by 0.5%. At 10 stacks, Howls, changing weapon speed and multiplying Hero Damage by X% until a stack falls off. | | Howling || Crystalline Saber || Random map || Attacks add Feast Stacks. Each Feast Stack increases Hero Damage by 0.5%. At 10 stacks, Howls, changing weapon speed and multiplying Hero Damage by X% until a stack falls off. |
Revision as of 15:19, 19 September 2016
List of Squire-specific Item Passives:
Name | Effect | Item | ||||||
---|---|---|---|---|---|---|---|---|
Weapon | Shield | Chest | Boots | Gloves | Helmet | Relic | ||
Aftershock | Seismic Slam stun duration increased by X%. | |||||||
Automation | 25% chance on hit Spike Blockade repaired X%-16% of damage dealt. | |||||||
Black Arrow | Ballista has a 30% chance on hit to deal 20%-30% extra physical damage. | |||||||
Full Hearts | Sword Beam damage increased by X%. | |||||||
Hearty Blockade | X%-40% of your Defense Health is added to the Spike Blockade's Health. | |||||||
Iron Core | Cannonball Tower and Heavy Cannonball Tower deal 1-3% more damage. | |||||||
Shellshock | Cannonball Tower has a X% chance on hit to stun for 2s. | |||||||
Trollface | Provoke duration increased by Xs. |
Special Passives that can only roll on specific weapons or shields:
Name | Weapon | Localisation | Effect |
---|---|---|---|
Splody Harpoon | Impaling Cutter | Griblok’s Horde Incursion | Ballista's projectiles detonate on each enemy hit dealing X%-250% of Defense Power as damage around it. |
Inspirational | Scarlet Enforcer | Malthius Incursion (not guaranteed) |
Nearby defenses gain +X Defense Power. |
Annoyance Unholy Fire |
Sword Of Unholy Fire | Unholy Catacombs Incursion | Annoyance - Taunts nearby enemies every 2 seconds, drawing thier attention for 3 seconds. Unholy Fire - Blocking unleashes a flame dealing X-600% Ability Power as fire damage twice per second. |
Null Voide | Harbinger's Voidreaver | The Dead Road Defense | Training Dummy deals X% Defense Health as damage. X% chance per hit (dummy) to teleport enemy back to lane start. |
Harbinger's Fury | Harbinger's Voidreaver | Forgotten Ruins Defense | During Provoke hits deal X% Ability Power as damage over 3s, and Seismic Slam damage increased by X% Ability Power |
Howling | Crystalline Saber | Random map | Attacks add Feast Stacks. Each Feast Stack increases Hero Damage by 0.5%. At 10 stacks, Howls, changing weapon speed and multiplying Hero Damage by X% until a stack falls off. |
Sonic Boom | Flying Dragon | The Wyvern Den | Attacking in the air fires a sonic projectile that deals X% of your Hero Damage stat as damage. |
Drakin Slayer | Jurassic Revenge (shield) | Weapon reward after 15 round in Onslaught | Defeating a Drakin grants a charge. Blocking with your shield consumes charges, unleashing fireballs dealing 150% of your Hero Heath Stat as magical fire damage each. |
Slamming Block | Harbinger's Portal (shield) | Boss from Harbinger's Warship Defense | Shield blocks reduce the cooldown of Seismic Slam by Xs. |